Hayden Wong
- HaydKenMutthew
- haydkenmutthew
- Asia/Hong_Kong
- Yes
- No
Clicking [Intentional Game Design] on death screen didn't opens a link to MCPE-28723
See the attachments. A stronghold is generated unexpectedly on (36, 33, 78) on 18w11a using the seed 1461928132 while it didn't generates on 1.12.2.
How to reproduce
- Create a world on 18w11a using the seed 1461928132.
- Change your game mode to spectator.
- Teleport yourself to 36 33 78.
See the attachments. A stronghold is generated unexpectedly on (36, 33, 78) on 18w11a using the seed 1461928132 while it didn't generates on 1.12.2.
How to reproduce
- Create a world on 18w11a using the seed 1461928132.
- Change your game mode to spectator.
- Teleport yourself to 36 33 78.
Please try to place the pack at the top!
The bug
If you use
or/fill ~ ~ ~ ~ ~ ~ minecraft:block
then it will report 1 blocks filled or 1 blocks cloned instead of 1 block filled or 1 block cloned./clone ~ ~ ~ ~ ~ ~ minecraft:block
What I have expected
It outputs 1 block filled or 1 block cloned
What actually happened
It outputs 1 blocks filled or 1 blocks cloned
How to reproduce
- Run the command
or/fill ~ ~ ~ ~ ~ ~ minecraft:stone
./clone ~ ~ ~ ~ ~ ~ minecraft:stone
- It outputs 1 blocks filled or 1 blocks cloned.
The bug
If you use /fill ~ ~ ~ ~ ~ ~ minecraft:block
or /clone ~ ~ ~ ~ ~ ~ minecraft:block} then it will report 1 blocks filled or 1 blocks cloned instead of 1 block filled or 1 block cloned.What I have expected
It outputs 1 block filled or 1 block cloned
What actually happened
It outputs 1 blocks filled or 1 blocks cloned
How to reproduce
- Run the command /fill ~ ~ ~ ~ ~ ~ minecraft:stone or /clone ~ ~ ~ ~ ~ ~ minecraft:stone.
- It outputs 1 blocks filled or 1 blocks cloned.
The bug
If you use /fill ~ ~ ~ ~ ~ ~ minecraft:block or /clone ~ ~ ~ ~ ~ ~ minecraft:block} then it will report 1 blocks filled or 1 blocks cloned instead of 1 block filled or 1 block cloned.
What I have expected
It outputs 1 block filled or 1 block cloned.
What actually happened
It outputs 1 blocks filled or 1 blocks cloned.
How to reproduce
- Run the command /fill ~ ~ ~ ~ ~ ~ minecraft:stone or /clone ~ ~ ~ ~ ~ ~ minecraft:stone.
- It outputs 1 blocks filled or 1 blocks cloned.
The bug
If you use /fill ~ ~ ~ ~ ~ ~ minecraft:block or /clone ~ ~ ~ ~ ~ ~ minecraft:block} then it will report 1 blocks filled or 1 blocks cloned instead of 1 block filled or 1 block cloned.
What I have expected
It outputs 1 block filled or 1 block cloned.
What actually happened
It outputs 1 blocks filled or 1 blocks cloned.
How to reproduce
- Run the command /fill ~ ~ ~ ~ ~ ~ minecraft:stone or /clone ~ ~ ~ ~ ~ ~ minecraft:stone.
- It outputs 1 blocks filled or 1 blocks cloned.
The bug
If you use /fill ~ ~ ~ ~ ~ ~ minecraft:block or /clone ~ ~ ~ ~ ~ ~ minecraft:block} then it will report 1 blocks filled or 1 blocks cloned instead of 1 block filled or 1 block cloned.
What I have expected
It outputs 1 block filled or 1 block cloned.
What actually happened
It outputs 1 blocks filled or 1 blocks cloned.
How to reproduce
- Run the command /fill ~ ~ ~ ~ ~ ~ minecraft:stone or /clone ~ ~ ~ ~ ~ ~ minecraft:stone.
