Flowing water acts like air
I can't really explain this bug, but here's what I can say, look at the picture and the blue concrete blocks are where the water acts weirdly:
- There is water there, you can check with a quick execute if ....
- The "going in/out water" sounds effects acts like there isn't water there.
- You cannot enter swimming mode trough.
- You can continue swimming if you started swimming before entering it.
- The conduit power vision is disabled, but you still have the effect.
- It seems like it push you towards prismarine at cerains locations.
- In survival mode, you don't have a respiration bar there (disable conduit to reproduce it).
- Blocks cannot get waterlogged here. But placing a block near it make it waterlogged. Destroying it after this and replacing it make it become again, not waterlogged.
- You can't fill a bucket of water here.
- You can place a water bucket, but it will revert itself back to its weird state
- You can see the outline of block selection, unlike normal water.
Every single thing above acts to flowing water too. Try swimming at a location like this:
The world file is joined to this report.
Linked Issues
is duplicated by27
Created Issue:
Water blocks acting weirdly
I can't really explain this bug, but here's what I can say, look at the picture and the blue concrete blocks are where the water acts weirdly:
- There is water there, you can check with a quick execute if ....
- The "going in/out water" sounds effects acts like there isn't water there.
- You cannot enter swimming mode trough.
- You can continue swimming if you started swimming before entering it.
- The conduit power vision is disabled, but you still have the effect.
- It seems like it push you towards prismarine at cerains locations.
- In survival mode, you don't lose respiration there (disable conduit to reproduce it).
It seems we can reproduce it as what I can tell so far.
The world file is joined to this report.
I can't really explain this bug, but here's what I can say, look at the picture and the blue concrete blocks are where the water acts weirdly:
- There is water there, you can check with a quick execute if ....
- The "going in/out water" sounds effects acts like there isn't water there.
- You cannot enter swimming mode trough.
- You can continue swimming if you started swimming before entering it.
- The conduit power vision is disabled, but you still have the effect.
- It seems like it push you towards prismarine at cerains locations.
- In survival mode, you don't
loserespiration there (disable conduit to reproduce it).It seems we can reproduce it as what I can tell so far.
The world file is joined to this report.I can't really explain this bug, but here's what I can say, look at the picture and the blue concrete blocks are where the water acts weirdly:
- There is water there, you can check with a quick execute if ....
- The "going in/out water" sounds effects acts like there isn't water there.
- You cannot enter swimming mode trough.
- You can continue swimming if you started swimming before entering it.
- The conduit power vision is disabled, but you still have the effect.
- It seems like it push you towards prismarine at cerains locations.
- In survival mode, you don't have a respiration bar there (disable conduit to reproduce it).
It seems we can reproduce it as what I can tell so far.
The world file is joined to this report.
I can't really explain this bug, but here's what I can say, look at the picture and the blue concrete blocks are where the water acts weirdly:
- There is water there, you can check with a quick execute if ....
- The "going in/out water" sounds effects acts like there isn't water there.
- You cannot enter swimming mode trough.
- You can continue swimming if you started swimming before entering it.
- The conduit power vision is disabled, but you still have the effect.
- It seems like it push you towards prismarine at cerains locations.
- In survival mode, you don't have a respiration bar there (disable conduit to reproduce it).
- Blocks cannot get waterlogged here.
It seems we can reproduce it as what I can tell so far.
The world file is joined to this report.
I can't really explain this bug, but here's what I can say, look at the picture and the blue concrete blocks are where the water acts weirdly:
- There is water there, you can check with a quick execute if ....
- The "going in/out water" sounds effects acts like there isn't water there.
- You cannot enter swimming mode trough.
- You can continue swimming if you started swimming before entering it.
- The conduit power vision is disabled, but you still have the effect.
- It seems like it push you towards prismarine at cerains locations.
- In survival mode, you don't have a respiration bar there (disable conduit to reproduce it).
Blocks cannot get waterlogged here.It seems we can reproduce it as what I can tell so far.
The world file is joined to this report.I can't really explain this bug, but here's what I can say, look at the picture and the blue concrete blocks are where the water acts weirdly:
- There is water there, you can check with a quick execute if ....
- The "going in/out water" sounds effects acts like there isn't water there.
- You cannot enter swimming mode trough.
- You can continue swimming if you started swimming before entering it.
- The conduit power vision is disabled, but you still have the effect.
- It seems like it push you towards prismarine at cerains locations.
- In survival mode, you don't have a respiration bar there (disable conduit to reproduce it).
- Blocks cannot get waterlogged here. But placing a block near it make it waterlogged. Destroying it after this and replacing it make it become again, not waterlogged.
- You can't fill a bucket of water here.
- You can see the outline of block selection, unlike normal water.
It seems we can reproduce it as what I can tell so far.
The world file is joined to this report.
I can't really explain this bug, but here's what I can say, look at the picture and the blue concrete blocks are where the water acts weirdly:
- There is water there, you can check with a quick execute if ....
- The "going in/out water" sounds effects acts like there isn't water there.
- You cannot enter swimming mode trough.
- You can continue swimming if you started swimming before entering it.
- The conduit power vision is disabled, but you still have the effect.
- It seems like it push you towards prismarine at cerains locations.
- In survival mode, you don't have a respiration bar there (disable conduit to reproduce it).
- Blocks cannot get waterlogged here. But placing a block near it make it waterlogged. Destroying it after this and replacing it make it become again, not waterlogged.
- You can't fill a bucket of water here.
