Game crashing with Nether portals - java.lang.NullPointerException: Ticking player
Worlds newly generated in 1.16 Pre-release 1 are corrupted beyond simple repair. The part of the level.dat file that stores dimensions has gone missing, meaning that these worlds do not have a Nether or End. [Mojang] slicedlime has a full explanation in this Pre-release 2 video here, along with some potential ways on how to fix it - though we thoroughly recommend to instead just discard the world.
Built a portal, game crashed before loading Nether.
Stack trace
Description: Ticking player java.lang.NullPointerException: Ticking player at ze.a(SourceFile:651) at aoj.bg(SourceFile:1900) at aoj.ad(SourceFile:437) at aov.ad(SourceFile:320) at aoj.j(SourceFile:419) at aov.j(SourceFile:2181) at bdy.j(SourceFile:275) at ze.w_(SourceFile:418) at zv.b(SourceFile:206) at me.a(SourceFile:234) at zu.c(SourceFile:171) at net.minecraft.server.MinecraftServer.b(SourceFile:885) at net.minecraft.server.MinecraftServer.a(SourceFile:812) at eov.a(SourceFile:93) at net.minecraft.server.MinecraftServer.v(SourceFile:671) at net.minecraft.server.MinecraftServer.a(SourceFile:256) at java.lang.Thread.run(Thread.java:745)
Linked Issues
is duplicated by28
Created Issue:
Game crashing with Nether portals
Built a portal, game crashed before loading Nether.
Built a portal, game crashed before loading Nether.
Time: 6/4/20 4:23 PM Description: Ticking player java.lang.NullPointerException: Ticking player at ze.a(SourceFile:651) at aoj.bg(SourceFile:1900) at aoj.ad(SourceFile:437) at aov.ad(SourceFile:320) at aoj.j(SourceFile:419) at aov.j(SourceFile:2181) at bdy.j(SourceFile:275) at ze.w_(SourceFile:418) at zv.b(SourceFile:206) at me.a(SourceFile:234) at zu.c(SourceFile:171) at net.minecraft.server.MinecraftServer.b(SourceFile:885) at net.minecraft.server.MinecraftServer.a(SourceFile:812) at eov.a(SourceFile:93) at net.minecraft.server.MinecraftServer.v(SourceFile:671) at net.minecraft.server.MinecraftServer.a(SourceFile:256) at java.lang.Thread.run(Thread.java:745)
Game crashing with Nether portals -
Game crashing with Nether portals - java.lang.NullPointerException: Ticking player
is duplicated by
Built a portal, game crashed before loading Nether.
Time: 6/4/20 4:23 PMDescription: Ticking player java.lang.NullPointerException: Ticking player at ze.a(SourceFile:651) at aoj.bg(SourceFile:1900) at aoj.ad(SourceFile:437) at aov.ad(SourceFile:320) at aoj.j(SourceFile:419) at aov.j(SourceFile:2181) at bdy.j(SourceFile:275) at ze.w_(SourceFile:418) at zv.b(SourceFile:206) at me.a(SourceFile:234) at zu.c(SourceFile:171) at net.minecraft.server.MinecraftServer.b(SourceFile:885) at net.minecraft.server.MinecraftServer.a(SourceFile:812) at eov.a(SourceFile:93) at net.minecraft.server.MinecraftServer.v(SourceFile:671) at net.minecraft.server.MinecraftServer.a(SourceFile:256) at java.lang.Thread.run(Thread.java:745)Built a portal, game crashed before loading Nether.
Stack trace
1.16-pre1: crash-2020-06-04_16.23.07-server.txtDescription: Ticking player java.lang.NullPointerException: Ticking player at ze.a(SourceFile:651) at aoj.bg(SourceFile:1900) at aoj.ad(SourceFile:437) at aov.ad(SourceFile:320) at aoj.j(SourceFile:419) at aov.j(SourceFile:2181) at bdy.j(SourceFile:275) at ze.w_(SourceFile:418) at zv.b(SourceFile:206) at me.a(SourceFile:234) at zu.c(SourceFile:171) at net.minecraft.server.MinecraftServer.b(SourceFile:885) at net.minecraft.server.MinecraftServer.a(SourceFile:812) at eov.a(SourceFile:93) at net.minecraft.server.MinecraftServer.v(SourceFile:671) at net.minecraft.server.MinecraftServer.a(SourceFile:256) at java.lang.Thread.run(Thread.java:745)
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ModeratorWorlds newly generated in 1.16 Pre-release 1 are corrupted beyond simple repair, especially concerning dimensions.