- It outputs 1 blocks filled or 1 blocks cloned.
The bug
If you use /fill ~ ~ ~ ~ ~ ~ minecraft:block or /clone ~ ~ ~ ~ ~ ~ minecraft:block}then it will report 1 blocks filled or 1 blocks cloned instead of 1 block filled or 1 block cloned.
What I have expected
It outputs 1 block filled or 1 block cloned.
What actually happened
It outputs 1 blocks filled or 1 blocks cloned.
How to reproduce
- Run the command /fill ~ ~ ~ ~ ~ ~ minecraft:stone or /clone ~ ~ ~ ~ ~ ~ minecraft:stone.
- It outputs 1 blocks filled or 1 blocks cloned.
The bug
Running "Searge" as the command in the command block set the previous output as #itzlipofutzli
What I have expected
It will set the previous output Unknown command at position 0: <--[HERE]
What actually happened
It set the previous output as #itzlipofutzli
How to reproduce
- Give yourself a command block.
- Enter "Searge" on Console Command.
- Power it.
- It set the previous output as #itzlipofutzli.
Code Analysis
Code analysis by @Hayden Wong can be found in this comment.
The bug
Running "Searge" as the command in the command block set the previous output as #itzlipofutzli
What I have expected
It will set the previous output Unknown command at position 0: <--[HERE]
What actually happened
It set the previous output as #itzlipofutzli
How to reproduce
- Give yourself a command block.
- Enter "Searge" on Console Command.
- Power it.
- It set the previous output as #itzlipofutzli.
Code Analysis
Code analysis by @Hayden Wong can be found in this comment.The bug
Running "Searge" as the command in the command block set the previous output as #itzlipofutzli
What I have expected
It will set the previous output Unknown command at position 0: <--[HERE]
What actually happened
It set the previous output as #itzlipofutzli
How to reproduce
- Give yourself a command block.
- Enter "Searge" on Console Command.
- Power it.
- It set the previous output as #itzlipofutzli.
Code Analysis
Code analysis by @Hayden Wong can be found in the bottom.
The bug
Running "Searge" as the command in the command block set the previous output as #itzlipofutzli
What I have expected
It will set the previous output Unknown command at position 0: <--[HERE]
What actually happened
It set the previous output as #itzlipofutzli
How to reproduce
- Give yourself a command block.
- Enter "Searge" on Console Command.
- Power it.
- It set the previous output as #itzlipofutzli.
Code Analysis
Code analysis by @Hayden Wong can be found in the bottom.The bug
Running "Searge" as the command in the command block set the previous output as #itzlipofutzli
What I have expected
It will set the previous output Unknown command at position 0: <--[HERE]
What actually happened
It set the previous output as #itzlipofutzli
How to reproduce
- Give yourself a command block.
- Enter "Searge" on Console Command.
- Power it.
- It set the previous output as #itzlipofutzli.
Code Analysis
Code analysis by @Hayden Wong can be found in the bottom.
The bug
Running "Searge" as the command in the command block set the previous output as #itzlipofutzli
What I have expected
It will set the previous output Unknown command at position 0: <--[HERE]
What actually happened
It set the previous output as #itzlipofutzli
How to reproduce
- Give yourself a command block.
- Enter "Searge" on Console Command.
- Power it.
- It set the previous output as #itzlipofutzli.
Code Analysis
Code analysis by@Hayden Wong can be found in the bottom.
The description of F3 + C shows an alias command /tp instead of /teleport .
The issue
In Bedrock Edition 1.6.0.5, I can do so, but not the case on Java Edition.
Possible fix:
Add the "facing" block state will fix.
Font has certain abnormal characterswhen italicSome charaters looks like weird when italic
Some characters looks like weird when italic
The - and .
isglitched.The - and . looks like weird.
The - and . looks like weird. See the screenshots.
