Elytra causes Player model to flicker at high speeds
Linked Issues
Created Issue:
Elytra causes the Player model to flip for a second whilst walking backwards
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to. [*Screenshots below the description*]
The bug:
What I am saying is that it is probable that this change may have affected this bug.
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction.
Please tell me though if this is just weird, or just a bug duplicate of something more important (that I could not find unfortunately) xD
Environment
- Windows 10
- Java 8
- Intel Core i5-7200U
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to. [*Screenshots below the description*]
The bug:
What I am saying is that it is probable that this change may have affected this bug.
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction.
Please tell me though if this is just weird, or just a bug duplicate of something more
important (that I could not find unfortunately) xD
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to. [*Screenshots below the description*] This does not relate to any modification made in 1.13.
The bug:
What I am saying is that it is probable that this change may have affected this bug.
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction.
Please tell me though if this is just weird, or just a bug duplicate of something more important (that I could not find unfortunately) xD
relates to
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to
.[*Screenshots below the description*]This does not relate to any modification made in 1.13.The bug:
What I am saying is that it is probable that this change may have affected this bug.
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction.
Please tell me though if this is just weird, or just a bug duplicate of something more important (that I could not find unfortunately) xD
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to [General 1.12 changesThis does not relate to any modification made in 1.13.
The bug:
What I am saying is that it is probable that this change may have affected this bug.
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction.
Please tell me though if this is just weird, or just a bug duplicate of something more important (that I could not find unfortunately) xD
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to [General 1.12 changesThis does not relate to any modification made in 1.13.
The bug:
What I am saying is that it is probable that this change may have affected this bug.
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction.
Please tell me though if this is just weird, or just a bug duplicate of something more important (that I could not find unfortunately) xD
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to
This does not relate to any modification made in 1.13.
[Link to the 1.12 general changes]
The bug:
What I am saying is that it is probable that this change may have affected this bug.
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction.
Please tell me though if this is just weird, or just a bug duplicate of something more important (that I could not find unfortunately) xD
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to
This does not relate to any modification made in 1.13.
[Link to the 1.12 general changes]
The bug:
What I am saying is that it is probable that this change may have affected this bug.
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction.
Please tell me though if this is just weird, or just a bug duplicate of something more important (that I could not find unfortunately) xD
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
This does not relate to any modification made in 1.13.
[Link to the 1.12 general changes]
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction.
Please tell me though if this is just weird, or just a bug duplicate of something more important (that I could not find unfortunately) xD
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
This does not relate to any modification made in 1.13.
[Link to the 1.12 general changes]
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction.
Please tell me though if this is just weird, or just a bug duplicate of something more important (that I could not find unfortunately
)xD
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
This does not relate to any modification made in 1.13.
*[Link to the 1.12 general changes]*
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction.
Please tell me though if this is just weird, or just a bug duplicate of something more important (that I could not find unfortunately xD)
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
This does not relate to any modification made in 1.13.
*[Link to the 1.12 general changes]*
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction.
Please tell me though if this is just weird, or just a bug duplicate of something more important (that I could not find unfortunately xD)
Elytra causes the Player model to flipfor a secondwhilst walking backwardsElytra causes the Player model to flip & glitch weirdly whilst walking backwards
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
This does not relate to any modification made in 1.13.
[Link to the 1.12 general changes]
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction.
Please tell me
thoughif thisis just weird, or just a bug duplicate of something more important (that I could not find unfortunately xD)
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
This does not relate to any modification made in 1.13.
[Link to the 1.12 general changes]
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction.
IMPORTANT EDIT:
This bug has got worse by the release of 19w08b, and is now glitching (video footage below), and also has caused many other issues with the Player model itself (see screenshots).
Please tell me if this occurs with you too, and thanks for your time!
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
This does not relate to any modification made in 1.13.
[Link to the 1.12 general changes]
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction.
IMPORTANT EDIT:
This bug has got worse by the release of 19w08b, and is now glitching (video footage below), and also has caused many other issues with the Player model itself (see screenshots).
Please tell me if this occurs with you too, and thanks for your
time!
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
This does not relate to any modification made in 1.13.
[Link to the 1.12 general changes]
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction glitching this time for some odd reason.
IMPORTANT EDIT:
This bug has got worse by the release of 19w08b, and is now glitching (video footage below), and also has caused many other issues with the Player model itself (see screenshots with visible Player; Chunks have not yet loaded), but that is another issue...
Please tell me if this occurs with you too, and thanks for your attention!
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
This does not relate to any modification made in 1.13.
[Link to the 1.12 general changes]
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction
glitching this time for some odd reason.
