Spider ridden by a mob no longer attacks
The bug
As of 18w43a, the first snapshot for 1.14, the spider half of a spider jockey no longer performs melee spider attacks on the player. This effectively downgrades the spider jockey's behavior to that of a slightly more mobile skeleton. Only after killing the skeleton does the spider begin attacking the player.
In 1.13.2 and lower, the spider would attack and the skeleton would shoot in tandem.
How to reproduce
/summon spider ~ ~ ~ {Passengers:[{id:skeleton,Attributes:[{Name:"generic.attack_damage",Base:0d}],ArmorItems:[{},{},{},{id:ice,Count:1b}]}]}
Make sure it's dark, so the spider should be hostile. Enter survival mode and observe. The skeleton will try to attack you (it can't because its attack damage is zero). The spider will make no attempt to attack you. Giving the skeleton a bow will cause it to start shooting, but the spider still will not attack.
In previous versions, both mobs would attack.
Linked Issues
is duplicated by3
Created Issue:
Spider ridden by skeleton no longer attacks
The bug
As of 18w43a, the first snapshot for 1.14, the spider half of a spider jockey no longer performs melee spider attacks on the player. This effectively downgrades the spider jockey to just a slightly more mobile skeleton. Only after killing the skeleton does the spider begin attacking the player.
In 1.13.2 and lower, the spider would attack and the skeleton would shoot in tandem.
How to reproduce
/summon spider ~ ~ ~ {Passengers:[{id:skeleton,Attributes:[{Name:"generic.attack_damage",Base:0d}],ArmorItems:[{},{},{},{id:ice,Count:1b}]}]}Enter survival mode and observe. The skeleton will try to attack you (it can't because its attack damage is zero). The spider will make no attempt to attack you. Giving the skeleton a bow will cause it to start shooting, but the spider still will not attack.
In previous versions, both mobs would attack.
The bug
As of 18w43a, the first snapshot for 1.14, the spider half of a spider jockey no longer performs melee spider attacks on the player. This effectively downgrades the spider jockey
to justa slightly more mobile skeleton. Only after killing the skeleton does the spider begin attacking the player.In 1.13.2 and lower, the spider would attack and the skeleton would shoot in tandem.
How to reproduce
/summon spider ~ ~ ~ {Passengers:[{id:skeleton,Attributes:[{Name:"generic.attack_damage",Base:0d}],ArmorItems:[{},{},{},{id:ice,Count:1b}]}]}Enter survival mode and observe. The skeleton will try to attack you (it can't because its attack damage is zero). The spider will make no attempt to attack you. Giving the skeleton a bow will cause it to start shooting, but the spider still will not attack.
In previous versions, both mobs would attack.
The bug
As of 18w43a, the first snapshot for 1.14, the spider half of a spider jockey no longer performs melee spider attacks on the player. This effectively downgrades the spider jockey's behavior to that of a slightly more mobile skeleton. Only after killing the skeleton does the spider begin attacking the player.
In 1.13.2 and lower, the spider would attack and the skeleton would shoot in tandem.
How to reproduce
/summon spider ~ ~ ~ {Passengers:[{id:skeleton,Attributes:[{Name:"generic.attack_damage",Base:0d}],ArmorItems:[{},{},{},{id:ice,Count:1b}]}]}Enter survival mode and observe. The skeleton will try to attack you (it can't because its attack damage is zero). The spider will make no attempt to attack you. Giving the skeleton a bow will cause it to start shooting, but the spider still will not attack.
In previous versions, both mobs would attack.
The bug
As of 18w43a, the first snapshot for 1.14, the spider half of a spider jockey no longer performs melee spider attacks on the player. This effectively downgrades the spider jockey's behavior to that of a slightly more mobile skeleton. Only after killing the skeleton does the spider begin attacking the player.
In 1.13.2 and lower, the spider would attack and the skeleton would shoot in tandem.
How to reproduce
/summon spider ~ ~ ~ {Passengers:[{id:skeleton,Attributes:[{Name:"generic.attack_damage",Base:0d}],ArmorItems:[{},{},{},{id:ice,Count:1b}]}]}Make sure it's dark, so the spider should be hostile. Enter survival mode and observe. The skeleton will try to attack you (it can't because its attack damage is zero). The spider will make no attempt to attack you. Giving the skeleton a bow will cause it to start shooting, but the spider still will not attack.
