Certain biome specific plant distribution is completely based on chunks, causing patchy biome generation
The bug
When trees, kelp, bamboo, and huge mushrooms generate near biome boundaries, they will generate rough edges on chunk boundaries instead of generating together with the other plants near the biome boundary. Kelp and bamboo will also generate strictly within chunks, inside their respective biomes. Some other plants will only attempt to spawn in certain chunks, but they can still spread out of the chunk (which might also be a bug). This can cause ugly world generation on biome boundaries, including odd bee nest and large tree distribution, and patches of jungle that lack trees near a river.
How to reproduce
Use the seed 5878760421836343227 and teleport to 702 82 652 to go to a river that caused patchy plant generation in a bamboo jungle (and a lot of them nearby).
Linked Issues
is duplicated by1
- Fixed
[Helper] gaspoweredpick- 67
- 25
- Confirmed
Low
- World generation
- bamboo biome chunk-boundary kelp nest tree-generation
18w19b - 1.17.1
18w19b 18w20c 1.13-pre1 1.13-pre6 1.13-pre7 1.13-pre8 1.13-pre9 1.13-pre10 1.13 18w30a 18w30b 18w31a 18w32a 18w33a 1.13.1-pre1 1.13.1-pre2 1.13.1 1.13.2 18w43a 18w43b 18w44a 18w45a 18w46a 18w47a 18w47b 18w50a 19w03c 19w06a 19w07a 19w08b 19w09a 19w11a 19w11b 19w12b 19w13a 19w13b 19w14a 19w14b 1.14-pre1 1.14-pre2 1.14-pre3 1.14-pre4 1.14-pre5 1.14 1.14.1-pre1 1.14.1-pre2 1.14.2 1.14.3-pre1 1.14.3-pre2 1.14.3-pre3 1.14.3 1.14.4-pre2 1.14.4-pre3 1.14.4-pre4 1.14.4-pre5 1.14.4 19w34a 19w35a 19w36a 19w39a 19w41a 19w42a 1.15.2 20w07a 20w14a 20w22a 1.16-pre2 1.16-rc1 1.16 1.16.1 1.16.2-pre1 1.16.2-rc1 1.16.3 1.16.4-rc1 1.16.4 20w46a 20w49a 21w11a 21w15a 1.17 1.17.1-rc1 1.17.1- 21w39a
Created Issue:
Kelp generates strictly within chunks
Kelp chunks will only generate kelp randomly within the chunk, which looks very unnatural. To reproduce, use the seed 7307462246394901269 and teleport to -65 68 367. You will then be on the edge of a chunk boundary between 2 kelp chunks and one non kelp chunk. No kelp will spawn on the non kelp chunk due to strict kelp generation.
Kelp chunks will only generate kelp randomly within the chunk, which looks very unnatural. To reproduce, use the seed 7307462246394901269 and teleport to -65 68 367. You will then be on the edge of a chunk boundary between 2 kelp chunks and one non kelp chunk. No kelp will spawn on the non kelp chunk due to strict kelp generation.
The bug
Kelp chunks will only generate kelp randomly within the chunk, which looks very unnatural.
To reproduce, use the seed 7307462246394901269 and teleport to -65 68 367 . You will then be on the edge of a chunk boundary between 2 kelp chunks and one non kelp chunk. No kelp will spawn on the non kelp chunk due to strict kelp generation.
The bug
Kelp chunks will only generate kelp randomly within the chunk, which looks very unnatural.
To reproduce, use the seed 7307462246394901269 and teleport to -65 68 367. You will then be on the edge of a chunk boundary between 2 kelp chunks and one non kelp chunk. No kelp will spawn on the non kelp chunk due to strict kelp generation.The bug
Kelp chunks will only generate kelp randomly within the chunk, which looks very unnatural.
how to reproduce
Use the seed 7307462246394901269 and teleport to -65 68 367. You will then be on the edge of a chunk boundary between 2 kelp chunks and one non kelp chunk. No kelp will spawn on the non kelp chunk due to strict kelp generation.
The bug
Kelp chunks will only generate kelp randomly within the chunk, which looks very unnatural.
how to reproduceUse the seed 7307462246394901269 and teleport to -65 68 367. You will then be on the edge of a chunk boundary between 2 kelp chunks and one non kelp chunk. No kelp will spawn on the non kelp chunk due to strict kelp generation.
The bug
Kelp chunks will only generate kelp randomly within the chunk, which looks very unnatural.