Some characters lookslikeweird when italic
Somecharacters looks weird when italicCertain characters looks weird when italic
Somecharacterslooks weird when italicShorter characters have a unusually higher slant
Shortercharacters have a unusuallyhigher slantShort characters have a seemingly/unusually-higher slant
Short/narrow characters have a seemingly/unusually-higher slant
Short/narrow characters havea seemingly/unusually-higherslantShort/narrow characters have inconsistent slant
This is due to the "Great Firewall". Close it as Won't Fix anyway.
This is a block of
WEB-1066.
Clearly scrolls.com is outdated and it should be redirect to callersbane.com...This is a block of
WEB-1066.
Clearly scrolls.com is outdated and it should be redirect to callersbane.com. Currently both websites exist, https://scrolls.com and https://callersbane.com which appear to have the same content. If callersbane.com updated be scrolls.coom not updated, then viewers may cause confusions.
Seems to be a dupe of
MC-123540.
When you are on a server with hardcore=true, there is a bug with the "Leave server button".
How to reproduce:
- Die on hardcore mode enabled server.
- Click "Leave Sever"
- Hit Esc.
When you are on a server with hardcore=true, there is a bug with the "Leave server button".
How to reproduce:
- Die on hardcore mode enabled server.
- Click "Leave Sever"
- Hit Esc.
Expected result
You will be disconnected from the server and couldn't go back in the server without navigating the multiplayer menu.
Actual result
Get kicked into title screen. Hiacing once again the choice to spectate or disconnect.
When you are on a server with hardcore=true, there is a bug with the "Leave server button".
How to reproduce:
- Die on hardcore mode enabled server.
- Click "Leave Sever"
- Hit Esc.
Expected result
You will be disconnected from the server and couldn't go back in the server without navigating the multiplayer menu.
Actual result
Get kicked into t
itle screen. Hiacing once again the choice to spectate or disconnect.
When you are on a server with hardcore=true, there is a bug with the "Leave server button".
How to reproduce:
- Die on hardcore mode enabled server.
- Click "Leave Sever"
- Hit Esc.
Expected result
You will be disconnected from the server and couldn't go back in the server without navigating the multiplayer menu.
Actual result
Get kicked into the death screen and facing once again the choice to spectate or disconnect.
Hardcore mode runs on background and the player didn't disconnect when died
When you are on a server with hardcore=true, there is a bug with the "Leave server button".
How to reproduce:
- Die on hardcore mode enabled server.
- Click "Leave Sever"
- Hit Esc.
Expected result
You will be disconnected from the server and couldn't go back in the server without navigating the multiplayer menu.
Actual result
Get kicked into the death screen and facing once again the choice to spectate or disconnect.
When you are on a server with hardcore=true, there is a bug with the "Leave server button".
How to reproduce:
- Die on hardcore mode enabled server.
- Click "Leave Sever"
- Hit Esc.
Expected result
You will be disconnected from the server and couldn't go back in the server without navigating the multiplayer menu.
Actual result
Get kicked into the death screen and facing once again the choice to spectate or disconnect.
When you are on a server with hardcore=true, there is a bug with the "Leave server button".
How to reproduce:
- Die on hardcore mode enabled server.
- Click "Leave Sever"
- Go to singleplayer, multiplayer or realms menu.
- Hit Esc.
Expected result
You will be disconnected from the server and couldn't go back in the server without navigating the multiplayer menu.
Actual result
Get kicked into the death screen and facing once again the choice to spectate or disconnect.
Relates to
MC-140210.The issue
If a resource pack with custom background is used, the panorama in the background would be expected to show a scene utilizing said textures. This is not the case.
How to reproduce
- Download and install the pack made by me.
Relates to
MC-140210.The issue
If a resource pack with custom background is used, the panorama in the background would be expected to show a scene utilizing said textures. This is not the case.
How to reproduce
- Download and install the pack made by me.
Relates to
MC-140210.The issue
If a resource pack with custom background is used, the panorama in the background would be expected to show a scene utilizing said textures. This is not the case.
How to reproduce
- Download and install the pack made by me.
(Link: https://drive.google.com/open?id=1Ds4S-nLJwLT92Jo782-dFlpjIumwaeK5)
Relates to
MC-140210.The issue
If a resource pack with custom background is used, the panorama in the background would be expected to show a scene utilizing said textures. This is not the case.