Built a portal, game crashed before loading Nether.
Stack trace
1.16-pre1: crash-2020-06-04_16.23.07-server.txtDescription: Ticking player java.lang.NullPointerException: Ticking player at ze.a(SourceFile:651) at aoj.bg(SourceFile:1900) at aoj.ad(SourceFile:437) at aov.ad(SourceFile:320) at aoj.j(SourceFile:419) at aov.j(SourceFile:2181) at bdy.j(SourceFile:275) at ze.w_(SourceFile:418) at zv.b(SourceFile:206) at me.a(SourceFile:234) at zu.c(SourceFile:171) at net.minecraft.server.MinecraftServer.b(SourceFile:885) at net.minecraft.server.MinecraftServer.a(SourceFile:812) at eov.a(SourceFile:93) at net.minecraft.server.MinecraftServer.v(SourceFile:671) at net.minecraft.server.MinecraftServer.a(SourceFile:256) at java.lang.Thread.run(Thread.java:745)
ModeratorWorlds newly generated in 1.16 Pre-release 1 are corrupted beyond simple repair, especially concerning dimensions.
Built a portal, game crashed before loading Nether.
Stack trace
1.16-pre1: crash-2020-06-04_16.23.07-server.txtDescription: Ticking player java.lang.NullPointerException: Ticking player at ze.a(SourceFile:651) at aoj.bg(SourceFile:1900) at aoj.ad(SourceFile:437) at aov.ad(SourceFile:320) at aoj.j(SourceFile:419) at aov.j(SourceFile:2181) at bdy.j(SourceFile:275) at ze.w_(SourceFile:418) at zv.b(SourceFile:206) at me.a(SourceFile:234) at zu.c(SourceFile:171) at net.minecraft.server.MinecraftServer.b(SourceFile:885) at net.minecraft.server.MinecraftServer.a(SourceFile:812) at eov.a(SourceFile:93) at net.minecraft.server.MinecraftServer.v(SourceFile:671) at net.minecraft.server.MinecraftServer.a(SourceFile:256) at java.lang.Thread.run(Thread.java:745)ModeratorWorlds newly generated in 1.16 Pre-release 1 are corrupted beyond simple repair. The part of the level.dat file that stores dimensions has gone missing, meaning that these worlds do not have a Nether or End. [Mojang] slicedlime has a full explanation in this Pre-release 2 video here, along with some potential ways on how to fix it - though we thoroughly recommend to instead just discard the world.
Built a portal, game crashed before loading Nether.
Stack trace
1.16-pre1: crash-2020-06-04_16.23.07-server.txtDescription: Ticking player java.lang.NullPointerException: Ticking player at ze.a(SourceFile:651) at aoj.bg(SourceFile:1900) at aoj.ad(SourceFile:437) at aov.ad(SourceFile:320) at aoj.j(SourceFile:419) at aov.j(SourceFile:2181) at bdy.j(SourceFile:275) at ze.w_(SourceFile:418) at zv.b(SourceFile:206) at me.a(SourceFile:234) at zu.c(SourceFile:171) at net.minecraft.server.MinecraftServer.b(SourceFile:885) at net.minecraft.server.MinecraftServer.a(SourceFile:812) at eov.a(SourceFile:93) at net.minecraft.server.MinecraftServer.v(SourceFile:671) at net.minecraft.server.MinecraftServer.a(SourceFile:256) at java.lang.Thread.run(Thread.java:745)
Moderator NoteWorlds newly generated in 1.16 Pre-release 1 are corrupted beyond simple repair. The part of the level.dat file that stores dimensions has gone missing, meaning that these worlds do not have a Nether or End. [Mojang] slicedlime has a full explanation in this Pre-release 2 video here, along with some potential ways on how to fix it - though we thoroughly recommend to instead just discard the world.
Built a portal, game crashed before loading Nether.