How to reproduce
Use the seed 7307462246394901269 and teleport to -65 68 367. You will then be on the edge of a chunk boundary between 2 kelp chunks and one non kelp chunk. No kelp will spawn on the non kelp chunk due to strict kelp generation.
The bug
Kelp chunks will only generate kelp randomly within the chunk, which looks very unnatural.How to reproduce
Use the seed
7307462246394901269and teleport to-65 68 367. You will then be on the edge of a chunk boundary between 2 kelp chunks and one non kelp chunk. No kelp will spawn on the non kelp chunk due to strict kelp generation.The bug
Biome specific plants like trees and kelp will generate weirdly on biome boundaries, and kelp will generate strictly within certain ocean chunks.
How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
Kelpgenerates strictly within chunksCertain biome specific plants generates strictly within chunks
Certain biome specific plants generatesstrictly within chunks
Certain biome specific plants generate strictly within chunks, causing ugly world generation
The bug
Biome specific plants like trees and kelp will generate weirdly on biome boundaries, and kelp will generate strictly within certain ocean chunks.
How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
Biome specific plants like trees and kelp will generate weirdly on biome boundaries, and kelp will generate strictly within certain ocean chunks. This looks very unnatural, and I think it should be fixed before release.
How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
Biome specific plants like trees and kelp will generate weirdly on biome boundaries, and kelp will generate strictly within certain ocean chunks. This causes ugly world generation on biome boundaries, like jungle without trees when the jungle is near a river. This looks very unnatural, and I think it should be fixed before release.
How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
Certain biome specific plants generate strictly within chunks, causinguglyworld generationCertain biome specific plants generate strictly within chunks, causing patchy and rough world generation
The bug
Biome specific plants like trees and kelp will generate weirdly on biome boundaries, and kelp will generate strictly within certain ocean chunks. This causes ugly world generation on biome boundaries, like jungle without trees when the jungle is near a river.
This looks very unnatural, and I think it should be fixed before release.How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
Certain biome specific plantsgenerate strictly within chunks, causing patchyand rough worldgenerationCertain biome specific plants only grow within certain chunks, causing patchy biome generation
The bug
Biome specific plants like trees
and kelpwill generate weirdly on biome boundaries, and kelp will generate strictly within certain ocean chunks.Thiscauses ugly world generation on biome boundaries, like jungle without trees when the jungle is near a river.How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
Biome specific plants like trees, kelp, huge mushrooms, and vines will generate weirdly on biome boundaries, and kelp will generate strictly within certain ocean chunks (This does not apply to grass, sea grass, ferns, cacti, sugar cane, pumpkins, melons, coral, dead bushes, regular mushrooms, and flowers). This can also cause ugly world generation on biome boundaries, like jungle without trees when the jungle is near a river. Chunks with trees tend to force the trees as close to the edge of the chunk boundary as possible, and large trees have an incredibly high chance to generate in between chunk boundaries.
How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
Biome specific plants like trees, kelp, huge mushrooms, and vines will generate weirdly on biome boundaries, and kelp will generate strictly within certain ocean chunks (This does not apply to grass, sea grass, ferns, cacti, sugar cane, pumpkins, melons, coral, dead bushes, regular mushrooms,
and flowers). This can also cause ugly world generation on biome boundaries, like jungle without trees when the jungle is near a river. Chunks with trees tend to force the trees as close to the edge of the chunk boundary as possible, and large trees have an incredibly high chance to generate in between chunk boundaries.How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
Biome specific plants like trees, kelp, huge mushrooms, and vines will generate weirdly on biome boundaries, and kelp will generate strictly within certain ocean chunks (This does not apply to grass, sea grass, ferns, cacti, sugar cane, pumpkins, melons, coral, dead bushes, regular mushrooms, chorus plants, and flowers. Some may still only generate within chunks but will often spread outwards to different chunks). This can also cause ugly world generation on biome boundaries, like jungle without trees when the jungle is near a river. Chunks with trees tend to force the trees as close to the edge of the chunk boundary as possible, and large trees have an incredibly high chance to generate in between chunk boundaries.