How to reproduce
- Download and install the pack made by me.
(Link: https://drive.google.com/open?id=1Ds4S-nLJwLT92Jo782-dFlpjIumwaeK5)Relates to
MC-140210.The issue
If a resource pack with custom background is used, the panorama in the background would be expected to show a scene utilizing said textures. This is not the case.
How to reproduce
Download and install the pack made by me.
(Link: https://drive.google.com/open?id=1Ds4S-nLJwLT92Jo782-dFlpjIumwaeK5)
_emphasized text_Relates to
MC-140210.The issue
If a resource pack with custom background is used, the panorama in the background would be expected to show a scene utilizing said textures. This is not the case.
How to reproduce
Download and install the pack made by me.
(Link: https://drive.google.com/open?id=1Ds4S-nLJwLT92Jo782-dFlpjIumwaeK5)
_emphasized text_Relates toMC-140210.The issue
If a resource pack with custom background is used, the panorama in the background would be expected to show a scene utilizing said textures. This is not the case.
How to reproduce
Download and install the pack made by me.
(Link: https://drive.google.com/open?id=1Ds4S-nLJwLT92Jo782-dFlpjIumwaeK5)
This bug is showcased on a YouTube video.
https://www.youtube.com/watch?v=mV6RGEdvwWUWhat happened
Entities don't act normally (TNT don't explode, arrow act strange, sand don't fall, mobs don't spawn...) when a player teleport from The End to The Nether using the Nether portal.
The bug can be "fixed" by relogging the game in Singleplayer or restarting the server in Multiplayer.How to reproduce
- Go to The End.
- Run setblock ^ ^ ^2 minecraft:nether_portal on The End.
- Go inside the nether portal you just placed.
- Attempting to explode TNT don't work (but with a sound), arrow act strange...
This bug is showcased on a YouTube video.
https://www.youtube.com/watch?v=mV6RGEdvwWUWhat happened
Entities don't act normally (TNT don't explode, arrow act strange, sand don't fall, mobs don't spawn...) when a player teleport from The End to The Nether using the Nether portal.
The bug can be "fixed" by relogging the game in Singleplayer or restarting the server in Multiplayer.
However, if /execute as @s in minecraft:the_nether run teleport ~ ~ ~ is used, this bugs doesn't happen.How to reproduce
- Go to The End.
- Run /setblock ^ ^ ^2 minecraft:nether_portal on The End.
- Go inside the nether portal you just placed.
- Attempting to explode TNT don't work (but with a sound), arrow act strange...
This bug is showcased on a YouTube video.
https://www.youtube.com/watch?v=mV6RGEdvwWUWhat happened
Entities don't act normally (TNT don't explode, arrow act strange, sand don't fall, mobs don't spawn...) when a player teleport from The End to The Nether using the Nether portal.
The bug can be "fixed" by relogging the game in Singleplayer or restarting the server in Multiplayer.
However, if /execute as @s in minecraft:the_nether run teleport ~ ~ ~is used, this bugs doesn't happen.How to reproduce
- Go to The End.
- Run /setblock ^ ^ ^2 minecraft:nether_portal on The End.
- Go inside the nether portal you just placed.
- Attempting to explode TNT don't work (but with a sound), arrow act strange...
This bug is showcased on a YouTube video.
https://www.youtube.com/watch?v=mV6RGEdvwWUWhat happened
Entities don't act normally (TNT don't explode, arrow act strange, sand don't fall, mobs don't spawn...) when a player teleport from The End to The Nether using the Nether portal.
The bug can be "fixed" by relogging the game in Singleplayer or restarting the server in Multiplayer.
However, if you run /execute as @s in minecraft:the_nether run teleport ~ ~ ~, this bugs doesn't happen.How to reproduce
- Go to The End.
- Run /setblock ^ ^ ^2 minecraft:nether_portal on The End.
- Go inside the nether portal you just placed.
- Attempting to explode TNT don't work (but with a sound), arrow act strange...