- You can
see the outline of blockselection, unlike normal water.It seems we can reproduce it as what I can tell so far.
The world file is joined to this report.I can't really explain this bug, but here's what I can say, look at the picture and the blue concrete blocks are where the water acts weirdly:
- There is water there, you can check with a quick execute if ....
- The "going in/out water" sounds effects acts like there isn't water there.
- You cannot enter swimming mode trough.
- You can continue swimming if you started swimming before entering it.
- The conduit power vision is disabled, but you still have the effect.
- It seems like it push you towards prismarine at cerains locations.
- In survival mode, you don't have a respiration bar there (disable conduit to reproduce it).
- Blocks cannot get waterlogged here. But placing a block near it make it waterlogged. Destroying it after this and replacing it make it become again, not waterlogged.
- You can't fill a bucket of water here.
- You can place a water bucket, but it will revert itself back to its weird state
- You can see the outline of block selection, unlike normal water.
It seems we can reproduce it as what I can tell so far.
The world file is joined to this report.
I can't really explain this bug, but here's what I can say, look at the picture and the blue concrete blocks are where the water acts weirdly:
- There is water there, you can check with a quick execute if ....
- The "going in/out water" sounds effects acts like there isn't water there.
- You cannot enter swimming mode trough.
- You can continue swimming if you started swimming before entering it.
- The conduit power vision is disabled, but you still have the effect.
- It seems like it push you towards prismarine at cerains locations.
- In survival mode, you don't have a respiration bar there (disable conduit to reproduce it).
- Blocks cannot get waterlogged here. But placing a block near it make it waterlogged. Destroying it after this and replacing it make it become again, not waterlogged.
- You can't fill a bucket of water here.
- You can place a water bucket, but it will revert itself back to its weird state
- You can see the outline of block selection, unlike normal water.
It seems we can reproduce it as what I can tell so far.
The world file is joined to this report.I can't really explain this bug, but here's what I can say, look at the picture and the blue concrete blocks are where the water acts weirdly:
- There is water there, you can check with a quick execute if ....
- The "going in/out water" sounds effects acts like there isn't water there.
- You cannot enter swimming mode trough.
- You can continue swimming if you started swimming before entering it.
- The conduit power vision is disabled, but you still have the effect.
- It seems like it push you towards prismarine at cerains locations.
- In survival mode, you don't have a respiration bar there (disable conduit to reproduce it).
- Blocks cannot get waterlogged here. But placing a block near it make it waterlogged. Destroying it after this and replacing it make it become again, not waterlogged.
- You can't fill a bucket of water here.
- You can place a water bucket, but it will revert itself back to its weird state
- You can see the outline of block selection, unlike normal water.
Every single thing above acts to flowing water too. Try swimming at a location like this:
![]()
The world file is joined to this report.
I can't really explain this bug, but here's what I can say, look at the picture and the blue concrete blocks are where the water acts weirdly:
- There is water there, you can check with a quick execute if ....
- The "going in/out water" sounds effects acts like there isn't water there.
- You cannot enter swimming mode trough.
- You can continue swimming if you started swimming before entering it.
- The conduit power vision is disabled, but you still have the effect.
- It seems like it push you towards prismarine at cerains locations.
- In survival mode, you don't have a respiration bar there (disable conduit to reproduce it).
- Blocks cannot get waterlogged here. But placing a block near it make it waterlogged. Destroying it after this and replacing it make it become again, not waterlogged.
- You can't fill a bucket of water here.
- You can place a water bucket, but it will revert itself back to its weird state
- You can see the outline of block selection, unlike normal water.
Every single thing above acts to flowing water too. Try swimming at a location like this:
![]()
The world file is joined to this report.
I can't really explain this bug, but here's what I can say, look at the picture and the blue concrete blocks are where the water acts weirdly:
- There is water there, you can check with a quick execute if ....
- The "going in/out water" sounds effects acts like there isn't water there.
- You cannot enter swimming mode trough.
- You can continue swimming if you started swimming before entering it.
- The conduit power vision is disabled, but you still have the effect.
- It seems like it push you towards prismarine at cerains locations.
- In survival mode, you don't have a respiration bar there (disable conduit to reproduce it).
- Blocks cannot get waterlogged here. But placing a block near it make it waterlogged. Destroying it after this and replacing it make it become again, not waterlogged.
- You can't fill a bucket of water here.
- You can place a water bucket, but it will revert itself back to its weird state
- You can see the outline of block selection, unlike normal water.
Every single thing above acts to flowing water too. Try swimming at a location like this:
![]()
The world file is joined to this report.
Water blocksacting weirdlyFlowing water acting weirdly
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Flowing water acting weirdlyFlowing water acts like air
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Relates to MC-129358 (which does not mention the fog glitch)
Cannot confirm. Might be related to MC-129358. Are the blocks water source blocks?
I can't reproduce this. Can you provide detailed reproduction steps? Does MC-129358 describe your issue?
Pretty sure this is a dupe of MC-129358
In MC-129358 it mentions that you can see the outline of block selection, unlike normal water and if you brighten up your screenshot you can see the outline of the moss stone brick.
Duplicate of MC-129358.
Please read the description of MC-129358 and you'll see how it covers your described issue.
Since it's flowing water causing this effect this ticket is a duplicate of MC-129358
Fixed with MC-129358




This needs to be fixed, it makes it too easy to get buried treasure, I believe it became a thing when dinnerbone removed water as a block