How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
Biome specific plants like trees, kelp, huge mushrooms, and vines will generate weirdly on biome boundaries, and kelp will generate strictly within certain ocean chunks (This does not apply to grass, sea grass, ferns, cacti, sugar cane, pumpkins, melons,
coral,dead bushes, regular mushrooms, chorus plants, and flowers. Some may still only generate within chunks but will often spread outwards to different chunks). This can also cause ugly world generation on biome boundaries, like jungle without trees when the jungle is near a river. Chunks with trees tend to force the trees as close to the edge of the chunk boundary as possible, and large trees have an incredibly high chance to generate in between chunk boundaries.How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
Biome specific plants like trees, kelp, coral, huge mushrooms, and vines will generate weirdly on biome boundaries, and kelp will generate strictly within certain ocean chunks (This does not apply to grass, sea grass, ferns, cacti, sugar cane, pumpkins, melons, dead bushes, regular mushrooms, chorus plants, and flowers. Some may still only generate within chunks but will often spread outwards to different chunks which might also be a bug). This can also cause ugly world generation on biome boundaries, like jungle without trees when the jungle is near a river. Chunks with trees tend to force the trees as close to the edge of the chunk boundary as possible, and large trees have an incredibly high chance to generate in between chunk boundaries.
How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
Biomespecific plants like trees, kelp, coral, huge mushrooms, and vines will generate weirdly on biome boundaries, and kelp will generate strictly within certain ocean chunks (This does not apply to grass, sea grass, ferns, cacti, sugar cane, pumpkins, melons, dead bushes,regularmushrooms, chorus plants, and flowers. Some may still only generate within chunks but will often spread outwards to different chunks which might also be a bug). This can also cause ugly world generation on biome boundaries, like jungle without trees when the jungle is near a river. Chunks with trees tend to force the trees as close to the edge of the chunk boundary as possible, and large trees have an incredibly high chance to generate in between chunk boundaries.How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
On biome boundaries, trees will generate strictly within chunks instead of generating smoothly near the corresponding biome, and kelp will generate strictly within certain ocean chunks (This does not apply to grass, sea grass, ferns, cacti, sugar cane, pumpkins, melons, dead bushes, mushrooms, chorus plants, coral, sea pickles, vines, and flowers. Some may still only generate within chunks but will often spread outwards to different chunks which might also be a bug). This can also cause ugly world generation on biome boundaries, like jungle without trees when the jungle is near a river. Chunks with trees tend to force the trees as close to the edge of the chunk boundary as possible, and large trees have an incredibly high chance to generate in between chunk boundaries.
How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
On biome boundaries, trees, bamboo, and huge mushrooms will generate strictly within chunks instead of generating smoothly near the corresponding biome, and kelp will generate strictly within certain ocean chunks (This does not apply to grass, sea grass, ferns, cacti, sugar cane, pumpkins, melons, dead bushes, normal mushrooms, chorus plants, coral, sea pickles, vines, and flowers. Some may still only generate within chunks but will often spread outwards to different chunks which might also be a bug). This can also cause ugly world generation on biome boundaries, like jungle without trees when the jungle is near a river. Chunks with trees tend to force the trees as close to the edge of the chunk boundary as possible, and large trees have an incredibly high chance to generate in between chunk boundaries.
How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
On biome boundaries, trees, bamboo, and huge mushrooms will generate strictly within chunks instead of generating smoothly near the corresponding biome, and kelp will generate strictly within certain ocean chunks
(This does not apply to grass, sea grass, ferns, cacti, sugar cane, pumpkins, melons, dead bushes, normal mushrooms, chorus plants, coral, sea pickles, vines, and flowers. Some may still only generate within chunks butwill often spread outwards to differentchunkswhich might also be a bug).This canalsocause ugly world generation on biome boundaries, likejungle without trees when the jungle isnear a river. Chunks with trees tend to force the trees as close to the edge of the chunk boundary as possible,andlarge treeshave an incredibly high chance togenerate in between chunk boundaries.How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
On biome boundaries, trees, bamboo, and huge mushrooms will generate strictly within chunks instead of generating smoothly near the corresponding biome, and kelp will generate strictly within certain ocean chunks. Certain other plants will only attempt to spawn features in certain chunks, but they can still spread out of the chunk (which might also be a bug) This can cause ugly world generation on biome boundaries, like patches of jungle lacking trees when near a river. Chunks with trees tend to force the trees as close to the edge of the chunk boundary as possible, causing large trees to often generate in between chunk boundaries.
