Standing on top of soul sand or mud that converts to sculk will cause entities to fall through it
The bug
If an entity is standing on soul sand or mud, and this soul sand/mud block is converted to a sculk block by a sculk catalyst, any entity standing on a converted block will fall through it.
How to reproduce
- Create a platform of soul sand
- Place a sculk catalyst on this platform
- Surround the catalyst with armor stands
- Kill a mob near the catalyst
Expected results
Any armor stands atop converted blocks would be pushed upwards slightly as to accommodate the new block's hitbox.
Actual results
Any such armor stands clip inside of the block and fall.
Further notes
While fixing this, I'd recommend also testing this with data packs so that other blocks with non-full-cube hitboxes (e.g. farmland, grass path, slabs) are also fixed if added to the sculk convertibility tag.
Linked Issues
relates to6
Created Issue:
Standing on top of soul sand or mud that converts to sculk will cause entities to fall through it
Relates to
MC-104259,MC-120611,MC-130754,MC-250034The bug
If an entity is standing on soul sand or mud, and this soul sand/mud block is converted to a sculk block by a sculk catalyst, any entity standing on a converted block will fall through it.
How to reproduce
- Create a platform of soul sand
- Place a sculk catalyst on this platform
- Surround the catalyst with armor stands
- Kill a mob near the catalyst
Expected results
Any armor stands atop converted blocks would be pushed upwards slightly as to accommodate the new block's hitbox.
Actual results
Any such armor stands clip inside of the block and fall.
relates to
Relates to
MC-104259,MC-120611,MC-130754,MC-250034The bug
If an entity is standing on soul sand or mud, and this soul sand/mud block is converted to a sculk block by a sculk catalyst, any entity standing on a converted block will fall through it.
How to reproduce
- Create a platform of soul sand
- Place a sculk catalyst on this platform
- Surround the catalyst with armor stands
- Kill a mob near the catalyst
Expected results
Any armor stands atop converted blocks would be pushed upwards slightly as to accommodate the new block's hitbox.
Actual results
Any such armor stands clip inside of the block and fall.
The bug
If an entity is standing on soul sand or mud, and this soul sand/mud block is converted to a sculk block by a sculk catalyst, any entity standing on a converted block will fall through it.
How to reproduce
- Create a platform of soul sand
- Place a sculk catalyst on this platform
- Surround the catalyst with armor stands
- Kill a mob near the catalyst
Expected results
Any armor stands atop converted blocks would be pushed upwards slightly as to accommodate the new block's hitbox.
Actual results
Any such armor stands clip inside of the block and fall.
Further notes
I'd recommend also testing this with data packs so that other blocks with non-full-cube hitboxes (e.g. farmland, grass path, slabs) are also fixed if added to the sculk convertibility tag.
The bug
If an entity is standing on soul sand or mud, and this soul sand/mud block is converted to a sculk block by a sculk catalyst, any entity standing on a converted block will fall through it.
How to reproduce
- Create a platform of soul sand
- Place a sculk catalyst on this platform
- Surround the catalyst with armor stands
- Kill a mob near the catalyst
Expected results
Any armor stands atop converted blocks would be pushed upwards slightly as to accommodate the new block's hitbox.
Actual results
Any such armor stands clip inside of the block and fall.
Further notes
While fixing this, I'd recommend also testing this with data packs so that other blocks with non-full-cube hitboxes (e.g. farmland, grass path, slabs) are also fixed if added to the sculk convertibility tag.
relates to
is duplicated by
is duplicated by
The Bug:
Entities sink or fall through snow when it accumulates while the "snowAccumulationHeight" gamerule is set to any value greater than 1.
This is problematic because as a result of this behavior occurring, entities can get stuck in blocks thus creating a noticeable inconvenience. Given the triaging/fixing of reports such as MC-252730, MC-251030, and MC-250034, I'm inclined to believe that this isn't intentional.
Steps to Reproduce:
- Enter a biome where its precipitation is snow, for example, a snowy beach.
- Summon a platform of blocks with some snow on top of them.
/fill ~1 ~ ~1 ~7 ~ ~7 minecraft:polished_andesite
/fill ~1 ~1 ~1 ~7 ~1 ~7 minecraft:snow[layers=4]
- Place armor stands on top of each block of snow.
- Set the "snowAccumulationHeight" gamerule to "8" and the weather to "rain".
/gamerule snowAccumulationHeight 8
/weather rain
- Watch the armor stands closely for around a minute as the snow beneath them accumulates.
- Take note as to whether or not entities sink or fall through snow when it accumulates while the "snowAccumulationHeight" gamerule is set to any value greater than 1.
Observed Behavior:
Entities sink or fall through snow.
Expected Behavior:
Entities would not sink or fall through snow.




I can also confirm this behavior. Similar to
MC-250034, this could be fixed by calling the pushEntitiesUp() method where appropriate, just like how farmland does when it converts to dirt to avoid entities standing on top of it from "falling" into the ground.