Lodestone compass needle spins around quickly when the lodestone has been destroyed or is not in the same dimension
Linked Issues
is duplicated by9
relates to3
Created Issue:
Lodestone compass needle spins around quickly when the lodestone has been destroyed
is duplicated by
Lodestone compass needle spins around quickly when the lodestone has been destroyed or is not in the same dimension
is duplicated by
is duplicated by
is duplicated by
relates to
is duplicated by
is duplicated by
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We're actually already tracking this issue in MC-175990, so I resolved and linked this ticket as a duplicate.
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Thank you for your report!
We're actually already tracking this issue in MC-175990, so I've resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-175990, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-175986, MC-175990, MC-176004, and MC-175988, so I've resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main tickets it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Also, please put only one bug report in each ticket. It is very difficult to keep track of bugs when they are not in their own tickets, and it is easier for you to make multiple tickets than for the mods to separate them.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-175990, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-175990, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-175990, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
It also happens if lodestone is in another dimension.
I expect it to behave like a regular compass in the nether or end, with the same animation.
I think it should at least have a new tag that it doesn't need the lodestone anymore which is "creative only". Because it would be really cool to be able to use that mechanic in survival data packs and stuff.