In previous versions, both mobs would attack.
relates to
Spiderridden by skeletonno longer attacksSpider with passenger no longer attacks
Spiderwith passengerno longer attacksSpider ridden by a mob no longer attacks
relates to
From how I understand it, ridden mobs' melee attacks get disabled.
is duplicated by
is duplicated by
After doing some testing, this can no longer be reproduced due to the fact that spiders no longer attack at all while being ridden: MC-236303.
The changes to projectiles have also made it so that it's almost impossible for a skeleton arrow to hit its spider mount during normal gameplay.
Thank you for your report!
We're tracking this issue in MC-236303, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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This is actually duplicated by MC-236303, but that got a "Won't Fix" resolution from Mojang, so forward resolving will probably need to be done. Either that, or a clones link.
The bug:
Since 1.19.4 Pre-release 2, certain mobs with passenger(s) riding them are no longer able to attack/target players or other mobs.
List of affected mobs:
- Bee (When hostile)
- Blaze
- Cave Spider
- Creeper
- Drowned
- Elder Guardian (Still gives players mining fatigue, thorns still damages players)
- Ender Dragon
- Enderman
- Endermite
- Guardian (Thorns still damages players)
- Husk
- Illusioner (Only does duplication spell)
- Iron Golem (When hostile)
- Llama (When hostile, doesn't spit)
- Magma Cube (Touching them will still harm players)
- Phantom
- Pillager
- Polar Bear (When hostile)
- Ravager
- Shulker
- Silverfish
- Skeleton
- Slime (Touching them will still harm players)
- Spider (Note:
MC-236303) - Stray
- Vex
- Vindicator
- Witch
- Wither Skeleton
- Wolf (When hostile)
- Zombie
- Zombie Villager
- Zombified Piglin
List of unaffected mobs:
- Evoker (Still does magic attacks)
- Ghast (Still shoots fireballs at players)
- Piglin (Will even fire a Crossbow at players)
- Piglin Brute
- Hoglin
- Wither
- Zoglin
Expected Behavior:
Previous to this update, these mobs with passenger(s) riding them were still able to attack/target players or other mobs.
How to reproduce:
- Launch a world in Minecraft 1.19.4.
- Run (if summoning mobs that burn in daylight):
/time set night
- Run:
/summon <any mob from list> ~ ~ ~ {Passengers:[{id:"minecraft:zombie",Attributes:[{Base:0.0d,Name:"minecraft:generic.attack_damage"}]}]} - Go into survival or adventure mode.
→
The mob doesn't attack you.
Are you sure? Is this different from MC-236303?
EDIT: Hm, it is different. I can confirm the behavior described in this report is new
Can confirm.
Not entirely sure if it fits, but just in case:
Back in 15w38, I noticed that if you summon a Witch with a Bat as passenger, then the Witch will pursue/"cuddle" with you, but it didn't attack/didn't throw any potions at you (made a video back in the day, in case it'd be of any interest, I could link it). In general it seems that having specific mobs as passengers can completely or partially "override a hostile's brain", so to speak.
In 1.17.1, as for Witches, they will attack you now, but there are a couple of exceptions again when a Hostile won't get aggro, even if you hit it in Survival Mode; e.g. summon (when it's dark) a Cave Spider with a Bee or Bat as passenger, and they will stay friendly and also not pursue you.
However, if you have a Pig as passenger of a Cave Spider, the Cave Spider will pursue you, then walk off again, then pursue and bump you again etc., but it can't seem to hurt/poison you for some reason.
Cave Spiders summoned with Marker as passenger will remain friendly as well, also even if you hit it in Survival.
^ Only a few tests, just wanted to mention that I know similar behaviour already from back when "riding" was changed to "Passengers" (~10/2015), in case this would help.
I only used minimum required commands, e.g.:
/summon cave_spider ~ ~ ~ {Passengers:[{id:"minecraft:pig"}]}