Trident damage bug
The mob will be damaged if you push the stuck Trident continuously with the piston.
Killed mobs will drop items and XP.
Linked Issues
Created Issue:
Trident damage bug
The mob will be damaged if you push the stuck Trident continuously with the piston.
Killed mobs will drop items and XP.
Yeh I'm with these guys this should be kept at least until bedrock and java on the same page with the same in game mechanics.
duplicates
Edit: now that I understand the bug tracking process better, re-writing this comment to more prosaic.
While trident killers can be redesigned to get around this bug, it is not clear right now whether the devs intend for trident killers to continue working or whether they will make further changes to disable them. There are bug reports open that describe the ability of tridents to hit more than 1 mob as a bug (MCPE-60933 and MCPE-46369). If the devs decide to "fix" this mechanic based on these reports, there will be no more trident killers at all. The more recent of these reports is based on the same Java report linked as "related" to the present bug. In that report Jeb states that tridents hitting more than 1 mob is not intended behavior. I draw attention to these facts here because I want those of you who voted and commented on this ticket to be included in what may be an ongoing process of evaluating trident mechanics with respect to and Bedrock-Java parity.
This report is a duplicate of MCPE-46369.
Tridents being able to hit more than 1 mob is a crucial mechanic for mob farms on Bedrock because we do not have sweeping edge like Java. Therefore, if you remove this mechanic, you really will lose more parity than you gain with regard to how the game can be played.
I think the bug tracker is not the right place to initiate a game change of this magnitude. It should be dealt with in a context that facilitates broad discussion of the ramifications and the overall gameplay balancing of Bedrock and Java. Bedrock is not a clone of Java, and targeting isolated mechanics in the name of parity through the bug tracker without regard for how the players have already adapted to those mechanics will alienate a lot of players.
Cannot reproduce on Windows 10 using this design: https://www.youtube.com/watch?v=lUC9N-vg7Ys
Also, this report is the opposite of MCPE-46369.
This also happens when you throw a trident/ shoot an arrow and spawn a shulker on top of it.
Silentwisperer uses this bug in mob farms. Fixing it would break these "trident killers".
I request this bug not to be fixed
Trident killers definitely cause issues especially since players holding Looting III sword get the looting bonus despite not having hit the mob in question. Definitely aspects of this behavior are clearly not WAI and should be remedied.
If this gets fixed I’m leaving Minecraft for good I’ve spent so much money on the bedrock edition and yet java is the only edition that gets good farms while we get “bugs” I’m so sick of java
@Jay Sirrom how is holding a looting 3 sword next to a trident killer on Bedrock different from killing masses of mobs at once with a sweep attack with a looting 3 sword on Java?
Fixed in 1.16.0.60, but I guess it wasn't intentionnal.
@Adam GRAIANI
This has not been fixed yet. I am still able to use trident killers in my world.
Please, this bug shouldn't be fixed, at least let us have one good thing in bedrock which is not in Java. Java has so many good farms like 0 tick farms, iron farms which are way better than bedrock farms. Please Mojang don't fix this, make bedrock as playable as Java.
Mojang, if you are planning on removing this, don't. Instead, make the tridents take damage from being used in trident killers. That way people have to make a drowned farm or kill drowneds if they want to use a trident killer, which is way more interesting.
Forward-duplicating as the other one is marked as WAI
Thank you for your report!
We're tracking this issue as
MCPE-60933, so this ticket is being resolved and linked as a duplicate.That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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