tree-generation issues
MC-1809Some trees generate with leaves too far from logs
Fixed
MC-8187Two-by-two arrangements of jungle or spruce saplings cannot grow when there are adjacent blocks located north or west of the sapling formation
Normal
MC-11208The big tree generator handles tree height variable incorrectly
Fixed
MC-15224Saplings can grow with a different type of log above
Low
MC-41202Leaves on giant spruce trees may extend below the bottom of the trunk
Won't Fix
MC-50640Big oak tree inconsistency.
Fixed
MC-102440Large oak trees not spawning or spawning abnormally in forest
Fixed
MC-1091212 × 2 jungle and spruce trees don't grow from the lowest layer
Fixed
MC-1129752 × 2 trees only check if northwestern-most sapling has a valid block below it
Confirmed
MC-113899Leaves of Swamp world generation trees replace all non-full blocks
Fixed
MC-117805Oak trees can generate right below height limit (y = 256) resulting in incomplete tree
Fixed
MC-1189802 × 2 trees required free area is larger in negative directions
Confirmed
MC-120212Forest and taiga type biomes spawn with large treeless areas when ore vein spawn sizes are set to excessive values
Invalid
MC-123468Dark oak trees don't place logs in the trunk on that height if there is a valid block above the north-west sapling
Duplicate
MC-124897"Balloon oak" tree variant generates upside down, with often only stumps visible on the surface
Fixed
MC-124949Tree generating in village house and as part of field
Fixed
MC-124952Large oak trees fail to generate in all biomes with the new generator
Fixed
MC-125200Generated two tall flowers get cut off by low trees
Duplicate
MC-125283Jungle Biomes are extremely cluttered
Fixed
MC-125481Two-by-two dark oak trees with their dirt generate without ground to spawn on and above grass blocks
Low
MC-129117Mansion foundations are interrupted by tree generation
Confirmed
MC-129485Certain biome specific plant distribution is completely based on chunks, causing patchy biome generation
Fixed