How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
On biome boundaries,trees, bamboo, and huge mushroomswillgeneratestrictly within chunks instead of generating smoothly near the corresponding biome, and kelp will generate strictly within certain ocean chunks. Certain other plants will only attempt to spawn features in certain chunks, but they can still spread out of the chunk (which might also be a bug) This can cause ugly world generation on biome boundaries, like patches of jungle lackingtreeswhennear a river. Chunks with trees tend to force the trees as close to the edge of the chunk boundary as possible, causing large trees to often generate in between chunk boundaries.How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
When trees, bamboo, and huge mushrooms generate near biome boundaries, they will generate rough edges on chunk boundaries. Kelp and bamboo will also generate strictly within chunks, in their respective biomes. Certain other plants will only attempt to spawn features in certain chunks, but they can still spread out of the chunk (which might also be a bug). This can cause ugly world generation on biome boundaries, like patches of jungle that lack trees near a river. Chunks with trees tend to force the trees as close to the edge of the chunk boundary as possible, causing large trees to often generate in between chunk boundaries as a side effect to this glitch.
How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
When trees, bamboo, and huge mushrooms generate near biome boundaries, they will generate rough edges on chunk boundaries. Kelp and bamboo will also generate strictly within chunks, in their respective biomes.
Certainother plants will only attempt to spawnfeaturesin certain chunks, but they can still spread out of the chunk (which might also be a bug). This can cause ugly world generation on biome boundaries, like patches of jungle that lack trees near a river. Chunks with trees tend to force the trees as close to the edge of the chunk boundary as possible, causinglarge trees to often generate in between chunk boundaries as a side effect to this glitch.How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
When trees, kelp, bamboo, and huge mushrooms generate near biome boundaries, they will generate rough edges on chunk boundaries instead of generating together with the other plants near the biome boundary. Kelp and bamboo will also generate strictly within chunks, inside their respective biomes. Some other plants will only attempt to spawn in certain chunks, but they can still spread out of the chunk (which might also be a bug). This can cause ugly world generation on biome boundaries, like patches of jungle that lack trees near a river. Chunks with trees tend to force the trees as close to the edge of the chunk boundary as possible, causing wide trees to often generate in between chunk boundaries as a side effect to this glitch.
How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
When trees, kelp, bamboo, and huge mushrooms generate near biome boundaries, they will generate rough edges on chunk boundaries instead of generating together with the other plants near the biome boundary. Kelp and bamboo will also generate strictly within chunks, inside their respective biomes. Some other plants will only attempt to spawn in certain chunks, but they can still spread out of the chunk (which might also be a bug). This can cause ugly world generation on biome boundaries,
like patches of jungle that lack treesnear a river. Chunks with trees tend to force the trees as close to the edge of the chunk boundary as possible, causing wide trees to often generate in between chunk boundaries as a side effect to this glitch.How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
The bug
When trees, kelp, bamboo, and huge mushrooms generate near biome boundaries, they will generate rough edges on chunk boundaries instead of generating together with the other plants near the biome boundary. Kelp and bamboo will also generate strictly within chunks, inside their respective biomes. Some other plants will only attempt to spawn in certain chunks, but they can still spread out of the chunk (which might also be a bug). This can cause ugly world generation on biome boundaries, including odd bee nest and large tree distribution, and patches of jungle that lack trees near a river.
How to reproduce
Use the seed -7552322433294524801 and teleport to 778 86 1094 to go to a hill that generated partially treeless due to patchy world generation, or teleport to 1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.
Certain biome specific plants only grow within certain chunks, causing patchy biome generationCertain biome specific plant distribution is completely based on chunks, causing patchy biome generation
The bug
When trees, kelp, bamboo, and huge mushrooms generate near biome boundaries, they will generate rough edges on chunk boundaries instead of generating together with the other plants near the biome boundary. Kelp and bamboo will also generate strictly within chunks, inside their respective biomes. Some other plants will only attempt to spawn in certain chunks, but they can still spread out of the chunk (which might also be a bug). This can cause ugly world generation on biome boundaries, including odd bee nest and large tree distribution, and patches of jungle that lack trees near a river.
How to reproduce
Use the seed -7
552322433294524801and teleport to778 86 1094to go to ahillthatgenerated partially treeless due to patchy world generation, or teleport to1018 58 857 to see a place where the kelp refuses to generate within a specific chunk.The bug
When trees, kelp, bamboo, and huge mushrooms generate near biome boundaries, they will generate rough edges on chunk boundaries instead of generating together with the other plants near the biome boundary. Kelp and bamboo will also generate strictly within chunks, inside their respective biomes. Some other plants will only attempt to spawn in certain chunks, but they can still spread out of the chunk (which might also be a bug). This can cause ugly world generation on biome boundaries, including odd bee nest and large tree distribution, and patches of jungle that lack trees near a river.