This bug is showcased on a YouTube video.
https://www.youtube.com/watch?v=mV6RGEdvwWUWhat happened
Entities don't act normally (TNT don't explode, arrow act strange, sand don't fall, mobs don't spawn...) when a player teleport from The End to The Nether
usingthe Nether portal.
The bug can be "fixed" by relogging the game in Singleplayer or restarting the server in Multiplayer.
However, if you run /execute as @s in minecraft:the_nether run teleport ~ ~ ~, this bugs doesn't happen.How to reproduce
- Go to The End.
- Run /setblock ^ ^ ^2 minecraft:nether_portal on The End.
- Go inside the nether portal you just placed.
- Attempting to explode TNT don't work (but with a sound), arrow act strange...
This bug is showcased on a YouTube video.
https://www.youtube.com/watch?v=mV6RGEdvwWUWhat happened
Entities don't act normally (TNT don't explode, arrow act strange, sand don't fall, mobs don't spawn...) when a player teleport from The End to The Nether by the Nether portal.
The bug can be "fixed" by relogging the game in Singleplayer or restarting the server in Multiplayer.
However, if you run /execute as @s in minecraft:the_nether run teleport ~ ~ ~, this bugs doesn't happen.How to reproduce
- Go to The End.
- Run /setblock ^ ^ ^2 minecraft:nether_portal on The End.
- Go inside the nether portal you just placed.
- Attempting to explode TNT don't work (but with a sound), arrow act strange...
Entities don't act normally when a playerteleport from The End to The Netherusing the Nether portalEntities don't act normally when a player enter The Nether from The End using the Nether portal
This bug is showcased on a YouTube video.
https://www.youtube.com/watch?v=mV6RGEdvwWUWhat happened
Entities don't act normally (TNT don't explode, arrow act strange, sand don't fall, mobs don't spawn...) when a player
teleport from The End to The Netherby the Nether portal.
The bug can be "fixed" by relogging the game in Singleplayer or restarting the server in Multiplayer.
However, if you run /execute as @s in minecraft:the_nether run teleport ~ ~ ~, this bugs doesn't happen.How to reproduce
- Go to The End.
- Run /setblock ^ ^ ^2 minecraft:nether_portal on The End.
- Go inside the nether portal you just placed.
- Attempting to explode TNT don't work (but with a sound), arrow act strange...
This bug is showcased on a YouTube video.
https://www.youtube.com/watch?v=mV6RGEdvwWUWhat happened
Entities don't act normally (TNT don't explode, arrow act strange, sand don't fall, mobs don't spawn...) when a player enter The Nether from The End by the Nether portal.
The bug can be "fixed" by relogging the game in Singleplayer or restarting the server in Multiplayer.
However, if you run /execute as @s in minecraft:the_nether run teleport ~ ~ ~, this bugs doesn't happen.How to reproduce
- Go to The End.
- Run /setblock ^ ^ ^2 minecraft:nether_portal on The End.
- Go inside the nether portal you just placed.
- Attempting to explode TNT don't work (but with a sound), arrow act strange...
This bug is showcased on a YouTube video.
https://www.youtube.com/watch?v=mV6RGEdvwWUWhat happened
Entities don't act normally (TNT don't explode, arrow act strange, sand don't fall, mobs don't spawn...) when a player enter The Nether from The End by the Nether portal.
The bug can be "fixed" by relogging the game in Singleplayer or restarting the server in Multiplayer.
However,if you run/execute as @s in minecraft:the_nether run teleport ~ ~ ~, this bugs doesn't happen.How to reproduce
- Go to The End.
- Run /setblock ^ ^ ^2 minecraft:nether_portal on The End.
- Go inside the nether portal you just placed.
- Attempting to explode TNT don't work (but with a sound), arrow act strange...
This bug is showcased on a YouTube video.
https://www.youtube.com/watch?v=mV6RGEdvwWUWhat happened
Entities don't act normally (TNT don't explode, arrow act strange, sand don't fall, mobs don't spawn...) when a player enter The Nether from The End by the Nether portal.
