Mojira Archive

Multiple relative teleports in multiplayer can cause server to disregard all client movement, causing desyncs

Created Issue:

multiple relative tp in multiplayer can cause server and client to desync

Changed Summary:
multiple relative tp in multiplayer can cause server and client to desync
Multiple relative tp in multiplayer can cause server and client to desync
Removed Environment:
Added Affects Versions: 1.18.1
Changed Summary:
Multiple relative tp in multiplayer can cause server and client to desync
Multiple relative teleports in multiplayer can cause server to disregard all client movement, causing desyncs