Host's skin is not visible to other players in a LAN world if the host has not opened any world before
This is essentially MC-52974, except it does not happen every time.
The bug
If the host of a LAN world has not opened another world before opening a world to LAN, any player that joins that LAN world won't see the host's skin and receive the following error message:
Couldn't look up profile properties for com.mojang.authlib.GameProfile@36e09f7b[id=80635c78-1b0d-4d33-9e84-efa687448d77,name=violine1101,properties={},legacy=false]
com.mojang.authlib.exceptions.AuthenticationException: The client has sent too many requests within a certain amount of time
at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:79)
at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillGameProfile(YggdrasilMinecraftSessionService.java:180)
at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillProfileProperties(YggdrasilMinecraftSessionService.java:173)
at dea.a(SourceFile:114)
at dea$$Lambda$1140/12275979.run(Unknown Source)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
Steps to reproduce
- Host starts the game
- Host joins a world
- Host opens the world to LAN
- Player joins the LAN world
- Player doesn't see host's skin
Linked Issues
is duplicated by4
Created Issue:
Host's skin is not visible to other players in a LAN world if the host has not opened any world before
This is essentially
MC-52974, except it does not happen every time.The bug
If the host of a LAN world has not opened another world before opening a world to LAN, any player that joins that LAN world won't see the host's skin and receive the following error message:
Couldn't look up profile properties for com.mojang.authlib.GameProfile@36e09f7b[id=80635c78-1b0d-4d33-9e84-efa687448d77,name=violine1101,properties={},legacy=false] com.mojang.authlib.exceptions.AuthenticationException: The client has sent too many requests within a certain amount of time at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:79) at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillGameProfile(YggdrasilMinecraftSessionService.java:180) at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillProfileProperties(YggdrasilMinecraftSessionService.java:173) at dea.a(SourceFile:114) at dea$$Lambda$1140/12275979.run(Unknown Source) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) at java.util.concurrent.FutureTask.run(FutureTask.java:266) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) at java.lang.Thread.run(Thread.java:745)Steps to reproduce
- Host starts the game
- Host joins a world
- Host opens the world to LAN
- Player joins the LAN world
- Player doesn't see host's skin
clones
is duplicated by
is duplicated by
relates to
is duplicated by
is duplicated by
relates to
user-2a4c8, I've created MC-135339 for that. Please check whether I've missed anything. Also note that I have not been able to reproduce this in 1.13, only in 18w30b.
Duplicate of MC-135339
Thank you for your report!
We're actually already tracking this issue in MC-135339, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Thank you for your report!
We're actually already tracking this issue in MC-135339, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
The skin issue of MC-135339 - as for the lost stuff, please note that if you use a different Minecraft account, you will start from the beginning in a LAN world as data is stored per player.
Is there any sort of log output for the issue? Asking as MC-135339 seems very similar to this aside from the cape part.
Confirmed for 1.13.1-pre1
I ran into this problem today running 1.13.2. Steve was the skin of the player hosting the game, but from his machine he was properly skinned. I had the client disconnect and reconnect and his model was Steve for a brief moment before it updated to the correct skin. Is it possible that latency or lag is the culprit?
I doubt it. I tested this with two clients on my computer, so latency/lag should have been nearly non-existant.
But, I'm not exactly sure as to when exactly this issue occurs, so further testing is always appreciated.
I've had this issue in 1.14.3, and the skins 'reset' when the server is restarted and opened again, even on computers that have opened it previously
Can confirm in 20w51a.