Setting yourself to Survival mode causing some entity to reappear and work, but it the behavior is strange.
The bug can be "fixed" by relogging the game in Singleplayer or restarting the server in Multiplayer.
However, running /execute as @s in minecraft:the_nether run teleport ~ ~ ~ doesn't trigger this bug.How to reproduce
- Set yourself to creative mode.
- Go to The End.
- Run /setblock ^ ^ ^2 minecraft:nether_portal on The End.
- Go inside the nether portal you just placed.
- Attempting to explode TNT don't work (but with a sound), arrow act strange...
Chest, ender chest, and trapped chest all uses the same textureon December 25and 26Chest, ender chest, and trapped chest all uses the same texture between December 24 and 26
The chest, ender chest and trapped chest all uses the same texture when the computer is set
toDecember 25 or26 (Christmas), making them impossible to distinguish during December 25to 26.The chest, ender chest and trapped chest all uses the same texture when the computer is set between December 24 and 26 (Christmas), making them impossible to distinguish during December 24 to 26.
As title says, 3D Shareware v1.34 is not available on "Affect Version" field on Java Edition bug tracker.
SORRY FOR THE REPORTING OF THIS BUG! Please close it as Invaild! Just by serious accident!
Bed explode in the Nether biome
, notthe Nether dimension. I can reproduce it using Buffet world generation.How to reproduce
- Generate a world with Nether biome
- Place a bed and right-click it
- From F3, the player are in the Overworld, but why the bed explodes?
Bed explode in the Nether biome instead of the Nether dimension. I can reproduce it using Buffet world generation.
How to reproduce
- Generate a world with Nether biome
- Place a bed and right-click it
- From F3, the player are in the Overworld, but why the bed explodes?
Bed explode in the Nether biome, notthe Nether dimensionBed explode in the Nether biome instead of the Nether dimension.
Old versions
such as 1.4.7 and1.5.1 cannot be launched and their jar signature is invalidated.Old versions that is before 1.6.1 cannot be launched and their jar signature is invalidated.
Cannot launcholdversionsCannot launch versions before 1.6.1
Old versions that is before 1.6.1 cannot be launched on sub-folders and their jar signature is invalidated.
Cannot launch versions before 1.6.1 on sub-folders
See this video . I placed a composter with NBT data {{{ BlockStateTag:{level:"6" }}}}, but the redstone comparator is not updated.
See this video . I placed a composter with NBT data {
{{BlockStateTag:{level:"6" }}}}, but the redstone comparator is not updated.See this video . I placed a composter with NBT data {BlockStateTag:{level:"6"}}, but the redstone comparator is not updated.
Hayden Wong This is an old report (Fixed for 1.6.2). Therefore a new bug report can be created rather than reopening a very old one.


















Could you remove this feature? I doesn't want this feature. (To fix its simply open and close a world)
I know that but technically it should report "Unknown command at position 0: <--[HERE]" after 17w45a
Fn + F1 don't work. The F1 key is on the Touch Bar when holding Fn.
Sorry, this is my computer's problem, not Minecraft client bug. Please close this bug as Invalid.
The problem is in 3rd party app!
This is not a Duplicate! See this.
See https://minecraft.gamepedia.com/Stronghold
In Java Edition, they generate in rings with the strongholds evenly spaced around the circle until the total of 128 is reached.
The 1st ring has 3 strongholds within 1408–2688 of the origin
The 2nd ring has 6 strongholds within 4480–5760 of the origin
The 3rd ring has 10 strongholds within 7552–8832 of the origin
The 4th ring has 15 strongholds within 10624–11904 of the origin
The 5th ring has 21 strongholds within 13696–14976 of the origin
The 6th ring has 28 strongholds within 16768–18048 of the origin
The 7th ring has 36 strongholds within 19840–21120 of the origin
The 8th ring has 9 strongholds within 22912–24192 of the origin
But this time it generates near the origin
This issue is different to
MC-124960Adding this to data pack should fix:
{ "type": "smelting", "ingredient": { "item": "minecraft:cactus" }, "result": "minecraft:cactus_green", "experience": 0.2, "cookingtime": 200 }I am making a resource pack to fix this!