IMPORTANT EDIT:
This bug has got worse by the release of 19w08b, and is now glitching (video footage below), and also
hascaused many other issues with the Player model itself (see screenshots with visible Player;Chunkshave not yet loaded), but that is another issue...Please tell me if this occurs with you too, and thanks for your attention!
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
This does not relate to any modification made in 1.13.
[Link to the 1.12 general changes]
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse by the release of 19w08b, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshots with visible Player; with chunks that have not yet loaded), but that is another issue...
Please tell me if this occurs with you too, and thanks for your attention!
Elytra causes the Player model to flip& glitchweirdly whilst walking backwardsElytra causes the Player model to flip and flicker weirdly whilst walking backwards
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
This does not relate to any modification made in 1.13.
[Link to the 1.12 general changes]
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse by the release of 19w08b, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshots with visible Player; with chunks that have not yet loaded), but that is another issue...
Please tell me if this occurs with you too, and thanks for your attention
!
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
This does not relate to any modification made in 1.13.
[Link to the 1.12 general changes]
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse by the release of 19w08b, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshots with visible Player; with chunks that have not yet loaded), but that is another issue...
Please tell me if this occurs with you too, and thanks for your attention.
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
This does not relate to any modification made in 1.13.
[Link to the 1.12 general changes]
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse by the release of 19w08b, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshots with visible Player; with chunks that have not yet loaded), but that is another issue...
Please tell me if this occurs with you too, and thanks for your attention.
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
[Link to the 1.12 general changes]This does not relate to any modification made in 1.13
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse by the release of 19w08b, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshots with visible Player; with chunks that have not yet loaded), but that is another issue...
Please tell me if this occurs with you too, and thanks for your attention.
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
[Link to the 1.12 general changes]This does not relate to any modification made in 1.13.
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse by the release of 19w08b, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshots with visible Player; with chunks that have not yet loaded), but that is another issue...
Please tell me if this occurs with you too, and thanks for your attention.
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
[Link to the 1.12 general changes]This does not relate to any modification made in 1.13.
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse by the release of 19w08b, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshots with visible Player; with chunks that have not yet loaded), but that is another issue...
Please tell me if this occurs with you too, and thanks for your attention
.
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
[Link to the 1.12 general changes]This does not relate to any modification made in 1.13.
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse by the release of 19w08b, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshots with visible Player; with chunks that have not yet loaded), but that is another issue...
Please tell me if this occurs with you too, and thanks for your attention!
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
[Link to the 1.12 general changes]This does not relate to any modification made in 1.13.
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse
bythe release of 19w08b, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshots with visible Player; with chunks that have not yet loaded), but that is another issue...Please tell me if this occurs with you too, and thanks for your attention
!
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
[Link to the 1.12 general changes]This does not relate to any modification made in 1.13.
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse since the release of 19w08a, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshots with visible Player; with chunks that have not yet loaded), but that is another issue...
Please tell me if this occurs with you too, and thanks for your attention.
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
[Link to the 1.12 general changes]This does not relate to any modification made in 1.13.
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse since the release of 19w08a, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshot
swith visible Player;withchunks that have not yet loaded), but that is another issue...Please tell me if this occurs with you too, and thanks for your attention.
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
[Link to the 1.12 general changes]This does not relate to any modification made in 1.13.
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse since the release of 19w08a, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshot with visible Player; and chunks that have not yet loaded), but that is another issue...
Please tell me if this occurs with you too, and thanks for your attention.
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
[Link to the 1.12 general changes]This does not relate to any modification made in 1.13.
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse since the release of 19w08a, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshot with visible Player; and chunks that have not yet loaded), but that is another issue...
Please tell me if this occurs with you too, and thanks for your attention.
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
[Link to the 1.12 general changes]This does not relate to any modification made in 1.13.
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse since the release of 19w08a, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshot with visible Player; and chunks that have not yet loaded), but that is another issue...
How to reproduce:
- View the Player, then equip an Elytra, and look straight ahead.
- Start walking backwards off a ledge or when flying in Creative Mode.
- Activate the Elytra whilst falling (this can be done either in Creative Mode or Survival) down.
- When it is done correctly; the Player model now begins to glitch weirdly.
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :|
Thanks for your attention!
An Elytra glitch that has been present, since 1.12 when some small modifications were made to the Player model whilst walking backwards... It doesn't turn an angle anymore like it used to... What I am saying is that it is probable that this change may have affected this bug.
[Link to the 1.12 general changes]
This does not relate to any modification made in 1.13.The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse since the release of 19w08a, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshot with visible Player; and chunks that have not yet loaded), but that is another issue...
