Raids can spawn outside of simulation distance
Steps to reproduce
- Create a flat world with simulation distance set to 4, and daylight cycle off (so monsters don't interfere).
- Place a bed and stay near it.
- Spawn a villager.
- Set up repeating command blocks to kill all raid mobs.
- /effect @s bad_omen
- After each raid ends, repeat step 5.
Expected result
Each raid gets kill by the repeating command blocks. You can continue steps 5 and 6 indenfintely.
Actual result
Eventually, you'll have a raid that cannot be targeted by the repeating command blocks because it spawned outside of loaded chunks. That raid eventually times out.
Sometime, there will be a chance of wave spawns outside 4 chunk simulation distance or more than 64 blocks away in an unloaded area.
Created Issue:
Raid spawn outside simulation distance
Sometime, there will be a chance of wave spawns outside 4 chunk simulation distance or more than 64 blocks away in an unloaded area.
is duplicated by
Steps to reproduce
- Create a flat world and do not move outside of the spawn chunk, 0 Y 0 to 15 Y 15.
- Place a bed so the pillow is at 0 4 0.
- Spawn a villager.
- Set up repeating command blocks to kill all raid mobs.
- /effect @s bad_omen
- After each raid ends, repeat step 5.
Expected result
Each raid gets kill by the repeating command blocks. You can continue steps 5 and 6 indenfintely.
Actual result
Eventually, you'll have a raid that cannot be targeted by the repeating command blocks because it spawned outside of loaded chunks. That raid eventually times out.
Sometime, there will be a chance of wave spawns outside 4 chunk simulation distance or more than 64 blocks away in an unloaded area.
Raids can spawn outside of simulation distance
Steps to reproduce
- Create a flat world
and do not move outside of the spawn chunk, 0 Y 0 to 15 Y 15.- Place a bed
so the pillow is at 0 4 0.- Spawn a villager.
- Set up repeating command blocks to kill all raid mobs.
- /effect @s bad_omen
- After each raid ends, repeat step 5.
Expected result
Each raid gets kill by the repeating command blocks. You can continue steps 5 and 6 indenfintely.
Actual result
Eventually, you'll have a raid that cannot be targeted by the repeating command blocks because it spawned outside of loaded chunks. That raid eventually times out.
Sometime, there will be a chance of wave spawns outside 4 chunk simulation distance or more than 64 blocks away in an unloaded area.
Steps to reproduce
- Create a flat world with simulation distance set to 4, and daylight cycle off (so monsters don't interfere).
- Place a bed and stay near it.
- Spawn a villager.
- Set up repeating command blocks to kill all raid mobs.
- /effect @s bad_omen
- After each raid ends, repeat step 5.
Expected result
Each raid gets kill by the repeating command blocks. You can continue steps 5 and 6 indenfintely.
Actual result
Eventually, you'll have a raid that cannot be targeted by the repeating command blocks because it spawned outside of loaded chunks. That raid eventually times out.
Sometime, there will be a chance of wave spawns outside 4 chunk simulation distance or more than 64 blocks away in an unloaded area.
relates to
relates to
Thank you for your report!
We're tracking this issue in MCPE-63680, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! Please report any issues in Discord or Reddit
Do any of MCPE-45183, MCPE-56507, or MCPE-63680 describe your issue?
If not, please clarify the Description section above, using this format:
Steps to Reproduce:
1. (list every step exactly, so someone else can reproduce the issue, and try following your list to make sure you can still reproduce the issue yourself)
2.
3.
Observed Results:
(briefly describe what actually happens, including exact message(s) shown)
Expected Results:
(briefly describe what should happen)
(add screenshots or video to help explain the issue)
This report has been temporarily closed as Awaiting Response. It will automatically reopen when you add information. Please follow the format shown and include all sections (steps, observed, expected). Reports that do not contain all of the requested information and complete steps to reproduce the issue may be closed as Incomplete. For more information please read the Bug Tracker Guidelines.
Do any of MCPE-45183, MCPE-56507, or MCPE-63680 describe your issue?
If not, please clarify the Description section above, using this format:
Steps to Reproduce:
1. (list every step exactly, so someone else can reproduce the issue, and try following your list to make sure you can still reproduce the issue yourself)
2.
3.
Observed Results:
(briefly describe what actually happens, including exact message(s) shown)
Expected Results:
(briefly describe what should happen)
(add screenshots or video to help explain the issue)
This report has been temporarily closed as Awaiting Response. It will automatically reopen when you add information. Please follow the format shown and include all sections (steps, observed, expected). Reports that do not contain all of the requested information and complete steps to reproduce the issue may be closed as Incomplete. For more information please read the Bug Tracker Guidelines.
You could try making a copy of the world and then switching to spectator mode to see where the illagers are spawning. Perhaps MCPE-63680, MCPE-47598 or MCPE-45183 would describe your issue?
This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
The changelog for 1.16.200.51 beta states that the raid spawning distance has been increased, so it may now be more likely for raids to spawn outside sim distance. This results in the raiders not moving toward the village, which means the raid may time out.
Update: this issue still occurs as of 1.17.11 Hotfix. From testing it appears that the changes made in 1.16.200.51 were minor and the most noticeable change was to limit the vertical distance raids can spawn above or below a village to 128 blocks. Horizontally they don't spawn anywhere near that far away.