"Chain Blocks" don't have a "waterlogged" state
The bug
I created a new world to test out the new 20w16a features and I wondered if the new chain blocks would pop off underwater. I placed a couple of them down and instead of being waterlogged, they replaced the water source blocks with air. This is problematic because if they aren't fixed, this bug could be exploited to breathe underwater.
To reproduce
- Create a new world in version 20w16a
- Find an ocean biome or river
- Get some chain blocks from the creative inventory
- Go underwater and place the chain blocks
Linked Issues
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Created Issue:
"Chain Blocks" don't have a "waterlogged" state
The bug
I created a new world to test out the new 20w16a features and I wondered if the new chain blocks would pop off underwater. I placed a couple of them down and instead of being waterlogged, they replaced the water source blocks with air. This is problematic because if they aren't fixed, this bug could be exploited to breathe underwater.
To reproduce
- Create a new world in version 20w16a
- Find an ocean biome or river
- Get some chain blocks from the creative inventory
- Go underwater and place the chain blocks
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The bug
Some partial blocks that are not washed away by water or pop off, show air around them and the flowing animation of water, when submerged.
Affected blocks:
- Anvils (all)
- Bamboo
- Banners (all)
- Barrier
- Beds (all)
- Bell
- Brewing stand
- Cake
- Chorus flower
- Daylight detectors
- Dirt path
- Doors (all)
- Dragon egg
- Enchanting table
- End portal
- End portal frame (with and without eye of ender)
- Extended pistons (head and base)
- Farmland
- Grass path
- Grindstone
- Hopper
- Lectern
- Nether portal
- Pressure plates (all)
- Stonecutter
- Structure Void
- Sugar cane
- Turtle eggs
Chain(fixed in 20w18a, seeMC-178817)Conduit(fixed)Lightning rod(fixed in 21w11a)
Affected waterloggable blocks:
These blocks can be/are normally waterlogged and thus render properly, but when specifically placed to not cause them to get waterlogged, would still show the flowing water animation. Expected these blocks are WAI however are still listed here for now:
- Amethyst buds (all)
- Amethyst cluster
- Campfire
- Candles (all)
- Chests
- Corals (all)
- Coral wall fans (all)
- Dead corals (all)
- Dead coral wall fans (all)
- Ender chest
- Fences (all)
- Fence gates (all)
- Glass panes
- Iron bars
- Ladder
- Lantern
- Rails (all)
- Scaffolding
- Sea pickles
- Signs (all)
- Slabs (all)
- Soul campfire
- Soul lantern
- Stained glass panes
- Stairs (all)
- Trapdoors (all)
- Trapped chests
- Walls (all)
Duplicat of MC-178817
Thank you for your report!
We're actually already tracking this issue at MC-178817, so I will resolve and link this ticket as a duplicate.
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Duplicate of MC-178817
The Bug
Chains and Lanterns in water do not being together when connected together
How to Reproduce
1) Go in an ocean
2) Place a Chain Block in the water
3) Below the Chain Block, place any Lantern
-> There is no "waterlogged" state in lanterns
Related to MC-178817
This happens with doors as well, despite being in shipwrecks. I know this is part of
MC-125351but it's notorious enough to mention here as an alternative exploit when this gets fixed.lanterns don’t have a waterlogged state either. This could conclude the reason why chain blocks don’t have this state as well.