How to reproduce:
- View the Player, then equip an Elytra, and look straight ahead.
- Start walking backwards off a ledge or when flying in Creative Mode.
- Activate the Elytra whilst falling (this can be done either in Creative Mode or Survival) down.
- When it is done correctly; the Player model now begins to glitch weirdly.
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :|
Thanks for your attention!
This does not relate to any modification made in 1.13.
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse since the release of 19w08a, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshot with visible Player; and chunks that have not yet loaded), but that is another issue...
How to reproduce:
- View the Player, then equip an Elytra, and look straight ahead.
- Start walking backwards off a ledge or when flying in Creative Mode.
- Activate the Elytra whilst falling (this can be done either in Creative Mode or Survival) down.
- When it is done correctly; the Player model now begins to glitch weirdly.
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :|
Thanks for your attention!
This does not relate to any modification made in 1.13.
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse since the release of 19w08a, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshot with visible Player; and chunks that have not yet loaded), but that is another issue...
How to reproduce:
- View the Player, then equip an Elytra, and look straight ahead.
- Start walking backwards off a ledge or when flying in Creative Mode.
- Activate the Elytra whilst falling (this can be done either in Creative Mode or Survival) down.
- When it is done correctly; the Player model now begins to glitch weirdly.
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :|
Thanks for your attention!
This does not relate to any modification made in 1.13.
The bug:
The Player can use the elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse since the release of 19w08a, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshot with visible Player; and chunks that have not yet loaded), but that is another issue...
How to reproduce:
- View the Player, then equip an Elytra, and look straight ahead.
- Start walking backwards off a ledge or when flying in Creative Mode.
- Activate the Elytra whilst falling (this can be done either in Creative Mode or Survival) down.
- When it is done correctly; the Player model now begins to glitch weirdly.
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :|
Thanks for your attention!
This does not relate to any modification made in 1.13.
The bug:
The Player can use the
elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse since the release of 19w08a, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshot with visible Player; and chunks that have not yet loaded), but that is another issue...
How to reproduce:
- View the Player, then equip an Elytra, and look straight ahead.
- Start walking backwards off a ledge or when flying in Creative Mode.
- Activate the Elytra whilst falling (this can be done either in Creative Mode or Survival) down.
- When it is done correctly; the Player model now begins to glitch weirdly.
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :|
Thanks for your attention!
This does not relate to any modification made in 1.13.
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse since the release of 19w08a, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshot with visible Player; and chunks that have not yet loaded), but that is another issue...
How to reproduce:
- View the Player model, then equip an Elytra, and look straight ahead.
- Start walking backwards off a ledge or when flying in Creative Mode.
- Activate the Elytra whilst falling (this can be done either in Creative or Survival Mode) down.
- When it is done correctly; the Player model now begins to glitch weirdly.
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :| Very concerned...
Thanks for your attention!
This does not relate to any modification made in 1.13.
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse since the release of 19w08a, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshot with visible Player; and chunks that have not yet loaded), but that is another issue...
How to reproduce:
- View the Player model, then equip an Elytra, and look straight ahead.
- Start walking backwards off a ledge or when flying in Creative Mode.
- Activate the Elytra whilst falling (this can be done either in Creative or Survival Mode) down.
- When it is done correctly; the Player model now begins to glitch weirdly.
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :| Very concerned...
Thanks for your attention!
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse since the release of 19w08a, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshot
with visible Player; and chunks that have not yet loaded), but that is another issue...How to reproduce:
- View the Player model, then equip an Elytra, and look straight ahead.
- Start walking backwards off a ledge or when flying in Creative Mode.
- Activate the Elytra whilst falling (this can be done either in Creative or Survival Mode) down.
- When it is done correctly; the Player model
now begins toglitch weirdly.Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :| Very concerned...
Thanks for your attention!
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDIT:
This bug has got worse since the release of 19w08a, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshots below)
How to reproduce:
- View the Player model, then equip an Elytra, and look straight ahead.
- Start walking backwards off a ledge or when flying in Creative Mode.
- Activate the Elytra whilst falling (this can be done either in Creative or Survival Mode) down.
- When it is done correctly; the Player model flips 180° before beginning to swing its legs really fast and glitch weirdly.
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :| Very concerned...
Thanks for your attention!
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
-IMPORTANT EDIT:
This bug has got worse since the release of 19w08a, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshots below)-
How to reproduce:
- View the Player model, then equip an Elytra, and look straight ahead.
- Start walking backwards off a ledge or when flying in Creative Mode.
- Activate the Elytra whilst falling (this can be done either in Creative or Survival Mode) down.