This is an April Fools gag...
I am making a reupload!
I have reuploaded the resource pack and try it!
It is already fixed on 1.13 snapshots.
Hence this issue could close as "Won't Fix", "Fixed on 18w16a", "Invaild" or "Cannot Reproduce".
This is partially fixed on 18w11a that F3+C copies the location of your coord.
It is impossible to reproduce this bug after 17w47a... Since data value is removed.
Code Analysis
The following is based on decompiled version of Minecraft 1.12 using MCP 9.40. All method and class names are the names used in the decompiled version.
The reason why this happens is because the method net.minecraft.tileentity.TileEntityCommandBlock.java has codes to detect whether the player has entered "Searge". See below.
Actually, in Bedrock Edition, there's dead variant for coral fan.
Actually fixed in 18w22b.
This issue is a clone of MC-23928.
This bug relates to
MC-132644.Seems to be fixed on 1.13-pre7. Please help me to check. I am busy.
Actually fixed on 17w45a.
Seems to be fixed on 17w45a
"Fixed" is because the Scrolls' bug tracker is gone... (Scrolls' is not supported
)
It has been closed as Invalid
I think that Apple TV Edition players could talk about this at reddit
@Robert L McCrory Thanks for the link.
What I mean is the players can discuss the cancellation of Apple TV Edition and express their opinions on the reddit.
There is actually 274,877,906,944 broken seeds.
https://youtu.be/l8_1O4dO3Bg
Affects 1.13.1
Confirmed for 1.13.2
Confirmed for 18w43a
Ok, but why? Originally, firework rockets (which has multiple data wih it) are also not in the creative inventory, but it was fixed in 17w47a…
Confirmed on 18w45a
I confirmed barrier, dragon egg, frosted ice and spawners can’t be waterlogged, by looking the block state whether have the waterlogged block state or not.
Confirmed for 18w47a
Affects 18w47b
Affects 18w50a
Oddly enough, if I use /execute as @s in minecraft:the_nether run teleport ~ ~ ~, this bug didn’t happen!
Confirmed for 18w50a.
Confimed in 19w02a.
Confirmed in 19w02a
Confirmed for 19w02a
Confirmed for 1.13.2 and 19w02a.
In Bedrock Edition, waterlogging is handled by the game's layers system. Through editing, any block can be waterlogged, as well as other things such as placing multiple slabs into a single block.
Confirmed on 19w05a
Affected on 1.9 and 1.10 betas
Affects 19w07a
Affects 19w07a
This bug will be fixed!
https://twitter.com/JasperBoerstra/status/1097841511079780352?s=20
Also, pause and unpause the game helps a bit.
Confirmed for 19w08a and 19w08b
Confirmed on 19w08a and 19w08b
Confirmed for 19w08a and 19w08b.
Affects 19w09a
Affects 19w09a
Relates to
MC-42150andMC-123536.Confirmed for 19w11a
Confirmed on 19w11a
Bedrock Edition with Education Edition features enabled
Affects 19w12b
Not really a duplicate,
MC-139946doesn’t mention Hero of the Village effect.Minecraft 3D is from 2019, NOT 1994. It is only a April Fools version released on April 1, 2019.
Confirmed on 1.14 Pre-Release 2
Confirmed on 1.14 Pre-Release 5
Affects 1.14
Affects 1.14
Confirmed for 1.14.1
Confirmed in 1.14.2 Pre-Release 2.
Confirmed for 1.14.1
Yes, solved
This is not an issue in 19w39a.
This is also not an issue in 19w35a or later.
I tested and this seems to be fixed at 20w21a.
Still an issue in 1.17.1.
Also affects items with BlockStateTag when placed, even when that block is not a block entity, see this video.
MC-51340 only covers block entities, my ticket also covers blocks which is not a block entity, such as composter that is used as an example.
Affects 1.19.3