Leash knot remains if ridden entity causes lead to break
Linked Issues
is duplicated by2
Created Issue:
Leashknot remains if ridden horse causes lead to break
This happens on a vanilla 1.9.4 Server:
If a horse is attached to a fencepost using a lead and then ridden off, it kinda pulls you back once but after that, the lead breaks and drops (not sure if that on itself is also a bug), but the leashknot remains on the post (forever it seems, neither reloading chunks nor rejoining the server changed this).
Environment
Win 10, Java 8.91 (64-bit), Server
This happens on a vanilla 1.9.4 Server:
If a horse is attached to a fencepost using a lead and then ridden off, it kinda pulls you back once but after that, the lead breaks and drops (not sure if that on itself is also a bug), but the leashknot remains on the post (forever it seems, neither reloading chunks nor rejoining the server changed this).
This happens on a vanilla 1.9.4 Server:
If a horse is attached to a fencepost using a lead and then ridden off, it kinda pulls you back once but after that, the lead breaks and drops (not sure if that on itself is also a bug), but the leashknot remains on the post (forever it seems, neither reloading chunks nor rejoining the server changed this).
Steps to reproduce:
1. put a tamed horse on a lead, put that lead on a fence post
2. sit on the horse and ride it away from the fencepostSame effect occurs on any other entity that is attached with a lead and then killed.
(Steps to reproduce:
1. put a chicken on a lead, put that lead on a fence post
2. kill the chicken)
Leashknot remains if ridden horse causes lead to break/leashed entity dies
is duplicated by
relates to
This happens on a vanilla 1.9.4 Server:
If a horse is attached to a fencepost using a lead and then ridden off, it kinda pulls you back once but after that, the lead breaks and drops (not sure if that on itself is also a bug), but the leashknot remains on the post (forever it seems, neither reloading chunks nor rejoining the server changed this).
Steps to reproduce:
1. put a tamed horse on a lead, put that lead on a fence post
2. sit on the horse and ride it away from the fencepostSame effect occurs on any other entity that is attached with a lead and then killed.
(Steps to reproduce:
1. put a chicken on a lead, put that lead on a fence post
2. kill the chicken)
Win 10, Java 8.91 (64-bit), Server
Leashknot remains if riddenhorsecauses lead to break/leashed entity diesLeashknot remains if ridden entity causes lead to break
relates to
Leash knot remains if ridden entity causes lead to break
Also a duplicate of MC-102214
Thank you for your report!
We're tracking this issue in MC-102214, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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[~mikiecco1] Please do not add "the lead will stay on the fence without being attached to anything." That is tracked separately in another ticket, MC-102214.
This issue relates to MC-16663.
Cannot reproduce in 1.14-pre5. The leash does not let me ride away (pulls me back), neither with a pig nor with a horse.
just tested it as well. in 1.13.2 it's still a thing, in 1.14-pre-5 it's apparently fixed.
I suggest marking it as fixed instead of "cannot reproduce", as the long list of versions clearly states that it used to be reproduceable.
I was able to reproduce this in 1.18-pre5. The lead is indeed trying to pull the horse back, however with enough force and using some tricks, I was able to get the lead to break still:
Minecraft 1.18 Pre-release 5 - Multiplayer (3rd-party Server) 2021-11-21 13-37-47.mp4
yes, it's still present in 1.18.2
Affects 24w14a:
2024-04-07_20-48-05.mp4