- When it is done correctly; the Player model flips 180° before beginning to swing its legs really fast and glitch weirdly.
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :| Very concerned...
Thanks for your attention!
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
-IMPORTANT EDIT:
This bug has got worse since the release of 19w08a, and is now glitching (video footage below), and has also caused many other issues with the Player model itself (see screenshots below)-
How to reproduce:
- View the Player model, then equip an Elytra, and look straight ahead.
- Start walking backwards off a ledge or when flying in Creative Mode.
- Activate the Elytra whilst falling (this can be done either in Creative or Survival Mode) down.
- When it is done correctly; the Player model flips 180° before beginning to swing its legs really fast and glitch weirdly.
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :| Very concerned...
Thanks for your attention!
is duplicated by
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :| Very concerned...
Thanks for your attention!
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :| Very concerned...Thanks for your attention!
IMPORTANT EDITThe issue was unintentionally updated, but seems to have not been resolved or confirmed, thus remaining a flickering bug instead.
To those whom now post new issues concerning any Elytra flickering should now be redirected to this report. Thanks for your attention.
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :| Very concerned...Thanks for your attention!
IMPORTANT EDITThe issue was unintentionally updated, but seems to have not been resolved or confirmed yet, thus remaining a flickering bug instead.
To those whom now post new issues concerning any Elytra flickering should now be redirected to this report. Thanks for your attention.
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :| Very concerned...Thanks for your attention!
IMPORTANT EDITThe issue was unintentionally updated, but seems to have not been resolved or confirmed yet, thus remaining a flickering bug instead.
To those whom now post new issues concerning any Elytra flickering should now be redirected to this report. Thanks for your attention.
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :| Very concerned...Thanks for your attention!
IMPORTANT EDITThe issue was unintentionally updated, but seems to have not been resolved or confirmed yet, thus remaining a flickering bug instead.
To those whom now post new issues concerning any Elytra flickering should now be redirected to this report. Thanks for your attention.
Elytra causes the Player model to flip and flicker weirdly whilst walking backwards or travelling at high speeds
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
Please tell me if this occurs to anyone, and if this should be fixed or delayed?? :| Very concerned...Thanks for your attention!
IMPORTANT EDITThe issue was unintentionally updated, but seems to have not been resolved or confirmed yet, thus remaining a flickering bug instead.
To those whom now post new issues concerning any Elytra flickering should now be redirected to this report.
Thanks for your attention.
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDITThe issue was unintentionally updated, but seems to have not been resolved or confirmed yet, thus remaining a flickering bug instead.
To those whom now post new issues concerning any Elytra flickering should now be redirected to this report.
Thanks for your attention.
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDITThe issue was unintentionally updated, but seems to have not been resolved or confirmed yet, thus remaining a flickering bug instead.
To those whom now post new issues concerning any Elytra flickering should now be redirected to this report.
Thanks for your attention.
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDITThe issue was unintentionally updated, but seems to have not been resolved
or confirmed yet, thus remaining a flickering bug instead.To those whom now post new issues concerning any Elytra flickering should now be redirected to this report.
Thanks for your attention.
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDITThe issue was unintentionally updated, but seems to have not been resolved
or confirmed, thus remaining a flickering bug instead.yetTo those whom now post new issues concerning any Elytra flickering should now be redirected to this report.
Thanks for your attention.
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDITThe issue was unintentionally updated, but seems to have not been resolved
or confirmedyet, thus remaining a flickering bug instead.To those whom now post new issues concerning any Elytra flickering should now be redirected to this report.
Thanks for your attention.
is duplicated by
is duplicated by
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDITThe issue was unintentionally updated, but seems to have not been resolved
or confirmedyet, thus remaining a flickering bug instead.To those whom now post new issues concerning any
Elytra flickeringshouldnow be redirected to this report.Thanks for your attention.
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching this time for some odd reason since the release of 19w08b; see important edit)
IMPORTANT EDITNew issues which beg any form of Player model flickering with the Elytra will now be redirected to this report.
Thanks for your attention.
The bug:
The Player can use the Elytra on the ground when walking and jumping at the right time, but this bug occurs when you walk backwards and then jumping to activate the elytra... The Player model just flips 180° for a second before turning to face the correct direction... (glitching
this time for some odd reasonsince the release of 19w08b;see important edit)
IMPORTANT EDITNew issues which
beg any formof Player model flickering with the Elytra will now be redirected to this report.Thanks for your attention.
The bug:
Activating the Elytra whilst walking backwards by jumping will cause the Player model to flip 180° for a second before flipping back to face the correct direction of flight.
