Lead remains attached to the fence when the mob is killed
The bug
Lead remains attached to the fence when the mob is killed.
Steps to Reproduce:
- Place down a fence and obtain a lead.
- Summon a pig and use the lead to leash it to the fence.
- Kill the pig and watch the leash knot closely.
Observed Behavior:
Leash knots remain attached to fences when the leashed entity is killed.
Expected Behavior:
Leash knots would not remain attached to fences when the leashed entity is killed. Instead, as soon as the leashed entity is slain, the leash knot should be destroyed.
Code analysis
Code analysis by [Mod] Chandler can be found in this comment.
Linked Issues
is duplicated by17
- Unresolved
Luca Dibattista
- 32
- 10
- Confirmed
Low
- Platform
- Entities
- lead leash_knot mob
13w19a - 1.21.3
13w19a 13w21a 13w21b 13w26a 1.6 1.6.1 1.6.2 1.8 1.8.8 15w45a 1.10.2 16w33a 16w42a 16w43a 16w44a 1.11.2 1.12.2 17w50a 1.13-pre10 1.13.1 1.13.2-pre2 1.13.2 18w48a 18w48b 18w49a 1.14-pre5 1.14.4 1.15-pre6 1.15.2 20w16a 20w19a 20w20b 1.16-pre2 1.16-pre3 1.16-pre4 1.16-pre5 1.16-pre6 1.16-pre7 1.16.2 1.16.3-rc1 1.16.3 1.16.4-pre1 1.16.4-pre2 1.16.4 20w46a 20w51a 21w03a 21w05b 21w06a 21w07a 21w11a 21w13a 21w14a 21w15a 21w17a 1.17-pre1 1.17-rc1 1.17 1.17.1 21w39a 1.18.2 22w18a 1.19 1.19.2 1.20.3 1.20.4-rc1 1.20.4 1.21-pre1 1.21-pre3 1.21.1 24w35a 1.21.3
Created Issue:
Lead remains attached to the fense also when the mob is killed
Video: http://www.youtube.com/watch?v=S57XLf0r8Zc (5:18 - 5:46)
Win7 64 bit
Lead remains attached to the fense alsowhen the mob is killedLead remains attached to the fence when the mob is killed
relates to
is duplicated by
is duplicated by
relates to
is duplicated by
is duplicated by
is duplicated by
duplicates
is duplicated by
relates to
duplicates
is duplicated by
relates to
Video: http://www.youtube.com/watch?v=S57XLf0r8Zc (5:18 - 5:46)
Win7 64 bit
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
The bug
Lead remains attached to the fence when the mob is killed.
Code analysis
Code analysis by [Mod] Chandler can be found in this comment.
is duplicated by
is duplicated by
is duplicated by
is duplicated by
The bug
Lead remains attached to the fence when the mob is killed.
Steps to Reproduce:
- Place down a fence and obtain a lead.
- Summon a pig and use the lead to leash it to the fence.
- Kill the pig and watch the leash knot closely.
Observed Behavior:
Leash knots remain attached to fences when the leashed entity is killed.Expected Behavior:
Leash knots would not remain attached to fences when the leashed entity is killed. Instead, as soon as the leashed entity is slain, the leash knot should be destroyed.Code analysis
Code analysis by [Mod] Chandler can be found in this comment.
is duplicated by
is duplicated by
is duplicated by
is duplicated by
Duplicate of MC-16663, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
Duplicate of MC-16663, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
Related to MC-16663. Both bug reports are about leashed mobs being killed.
This issue duplicates MC-16663.
This issue relates to MC-16663.
Duplicate of MC-16663
Thank you, that's a duplicate of MC-16663.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-16663, which is a report that has not been resolved yet.
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Thank you for your report!
We're tracking this issue in MC-16663, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Also, please note that your game, launcher or server is modified.
- Any non-standard client/server/launcher build needs to be taken up with the appropriate team, not Mojang.
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Thank you for your report!
We're tracking this issue in MC-16663, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Most likely a duplicate of MC-16663.
That is not the lead. That is the lead knot. So when you search on this bug tracker "knot stays", in a minute you will find the original issue (MC-16663), so this means that this is a duplicate of MC-16663. So please search before creating a new issue and do not search only once, search for minimum 5 minutes. It is recommended to search for the important words, for example in this issue: "knot" and "stays", and in less than 5 minutes, you will find it.
Thank you for your report!
We're tracking this issue in MC-16663, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Duplicate of MC-16663
Thank you for your report!
We're tracking this issue in MC-16663, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Duplicates MC-16663
Thank you for your report!
We're tracking this issue in MC-16663, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-16663, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MC-16663, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're tracking this issue in MC-16663, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Duplicates MC-16663 ![]()

Confirmed in 13w21b.
Doesnt really sound like a bug... seems like this should happen. as long as the mob that was killed isnt stuck on his side still tied to the post till you break it, and then disaapears.
Confirmed in 1.6.1
Related to
MC-15084. Both bug reports are about leashed mobs being killed.Duplicate ofMC-14004.No, this is a different issue. That one refers to a player death, this one refers to the death of the leashed mob.
Still present in 1.8.
can confirm in 15w45a
Still an issue in 16w33a
Confirmed for 1.13.1.
Confirmed for 1.13.2-pre2.
@MisterSanderson, 1.8 bugs are not accepted anymore. 1.13.1 and 1.13.2pre2 and (FUTURE UPDATE) 1.14 bugs are accepted
in 1.15 pre 6
Confirmed in 20w20b
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16-pre3.
Confirmed in 1.16-pre4.
Confirmed in 1.16-pre5.
Confirmed in 1.16-pre6.
Confirmed in 1.16-pre7.
Confirmed in 1.16.3
Can confirm in 20w51a.
Can confirm in 21w03a.
Can confirm in 21w05b.
Based on yarn 21w05b mappings: at net.minecraft.entity.mob.MobEntity.detachLeash() the leash is removed, however no check is in place for the leash knot:
Fixing it might be as simple as adding the following near the top of the function:
Can confirm in 21w06a.
Can confirm in 21w07a. Video attached.
Can confirm in 21w11a.
Can confirm in 21w14a.
Can confirm in 21w15a.
Can confirm in 21w17a.
Can confirm in 1.17.
Can confirm this behavior in 21w39a. Here are some extra details regarding this problem.
The Bug:
Leash knots remain attached to fences when the leashed entity is killed.
Steps to Reproduce:
Observed Behavior:
Leash knots remain attached to fences when the leashed entity is killed.
Expected Behavior:
Leash knots would not remain attached to fences when the leashed entity is killed. Instead, as soon as the leashed entity is slain, the leash knot should be destroyed.
Can confirm in 1.18.2 and 22w18a.
Can confirm in 1.19.
Can confirm in 1.19.2.
In 1.20.3
Can confirm in 1.20.4 Release Candidate 1