Shape of glow effect is based on mob's base layer
I was Having Fun on superflat and shot some mobs with a spectral arrow
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This Happened
Linked Issues
is duplicated by9
relates to5
Created Issue:
Slime Glowing Effect
I was Having Fun on superflat and shot a slime with a spectral arrow
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This HappenedEnvironment
Spectral Arrow Glow On Slimes
Spectral Arrow Glow On Slimes and Sheep
I was Having Fun on superflat and shot a slime and a sheep with a spectral arrow
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This Happened
Spectral Arrow Glow On
Slimes and SheepSpectral Arrow Glow On Mobs
I was Having Fun on superflat and shot
a slime and a sheepwith a spectral arrow
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This HappenedI was Having Fun on superflat and shot some mobs with a spectral arrow
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This Happened
is duplicated by
relates to
Slime GlowingEffectMobs have incorrect outlines with the glowing effect
Mobshaveincorrect outlines with the glowing effectShape of glow effect is based on mob's base layer and bats have too large an outline
is duplicated by
is duplicated by
relates to
is duplicated by
Shape of glow effect is based on mob's base layerand bats have too large an outline
is duplicated by
relates to
relates to
is duplicated by
is duplicated by
relates to
relates to
is duplicated by
Spectral Arrow Glow On Mobs
is duplicated by
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Duplicate of MC-84121 – If you searched the tracker before creating this report, and were unable to find the indicated ticket, please comment with the keywords you searched for so that the original report can be improved.
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We're actually already tracking this issue in MC-84121, so I resolved and linked this ticket as a duplicate.
However, that ticket has already been resolved. That means that this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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We're tracking this issue in MC-84121, so this ticket is being resolved and linked as a duplicate.
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MC-84121 is unrelated (that's not related to partial transparency/translucency but rather not highlighting cutout transparency correctly and/or not highlighting all layers of the entity), MC-173834 is also not related, that's full cutout transparency, not partial transparency as it should be highlighting all layers of the iron golem. MC-124109 seems to be related to partial transparency as horses have translucent pixels similar to here, and so this is probably up to Mojang to decide.
However, keep in mind that this partial transparency effect has always been the normal behavior since glowing was introduced. 19w39a was one case where it stopped rendering correctly, and then it was fixed afterword upon release of 1.15 so that partial transparency once again rendered.
The underlying issue is that the glowing buffer should be receiving transparency information as it always has. If the glowing shader itself wanted to ignore this information, then it could just consider alpha as 1.0 whenever greater than 0.0. (I would also say that partial transparency information in the glowing buffer is super useful for reading certain information from the game regarding a texture, and having it unable to be seen would be a detriment to that)
In the end, because behavior has changed from multiple previous versions, I would consider this a bug unless stated otherwise by Mojang directly.
The bug
MC-84121 was fixed in 21w10a. However, if the mob is invisible MC-84121 still occurs. Invisible glowing sheep do not have their wool outlined. Invisible glowing mooshrooms do not have their mushrooms outlined. Invisible glowing slimes only have their inner part outlined. Invisible glowing snow golems do not have their pumpkin outlined.
To reproduce
- Build a wall:
/fill ~ ~ ~ ~ ~5 ~30 minecraft:black_concrete
/summon minecraft:sheep ~ ~ ~ {NoAI:1b,Glowing:1b}/summon minecraft:mooshroom ~ ~ ~ {NoAI:1b,Glowing:1b}/summon minecraft:slime ~ ~ ~ {NoAI:1b,Glowing:1b,Size:3}/summon minecraft:snow_golem ~ ~ ~ {NoAI:1b,Glowing:1b}/effect give @e[type=!minecraft:player,distance=..30] minecraft:invisibility 9999
- Repeat steps 2, 3, 4, and 5.
- Go to the other side of the wall. Notice that the invisible mobs have different outlines than the visible mobs do.







The slime needs to be changed.
The glowing effect relies on the entity's base. Therefor, this may not be a glitch.
The glowing effect requires Everything the entity is holding, including slime mass, which the huge slime seems to have to glow at the inner part which isn't suppose to happen.
The mooshroom's mushroom needs to glow!
The sheep's wool needs to glow until sheared!
Zombies' Items need to glow
Skeleton's Bow and Sword needs to glow
Even though this is probably not a glitch I thought i should report it
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Confirmed for 15w39c
For now it's "working as (not) intended".
We have some technical restrictions that prevent us from changing it right now. I'll re-visit this after 1.9 is released, but in 1.9 we will have the outline from the base model without equipment.