Improper Cake Texture
The side texture of these blocks on one or more sides are rendered improperly. Instead of the side texture clipping itself, it shifts to the left.
Created Issue:
Improper Cake Texture
The cake side texture on one side is rendered improperly when the cake is eaten.
The cake side texture on one side is rendered improperly when the cake is eaten. Instead of the side texture clipping itself, it shifts to the left.
Improper Cake Texture (And Glass. And
Improper Cake Texture (And Glass. AndImproper Cake Texture (And Glass Panes. And Doors. And Trapdoors)
The
cakeside texture on one sideisrendered improperlywhen the cake is eaten. Instead of the side texture clipping itself, it shifts to the left.The side texture of these blocks on one side are rendered improperly. Instead of the side texture clipping itself, it shifts to the left.
The side texture of these blocks on one or more sides are rendered improperly. Instead of the side texture clipping itself, it shifts to the left.
The side texture of these blocks on one or more sides are rendered improperly. Instead of the side texture clipping itself, it shifts to the left.
The side texture of these blocks on one or more sides are rendered improperly. Instead of the side texture clipping itself, it shifts to the left. May relate to
MC-50344
The side texture of these blocks on one or more sides are rendered improperly. Instead of the side texture clipping itself, it shifts to the left. May relate to
MC-50344The side texture of these blocks on one or more sides are rendered improperly. Instead of the side texture clipping itself, it shifts to the left.
Improper Cake Texture(And Glass Panes. And Doors. And Trapdoors)
This is only noticeable when using a model that does not specify uv coordinates. That is, one that uses the game's default parametric projections (NOT uv-lock). This is also NOT a model error.
Summary:
Projections on the north, east, and down faces are taken from the south, west, and up faces; they are not taken independently. In 1.9 snapshots the errors form on the east and west faces instead.
Details:
The spruce door in the screenshot uses the custom model (argon_door_generic) attached to this report. The front of the door is the west face and the side of the door is the north face. The north face (side) does not specify uv coords, so the texture should be taken from a projection, logically [13,0,16,16]. Instead, the face uses the coords [0,0,3,16].
As you can also see in the fences, the faces are using the same uv for opposite faces which are in different positions.
Lastly, the altered cube.json splits the cube model into eight small cubes, showing the exact error in the projection. The uv for the north, east, and down faces is the same as the uv for the south, west, and up faces.
The bug affects the north, east, and down faces (east and west faces in 1.9). This is the same bug as MC-45375 , MC-2053 , and MC-190 . This also relates to MC-37106 , the result of (improperly) fixing the bug.
15w43c: Don't see anything wrong with iron bars. Currently updating the list with detailed explanations of what I think the problem is. Let me know if I miss something.
edit:
Found the issue with glass panes, just should have looked at the attached screenshots ![]()
Regarding cauldrons: These are tracked in MC-58405, which is fixed for the next snapshot. Please add your info there if it's not fixed next week.
edit2:
Rergarding hoppers: No description or screenshots provided and I don't see anything obviously wrong with the model. It could be MC-73401. I removed it from the list, anyway.
edit3: Cake is MC-45375.
Relates to MC-45375

can you elaborate? not seeing it in your screen shot
Instead of the side texture clipping itself, it shifts to the left.
What the texture should be doing is removing the texture for the side where the cake was eaten (a sort of "internal" texture viewing the inside of the cake). As of this report, the side texture shifts with each bite, giving the effect of the cake shrinking instead of being consumed.
@Th3F4114n0n3: Notice how, on the right, the front texture has the right-side edge shading at what should be a cut-off edge. On the left, it just cuts off, with no edge shading.
Upon further testing, this also happens with trapdoors and doors. This may be a duplicate. (
MC-2053)Strangely enough, the breaking animation is also shifted with the cake's texture.
Thanks Ryan
Unfortunately, he just moved it to the other side of the cake.
Also with glass panes now.
Can confirm in 10b
Well, the cake bug is caused by an improper model, but
MC-2053is still not fixed.Wow such fix.
Thanks!
Relates to MCPE-107577