Stack trace
1.16-pre1: crash-2020-06-04_16.23.07-server.txtDescription: Ticking player java.lang.NullPointerException: Ticking player at ze.a(SourceFile:651) at aoj.bg(SourceFile:1900) at aoj.ad(SourceFile:437) at aov.ad(SourceFile:320) at aoj.j(SourceFile:419) at aov.j(SourceFile:2181) at bdy.j(SourceFile:275) at ze.w_(SourceFile:418) at zv.b(SourceFile:206) at me.a(SourceFile:234) at zu.c(SourceFile:171) at net.minecraft.server.MinecraftServer.b(SourceFile:885) at net.minecraft.server.MinecraftServer.a(SourceFile:812) at eov.a(SourceFile:93) at net.minecraft.server.MinecraftServer.v(SourceFile:671) at net.minecraft.server.MinecraftServer.a(SourceFile:256) at java.lang.Thread.run(Thread.java:745)
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Thank you for your report!
We're tracking this issue in MC-187408, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-187408, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-187408, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-187408, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Fixed. The fix will arrive in the next version or is already included in the latest development version of the game, you can check the Fix Version/s field in that ticket to learn more.
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Worlds generated in Prerelease 1 are broken beyond repair, see MC-187408.
Please read the moderator note on MC-187408.
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Please read the moderator note on MC-187408.
Please read the moderator note on MC-187408.
See MC-187408.
If the world was generated or opened in Pre-release 1, it is likely the world was corrupted beyond repair. Please read the moderator note on MC-187408.
Please read the moderator note on MC-187408.
Thank you for your report!
We're tracking this issue in MC-187408, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Fixed. The fix will arrive in the next version or is already included in the latest development version of the game, you can check the Fix Version/s field in that ticket to learn more.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Please read the moderator note on MC-187408.
Please read the moderator note on MC-187408 for more information.
All worlds created in Pre-release 1 are broken, please read the moderator note on MC-187408 for more information.
Duplicate of MC-187408.
Worlds generated in Pre-release 1 are broken beyond simple repair. Please read the moderator note on MC-187408.
Duplicate of MC-187408, read the moderator note on that ticket.
Worlds generated in 1.16-pre1 are corrupted beyond simple repair, please read the moderator note on MC-187408.
Worlds created in Pre-release 1 are broken beyond simple repair, please read the moderator note on MC-187408.
Was the world created in 1.16 Pre-release 1? If so, worlds newly generated in 1.16 Pre-release 1 are corrupted beyond simple repair; read the moderator note on MC-187408.
Was the world created in Pre-release 1? If so then this MC-187408
I have a world that is generated in version 1.15.2 on a server.
I don't know if I have ever updated the server to 1.16 pre-release 1, but a few days ago I updated to snapshot 20w30a from around snapshot 20w22a and noticed that entering the Nether from the Overworld causes the server to suffer an "Internal server error" that kicks the player. The server would still run.
I turned to MC-187408 and checked the level.dat file using NBTExplorer and saw that Data.WorldGenSettings.dimensions of the Overworld, the Nether, and the End is identical to that of a newly generated 20w30a world using the same seed. Replacing the level.dat of this world by a newly generated level.dat has no effect and player data is intact. The Nether is still not accessible.
Did you use any special custom world gen settings? If so, please attach them to this ticket.
MC-185004is caused when the nether doesn't exist, which could be caused byMC-187364.I Tried To Reproduce This Glitch By Creating New Worlds, However The Nether Would ALWAYS Spawn In And The Game Would Not Crash
I Think That Either 1. This Is A Datapack Issue Or 2. A Custom Worlds Issue
Creating a new world and then relogging before going to the Nether triggers the crash. Going to the Nether in a fresh world without relogging first works. Looks like dimensions are not saved or loaded correctly.
No custom settings or data packs installed. Completely fresh hardcore world. There were some generation errors within the world as well - i.e. biomes cut off along chunks and such.
Yep, I did relog before visiting the nether.
Could it be related to
MC-187358?I found two possible solutions to this issue.
Option 1 (easier):
I simply created a new world with the same seed as the corrupted world. I then moved the level.dat from the newly created world's save folder to the corrupted world's save folder overwriting the data. This allowed me to enter the nether with no problem.
As far as I am aware of this should not change any blocks. It does however delete all items in your inventory, so you should place them in a chest before attempting this method. It's also worth mentioning that this method transfers gamerules, difficulty, time, gamemode, and some other information, so make sure your newly created world has the same world options as the corrupted one.
This wiki contains exactly what data transferred.
Option 2 (better option, requires NBT editing):
Create a new world with the same seed as the corrupted world. Transfer the NBT data from "Data.WorldGenSettings.dimensions" in the newly created world's level.dat to the corrupted world's level.dat.
This method will not change anything except dimensions.
Make backups!