The player model is also known to flicker in these circumstances, especially when travelling at high speeds since the release of 19w08b (see important edit)
IMPORTANT EDITNew issues which relate to any cases of Player model flickering with the Elytra will now be redirected to this report.
Thanks for your attention.
The bug:
Activating the Elytra whilst walking backwards by jumping will cause the Player model to flip 180° for a second before flipping back to face the correct direction of flight.
The player model is also known to flicker in these circumstances, especially when travelling at high speeds since the release of 19w08b (see important edit)
IMPORTANT EDITNew issues which
relate to any cases ofPlayer modelflickeringwiththe Elytra will now be redirected to this report.Thanks for your attention.
The bug:
Activating the Elytra whilst walking backwards by jumping will cause the Player model to flip 180° for a second before flipping back to face the correct direction of flight.
The player model is also known to flicker in these circumstances, especially when travelling at high speeds since the release of 19w08b (see important edit)
IMPORTANT EDITNew issues which beg any inconsistencies between the Player model and the Elytra will now be redirected to this report until further resolution .
Thanks for your attention.
The bug:
Activating the Elytra whilst walking backwards by jumping will cause the Player model to flip 180° for a second before flipping back to face the correct direction of flight.
The player model is also known to flicker in these circumstances, especially when travelling at high speeds since the release of 19w08b (see important edit)
IMPORTANT EDITNew issues which beg any inconsistencies between the Player model and the Elytra will now be redirected to this report until further resolution
.Thanks for your attention.
The bug:
Activating the Elytra whilst walking backwards by jumping will cause the Player model to flip 180° for a second before flipping back to face the correct direction of flight.
The player model is also known to flicker in these circumstances, especially when travelling at high speeds since the release of 19w08b (see important edit)
IMPORTANT EDITNew issues which beg any inconsistencies between the Player model and the Elytra will now be redirected to this report until further advancements in its resolution.
Thanks for your attention.
The bug:
Activating the Elytra whilst walking backwards by jumping will cause the Player model to flip 180° for a second before flipping back to face the correct direction of flight.
The player model is also known to flicker in these circumstances, especially when travelling at high speeds since the release of 19w08b (see important edit).
IMPORTANT EDITNew issues which beg any inconsistencies between the Player model and the Elytra will now be redirected to this report until further advancements in its resolution.
Thanks for your attention.
Elytra causesthePlayer model to flip and flicker whilst walking backwards or travellingat high speedsElytra causes Player model to flicker at high speeds
The bug:
Activating the Elytra
whilst walking backwards by jumping willcause thePlayer model to flip 180° for a second before flipping back to face the correct direction of flight.The player model is also known to flicker in these circumstances, especially when travelling at high speeds since the release of 19w08b (see important edit).
IMPORTANT EDITNew issues which beg any inconsistencies between the Player model and the Elytra will now be redirected to this report until further advancements in its resolution.
Thanks for your attention.
duplicates
is duplicated by
relates to
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-142246, which is a report that has not been resolved yet.
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Your game, launcher and/or server is also modified.
- Any non-standard client/server/launcher build needs to be taken up with the appropriate team, not Mojang Studios or the Bugtracker.
- Any plugin or resource pack issues need to be addressed to the creator of the plugin or resource pack.
- If you have problems on large servers, such as The Hive and Hypixel, please contact them first as they run extensively modified server software.
Please keep this in mind for any further reports you submit.
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this is technically a duplicate of MC-142246, but that was closed as resolved, so I made this new one
when flying wit an elytra at higher speeds with fireworks, the player starts to flicker
this is caused by floating point inprecissions
in
net.minecraft.client.renderer.entity.player.PlayerRenderer#extractFlightData
in this part
if (d > 0.0 && d2 > 0.0) { playerRenderState.shouldApplyFlyingYRot = true; double d3 = (vec32.x * vec3.x + vec32.z * vec3.z) / Math.sqrt(d * d2); double d4 = vec32.x * vec3.z - vec32.z * vec3.x; playerRenderState.flyingYRot = (float)(Math.signum(d4) * Math.acos(d3)); }
d3 can get sligthly above 1 (like 1.0000000000000002), which produces a NaN, because acos of >1 is NaN




What small modifications are you doing?
The issue has been fixed. I didn't mean for this report to be updated... Marking this as Resolved?The issue has now been renamed to clarify what was unintended. Oops.
Can confirm in 20w48a.
Can confirm in 21w05b.
Can confirm in 1.17.
Can confirm in 1.17.1 Release Candidate 1.
Can confirm in 21w38a.
Can confirm in 21w41a.
How does this bug differ from
MC-111516?Same as
MC-111516