Frost Walker on armor stands and mobs freezes water 1 block too low
Original summary
Frost Walker On Armor Stands Only Partly Functional
When an armor stand is equipped with frost walker boots, it should be able to freeze water (just like a player would), how ever this is not typically the case.
When pushing the armor stand next to water, nothing will freeze.
When dropping an armor stand from above, nothing will freeze.
The only way that has been found, is to launch the armor stand on slime blocks, but even this has very buggy behavior as it freezes water several blocks below it.
You can find a detailed example of this bug here: https://youtu.be/-w1Kf--Alv4?t=494
Regardless of the bugs with frost walker, I would also like to mention that this is not on parity with the java edition in nearly any way <3
Created Issue:
Frost Walker On Armor Stands Only Partly Functional
When an armor stand is equipped with frost walker boots, it should be able to freeze water (just like a player would), how ever this is not typically the case.
When pushing the armor stand next to water, nothing will freeze.
When dropping an armor stand from above, nothing will freeze.
The only way that has been found, is to launch the armor stand on slime blocks, but even this has very buggy behavior as it freezes water several blocks below it.
You can find a detailed example of this bug here: https://youtu.be/-w1Kf--Alv4?t=494
Regardless of the bugs with frost walker, I would also like to mention that this is not on parity with the java edition in nearly any way <3
relates to
is duplicated by
relates to
relates to
Frost WalkerOnArmorStandsOnly Partly FunctionalFrost Walker on armor stands and mobs freezes water at the wrong Y-level
Original summary
Frost Walker On Armor Stands Only Partly FunctionalWhen an armor stand is equipped with frost walker boots, it should be able to freeze water (just like a player would), how ever this is not typically the case.
When pushing the armor stand next to water, nothing will freeze.
When dropping an armor stand from above, nothing will freeze.
The only way that has been found, is to launch the armor stand on slime blocks, but even this has very buggy behavior as it freezes water several blocks below it.
You can find a detailed example of this bug here: https://youtu.be/-w1Kf--Alv4?t=494
Regardless of the bugs with frost walker, I would also like to mention that this is not on parity with the java edition in nearly any way <3
Frost Walker on armor stands and mobs freezes waterat the wrong Y-levelFrost Walker on armor stands and mobs freezes water 1 block too low
is duplicated by
To clarify the preceding comment, armor stands with frost walker boots do create frosted ice, but 1 block lower than expected. See MCPE-41398.
As this appears to be a feature that has been implemented, but not working as expected, we will continue to track the issue at MCPE-41398.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Duplicate of MCPE-41398
@Bernardo Gomes Negri this is related but not a duplicate of MCPE-41398 because MCPE-41398 says nothing about minecarts, and the OP here says that frost walker in a minecart was working prior to 1.14.
Thank you for your report! I've tested this and can confirm the behavior. This is how frost walker works on armor stands as well. Since, we're already tracking that issue at MCPE-41398, I will have this ticket resolved a duplicate.
Issue still occurs in 1.16.20, even adjusting test based on fix to MCPE-41398.
The underlying issue here is that the game stores the player's Y-location at +1.62001 from the player's feet. This, or the failure to adequately code around it, has been the source of numerous bugs, including MCPE-31896 (which covers multiple issues), MCPE-41398, MCPE-28765, and MCPE-79250 / MCPE-19110.
Confirmed this behavior in 1.14.30 as shown here: Frost walker armor stand.mp4
. Using a slime block attached to a piston to push an armor stand that is equipped with frost walker boots across blocks with full-height hitboxes will turn water 2 blocks below into frosted ice.
The expected behavior would be to turn water into frosted ice frosted ice 1 block below. This is what occurs on Java, and when players wear frost walker boots on Bedrock.
I have a guess for what could be causing this issue: the entity equipped with frost walker boots must be above the water level to freeze it, but an armor stand set on top of a block that is the same height as surrounding water blocks does not register as being above them.
In the video the armor stand is on top of a trapdoor which has an a little bit smaller collision box.
MCPE-13451That could be the reason why the armor stand created frosted ice.
Edit: I looked closely and saw that the armor stand already generated frosted ice before it was standing on the ice, so I think that it doesn’t have to do anything with this issue.
Updated summary based on duplicate report
MCPE-81862. Frost Walker on mobs behaves just like Frost Walker on armor stands, freezing water 1 block lower than it would freeze water on a player. This makes it almost entirely useless on mobs because they cannot freeze a lake or ocean by walking across it.The fact that Frost Walker behaves the same on mobs and armor stands, but differently on players, pointed me toward the explanation: Frost Walker has been programmed based on the player's position being stored by the game at 1.62001 blocks above (+Y) the bottom of the player's feet. The position of mobs and armor stands, however, is stored at the bottom of their feet.
This bug is fixed in the latest beta version, and the fix will be included in a future update when that is ready for full release (no specific date can be given). We will leave this ticket open as a point of reference until the fix has been fully released.
Resolving issues that were marked as fixed in the 1.15 and 1.16 Betas, now that 1.16.0 is being released.