Pausing game while moving causes screen shaking
Anything moving while opening menu screen cause this
From MC-118009 by Levi Claypan:
Summary:
When the game is paused while the player is moving, the background goes jittery and "vibrates". Note this does not happen while the player is stationary.
How to replicate:
Simply open a single player world in Minecraft 1.12-pre6 and move around. This could be through walking, sprinting, flying, looking around/rotating or jumping. If you pause the game during movement, you will experience it.
- N.B. If you aren't experiencing the bug it may either only happen for me, the bug was fixed or certain conditions weren't filled to replicate the bug.
It might also not affect only 1.12-pre6, but other versions as well.
Linked Issues
is duplicated by25
Created Issue:
Pressing Escape while moving cause screen shaking
Anything moving while opening menu screen cause this
PressingEscape while moving cause screen shakingPausing game while moving cause screen shaking
is duplicated by
Pausing game while moving causes screen shaking
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Anything moving while opening menu screen cause this
From
MC-118009by Levi Claypan :Summary:
When the game is paused while the player is moving, the background goes jittery and "vibrates". Note this does not happen while the player is stationary.How to replicate:
Simply open a single player world in Minecraft 1.12-pre6 and move around. This could be through walking, sprinting, flying, looking around/rotating or jumping. If you pause the game during movement, you will experience it.
- N.B. If you aren't experiencing the bug it may either only happen for me, the bug was fixed or certain conditions weren't filled to replicate the bug.
It might also not affect only 1.12-pre6, but other versions as well.
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
Duplicates MC-118002, opening the command block GUI in Singleplayer pauses the game
Duplicates MC-118002
Duplicates MC-118002
Duplicates MC-118002
Duplicates MC-118002
Thank you for your report!
However, this issue has been closed as a Duplicate of MC-118002.
It has been linked to this report. If you have additional information, please add it to the duplicated report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MC-118002.
It has been linked to this report. If you have additional information, please add it to the duplicated report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MC-118002.
It has been linked to this report. If you have additional information, please add it to the duplicated report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MC-118002.
It has been linked to this report. If you have additional information, please add it to the duplicated report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Duplicate of MC-118002. Use the search function next time.
Duplicate of MC-118002
Duplicate of MC-118002
Dragorn421 the issue you're describing is MC-118002, which is linked above in "related to". It's already fixed for the next version and was not caused by the texture animations.
Thank you for your report!
However, this issue is a Duplicate of MC-118002 and will be closed accordingly.
It will be linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Confirmed. The relevant code was introduced in 1.12-pre7 (which fixed MC-118002, introduced in 1.12-pre6), but the side-effects seem to have been introduced in 17w43a (the first 1.13 snapshot, which updated to LWJGL 3). In 1.12.2 and earlier, pressing escape to open the pause menu was only handled at the start of the tick, meaning that the delta was usually 0 when the game was paused (and 0 afterwards), so no weird behavior happened (other than the current tick finishing before the menu opens). In 1.13+, the pause menu opens at any time, meaning weird values for renderPartialTicksPaused can be saved and loaded (which manifests as the position in rendering when pausing being offset if you're moving).
The easiest way to actually see this is to use cheat engine's speedhack to slow down the game. First, make sure that "Max Framerate" is set to unlimited (as otherwise slowing down the game will cause fps drops, since real world and game seconds no longer match). Attach cheat engine to the Minecraft process (using the window list function helps), then check "Enable Speedhack". Enter .1 for the speed, and click apply. Movement should now be slow ingame. Start moving forwards, and then repeatedly press the escape button; note that the position the world is in when paused doesn't match where it was right before the pause. Using F3+Escape can make it a bit easier to see (at the expense of having to do finger gymnastics to also hold forward). This issue can be reproduced without cheat engine as well; it's just a bit harder to see.
Note that this only affects singleplayer, as the game does not pause when the menu is open in multiplayer.
To actually fix this, either the this.isGamePaused = paused should be moved before the if statement, or the if statement should be changed to if (this.isGamePaused) instead of if (paused).
Relates to MC-118001
...glad to see the bug is fixed.
hmm havent been seeing this yet in 1.12 pre6
Hello, I want to point out that this bug and still active in 1.12.2.