HubbiGamingTV
- HubbiGamingTV
- JIRAUSER670809
- Europe/Stockholm
- Yes
- No
HubbiGamingTV Could you please not go through tons of tickets, making either obvious/redundant (MC-201, MC-1531, MC-3266, MC-1673, …) or incorrect (MC-180, MC-212, MC-2157, MC-2112, MC-2791, MC-1297, …) statements? I got lots of mails from your comments over night, followed by a bunch of mails of people correcting you. Please only contribute if you actually have new and relevant information, not baseless speculation. Also, if you want go through all currently open bugs, prepare some meals first, because you'll need a really long time for 8375 reports…
Can confirm in 1.19.1. HubbiGamingTV, the "Mojang Priority" assigned to this ticket states otherwise and that the current behavior is a valid bug.


mob giefing stops destruction of blocks or the picking up of items not the distruction of other entitys (including Dropped items)
This is caused by some blocks not having a hitbox 1.0 blocks tall. Any block that has a hitbox shorter than 0.9 blocks causes this problem because fluid source hitboxes are bigger than 0.9 blocks. infact cou can easily test this by just using the "F3" menu
the enchanted block/pumpkin thing is very interesting. maby this is caused by enchanted blocks not being implemented properly because only 1 block being enchantable with 1 enchantment (without commands) and the developers not caring when this was added back then
this is intended because the end has a fixed spawnpoint and you would suffocate if the obsidian platform and 2 3 by 3 layers above it wouldnt reset. i would rather be happy about a basicly infinite obsidian farm because of that.
this is caused by some animations being looped
speed only effects ground movement to stop it from being overpowerd
This is because ocelots are concidered hostile in the code
this is because paintings and item frames are entities and as far as i know smooth lighting only affects blocks
this is because you can walk so close to the glass panes that your hitbox passes through the glass pane. making you hittable through the panes
this is because of the 32 signed bit integer limit (2,147,483,647) after this number the game automaticly resets your level to 1. this happends because of the way how the xp level is stored
you can only go throgh a portal once without stopping out because otherwise you would travel from dimension to dimension for infinity loading and unloading chunks quickly. if many players did that it would cause massive lagg thats why.
Thats why minecraft has a brightness silder
i think this is a windows bug. because you cant type/walk while using the trackpad i think
Yes this is 100% intentional game design the portal teleports you back to your spawn point. if you want to try it on your own i can recommend placing the bed under the end portal on your hardcore world
this is very interesting... did any pc components usage go to 100% when launching the game?
did you look in your games bound controlls?
friendly fire doesnt apply to yourself/ your own arrow but pvp does i think
to further explain a portal teleports any entity including fireballs thats why. if it should be changed is open for debate
couldnt replicate
ender eyes dont lead you to the closest stronghold everytime so maby in 18 the eyes led you to the closest on and in 1.19 to the one forther away. while the /locate command was leading you to the closest everytime
MMK21 is correct. if no player is logged in the server unloads all chunks so its like time is paused. the farms only work if there is a player whith the farm s in their render distance to keep the farms loaded. this is not a bug so... Mods pls delete that report
how did you get a chinese name? and can you send me your exact name it could help
Dear mods this "bug" is alreade resolved so please delete that report
not a bug just sneak
MMK21 is correct... mods this issue is resolved
i think this is caused by the chunks not updating try f3 and A to reload all chunks
This is becaus Paintings and item frames are entitys breaking these antitys doesnt trigger the sensors
can not replicate
not a bug Mods Mark this as resolved
holding a key sends multiple signals to the game so when holding 5 then 6 the game will execute 6 then executing the remaining signals of 5
duplicate.. this bug has bin reported multiple times
can not reproduce mods take a look at this