Woodland Mansions will not generate when biome size is changed
Woodland mansions will not generate when biome size is changed (anything different than 4). I tried it with customized wold on and biome size 3 - failed to generate mansion, biome size 5 - failed to generate mansion, biome size 4 -no problems.
It's not that the mansion should be in a specific spot but just not generate. There are no woodland explorer maps from villagers and the /locate command produces an extremely large lag and the message: "Unable to locate any Mansion feature". I tried the command even 300000 blocks apart in every direction. There are no mansions.
Environment
Windows 10 N with Java version 1.8.0_65
(i5 3570k, 16 GB DDR 3, GeForce GTX 1070)
Linked Issues
Created Issue:
Woodland Mansions will not generate when biome size is changed
Woodland mansions will not generate when biome size is changed (anything different than 4). I tried it with customized wold on and biome size 3 - failed to generate mansion, biome size 5 - failed to generate mansion, biome size 4 -no problems.
It's not that the mansion should be in a specific spot but just not generate. There are no woodland explorer maps from villigers and the /locate command produces an extremly large lag and the message: "Unable to locate any Mansion feature". I tried the command even 300000 blocks appart in every direction. There are no mansions.
Environment
Windows 10 N with Java version 1.8.0_65
(i5 3570k, 16 GB DDR 3, GeForce GTX 1070)
Woodland mansions will not generate when biome size is changed (anything different than 4). I tried it with customized wold on and biome size 3 - failed to generate mansion, biome size 5 - failed to generate mansion, biome size 4 -no problems.
It's not that the mansion should be in a specific spot but just not generate. There are no woodland explorer maps from vill
igers and the /locate command produces an extremly large lag and the message: "Unable to locate any Mansion feature". I tried the command even 300000 blocks appart in every direction. There are no mansions.Woodland mansions will not generate when biome size is changed (anything different than 4). I tried it with customized wold on and biome size 3 - failed to generate mansion, biome size 5 - failed to generate mansion, biome size 4 -no problems.
It's not that the mansion should be in a specific spot but just not generate. There are no woodland explorer maps from villagers and the /locate command produces an extremely large lag and the message: "Unable to locate any Mansion feature". I tried the command even 300000 blocks apart in every direction. There are no mansions.
Woodland mansions will not generate when biome size is changed (anything different than 4). I tried it with customized wold on and biome size 3 - failed to generate mansion, biome size 5 - failed to generate mansion, biome size 4 -no problems.
It's not that the mansion should be in a specific spot but just not generate. There are no woodland explorer maps from villagers and the /locate command produces an extremely large lag and the message: "Unable to locate any Mansion feature". I tried the command even 300000 blocks apart in every direction. There are no mansions.
Woodland mansions will not generate when biome size is changed (anything different than 4). I tried it with customized wold on and biome size 3 - failed to generate mansion, biome size 5 - failed to generate mansion, biome size 4 -no problems.
It's not that the mansion should be in a specific spot but just not generate. There are no woodland explorer maps from villagers and the /locate command produces an extremely large lag and the message: "Unable to locate any Mansion feature". I tried the command even 300000 blocks apart in every direction. There are no mansions.
is blocked by
EDIT: Can this ticket have its status changed to postponed due to the apparently temporary removal of Customized worlds?
The bug
Certain presets appear to fail to actually generate woodland mansions in the world, even though the game recognises there should be one there. This contrasts with MC-117285 where the game does not seem to recognise any positions for mansions; attempting to find one via /locate would produce give an error indicating a failure to detect any mansions in that case, whereas here coordinates are provided for a mansion, the coordinates leading to a plausible location inside a roofed forest biome, but with no mansion in sight.
How to reproduce
- Create a customized world with the seed 5589544208840976890 and the following preset:
{"coordinateScale":1.0,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":317.838,"depthNoiseScaleX":1.0,"depthNoiseScaleZ":1.0,"depthNoiseScaleExponent":0.01,"mainNoiseScaleX":1.0,"mainNoiseScaleY":1.0,"mainNoiseScaleZ":1.0,"baseSize":2.859155,"stretchY":30.285635,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":20,"useCaves":true,"useDungeons":true,"dungeonChance":7,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useMansions":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":100,"useLavaLakes":true,"lavaLakeChance":100,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":5,"dirtSize":33,"dirtCount":10,"dirtMinHeight":35,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":35,"gravelMaxHeight":256,"graniteSize":50,"graniteCount":40,"graniteMinHeight":0,"graniteMaxHeight":10,"dioriteSize":50,"dioriteCount":40,"dioriteMinHeight":3,"dioriteMaxHeight":12,"andesiteSize":50,"andesiteCount":40,"andesiteMinHeight":5,"andesiteMaxHeight":14,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16} - /tp -6056 64 8168
If the mansion instead spawns at a location much higher than normal (including areas which would cause it to be above y=256), the mansion generates anyway.

Can't reproduce:
Seed -5016445800621601789
1.12-pre2, biome size 3 or 5, /locate Mansion works in both worlds
I retried it with 5 new worlds. I am still not able to get mansions when I change the biome size. Would it help if I record a video?
PS: I am using the old launcher (with the new one I can't open LAN-Wolds) and the game directory is changed to D:\
A video indeed would help. Please make sure to have the debug screen open (hit the F3 key) in Minecraft while recording the video. Also might issue the /seed command at the beginning of the video.
HERE is the Video
First generated map is with biome size (the dirt block is to illustrate the lag - I press Q to drop it. dopt right after the command threw the error).Second generated map has no customization and the third map get's biome size 4 (unchanged)
Hope this helps.
Ok, I can reproduce it with sizes 1 and 2, but not with others. Does it happen with the seed I posted before or can you give example seeds that are affected with size 3 and/or 5?
I created quite a few worlds but unfortunatly, it seems that I can't reproduce it either. Maybe I was just "lucky" the other day. But I am 100 % sure that I created a size 3 and a size 5 world where I had that bug. I know that, because that was the moment I decided to register and open a bug report here.
But that means that size 1 and 2 are defenitly bugged?
It means that mansions can't be in small biomes, most likely because they don't fit in them. This may be a bug, or may be an intended behaviour. We can reduce the ticket to only these two sizes and wait for the answer from the devs.
In case you would find reproducible way for it to happen with other sizes, you could create a new ticket (because it doesn't always happen, if it ever happens).
I am having this problem too (1.12)
Mansions don't generate in biome sized one and two, and they generate less often in biome size three (50k blocks from spawn vs 20k blocks)
Can confirm this issue with biome size 2 in Minecraft 1.12.1 of Java version!
The changed/smaller biome size also affects the cartographers: They won't sell woodland explorer maps, which probably is caused by the missing generation of woodland mansions.
I am also getting "Unable to locate any mansion feature" when I use /locate mansion on a default world in Java 1.8 version. I did use a specific seed, but didn't change the biome size or any other settings.
Mansions still generates with biome size 3 in 1.12.2 but can hardly be located( which would cause a large lag) and cartographers don't sell woodland explorer maps and cartographers' fourth trade loads extremely slowly. I can still occasionally locate some( at least 2 in my seed so far) after tp randomly to somewhere very far(like 1000000,100,1000000)