How to reproduce
Use the seed -768058393200282115 and teleport to 3400.0 65 -3176.0 to go to a river that caused patchy plant generation in a jungle (and a lot of them nearby).
The bug
When trees, kelp, bamboo, and huge mushrooms generate near biome boundaries, they will generate rough edges on chunk boundaries instead of generating together with the other plants near the biome boundary. Kelp and bamboo will also generate strictly within chunks, inside their respective biomes. Some other plants will only attempt to spawn in certain chunks, but they can still spread out of the chunk (which might also be a bug). This can cause ugly world generation on biome boundaries, including odd bee nest and large tree distribution, and patches of jungle that lack trees near a river.
How to reproduce
Use the seed
-768058393200282115and teleport to3400.0 65 -3176.0to go to a river that caused patchy plant generation in a jungle (and a lot of them nearby).The bug
When trees, kelp, bamboo, and huge mushrooms generate near biome boundaries, they will generate rough edges on chunk boundaries instead of generating together with the other plants near the biome boundary. Kelp and bamboo will also generate strictly within chunks, inside their respective biomes. Some other plants will only attempt to spawn in certain chunks, but they can still spread out of the chunk (which might also be a bug). This can cause ugly world generation on biome boundaries, including odd bee nest and large tree distribution, and patches of jungle that lack trees near a river.
How to reproduce
Use the seed 5878760421836343227 and teleport to 702 82 652 to go to a river that caused patchy plant generation in a jungle (and a lot of them nearby).
The bug
When trees, kelp, bamboo, and huge mushrooms generate near biome boundaries, they will generate rough edges on chunk boundaries instead of generating together with the other plants near the biome boundary. Kelp and bamboo will also generate strictly within chunks, inside their respective biomes. Some other plants will only attempt to spawn in certain chunks, but they can still spread out of the chunk (which might also be a bug). This can cause ugly world generation on biome boundaries, including odd bee nest and large tree distribution, and patches of jungle that lack trees near a river.
How to reproduce
Use the seed 5878760421836343227 and teleport to 702 82 652 to go to a river that caused patchy plant generation in a bamboo jungle (and a lot of them nearby).
is duplicated by
relates to
This relates to MC-129485
Can confirm that this is fixed for end cities and mansions. It is safe to say that the new world generator automatically fixed this and may have even added some new quirks and glitches to the new world generator like patchy biome generation (Which may not be related to this but it still really needs to be fixed because it looks quite hideous.) (Link to mentioned glitch just in case you were wondering: MC-129485)
Can anybody confirm this in 1.14.4 and/or 19w41a? 1.14.4 probably has this bug, but note that 19w41a had some changes in world gen for tree and plant distribution, which I observed when reproducing MC-129485.
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-129485.
Please use the search function in the future to prevent duplicate reports.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
I think this was fixed, but a similar problem is caused by MC-129485.






















This may be connected to MC-125007
Added more screenshots since this happens pretty much everywhere.
Added even more screenshots of patchy biome generation. The biome intersections in look blatantly wrong even without chunk boundaries shown!
You might be referring to
MC-131808This bug may not be fixed in 19w41a, but tree generation seems to not be completely based on the chunk boundary anymore. Kelp generation also makes a bit more sense similar to Bedrock edition. My current seed to reproduce this bug no longer causes a treeless hill. The developers may not have completely fixed this bug, but they definitely fixed something that's up with the patchy world gen.
I may make a new seed to reproduce this if 1.15 (pre release) is out and this bug report is still not acknowledged by the devs. Keep in note that plant distribution has changed for 19w41a and later.
We can't reproduce with the reproduction steps provided. If it's still an issue, please provide seed and coordinates for where it happens.
Try using the seed -768058393200282115 and teleporting to 3400 65 -3176. You can see that rivers in jungles cause rough edges between the jungle "chunks" and the river "chunk". There are a lot of them near this river as well.
Thanks. I can reproduce this now.
It seems that the generator chooses a "main" biome in each chunk, and only generates the features of that one.
In this example you can see a lot of patches with the dark forest biome that have no trees, and all of them are in their own chunk.
Edit: It can also be seen in the Nether. Notice how you can't find both a warped and a crimson fungi that start in the same chunk (from the stem, or the middle stem for large fungi).