Stronghold doesn't try to encase themselves with stone/deepslate when generating in a ravine and old caves
The stronghold in 1.18 now generates by encasing themselves with stone/deepslate so it is completely shut and not able to weirdly generate inside big new noise caves. However, strongholds don't encase themselves with stone when generating in a ravine and old caves carver.
Seed: 1010583276 Coords: 4095 15 4443
Linked Issues
Created Issue:
Stronghold doesn't try to encase themselves with stone/deepslate when generating in a ravine and old caves
The stronghold in 1.18 now generates by encasing themselves with stone/deepslate so it is completely shut and not able to weirdly generate inside big new noise caves. However, strongholds don't encase themselves with stone when generating in a ravine and old caves carver.
Seed: 1010583276 Coords: 4095 15 4443
relates to
Can confirm in 1.21.50
Confirmed in 1.21.44
Bedrock Edition repost of MC-266446 (resolved as Won't Fix).
Comment by [Mojang] slicedlime
Improved in 1.20.5-pre1. Remaining cases are from carvers (not noise caves), and are considered Won't fix status.
Trial chambers can generate exposed to the air, relates to MCPE-146753.
Seed: 3317253191420042803 Coordinates: -1084 -1 584
Seed: 3317253191420042803 Coordinates 1: -1107 -8 599 Coordinates 2: -251 -14 -1666
Steps to Reproduce:
- Create a new world using the given seed.
- Teleport to the given coordinates.
Observed Results:
Trial chambers can generate exposed to the air.
Expected Results:
Trial chambers shouldn't generate exposed to the air.


Confirmed, however at the moment this is also a problem in the Java version MC-216881
affects 1.18.10.20 Beta
Still an issue in 1.20.71 and 1.20.80.23. However the old coordinates is no longer as obvious as before, here's a new one.
The blocks that strongholds encase themselves with should also try to blend with the ravine or cave.