Fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds
The Bug:
Fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds.
Please note that multiplayer server worlds are not affected by this issue.
Steps to Reproduce:
- Summon a large tower of blocks by using the command provided below.
/fill ~3 ~ ~ ~3 ~45 ~ minecraft:polished_andesite
- Stand on top of the tower and switch into survival mode.
- Jump off the edge of the tower, but before you hit the ground, hit the ESC key and exit the world.
- Load into the world once again and as you do this, watch your health closely.
- Take note as to whether or not fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds.
Observed Behavior:
Fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds.
Expected Behavior:
Fall damage would not be ignored for a couple of seconds when reloading into LAN or singleplayer worlds.
Code Analysis:
Code analysis by Marcono1234 can be found in this comment.
Linked Issues
is duplicated by37
relates to11
- Fixed
[Mod] Avoma
[Mod] Michael Wobst[Mojang] SHugoh
- 117
- 54
- Confirmed
Important
- Platform
- Entities
- mojang_internal_1
1.4.2 - 1.21.3
1.4.2 1.5.1 1.5.2 13w26a 1.6 1.6.1 1.6.2 1.6.4 13w39b 13w41a 13w41b 13w42a 13w42b 1.7.4 14w02a 14w02b 14w05b 14w06b 14w07a 14w08a 14w10c 1.7.9 14w21b 14w25a 14w25b 14w26c 1.7.10 14w27a 14w27b 14w28b 14w29a 14w29b 14w30a 14w30b 14w30c 14w32a 14w32b 14w32c 14w32d 14w33a 14w33b 14w33c 14w34a 14w34b 14w34c 14w34d 1.8-pre1 1.8-pre2 1.8-pre3 1.8 1.8.1-pre2 1.8.1-pre3 1.8.1 1.8.2-pre1 1.8.2-pre4 1.8.8 15w31a 15w38a 15w43b 15w44a 15w44b 15w45a 15w46a 15w47a 15w47b 15w49a 15w49b 1.8.9 15w50a 15w51a 15w51b 16w02a 16w03a 16w04a 16w05b 16w06a 16w07a 16w07b 1.9-pre1 1.9-pre4 1.9 1.9.1-pre1 1.9.1-pre2 1.9.1-pre3 1.9.1 1.9.2 16w14a 1.9.4 1.10 1.10.1 1.10.2 16w32a 16w32b 16w33a 16w35a 16w36a 16w38a 16w39c 16w40a 16w41a 16w42a 16w43a 16w44a 1.11-pre1 1.11 16w50a 1.11.1 1.11.2 17w06a 17w13a 17w13b 17w16b 17w17b 1.12 1.12.1 1.12.2 17w45b 17w46a 18w08a 18w11a 18w14a 18w14b 18w16a 18w22a 1.13-pre1 1.13-pre2 1.13-pre8 1.13.1 1.13.2-pre2 1.13.2 18w43b 18w43c 18w44a 19w03c 19w04b 19w12b 19w13b 19w14a 19w14b 1.14-pre2 1.14-pre3 1.14-pre4 1.14-pre5 1.14.2 1.14.4 1.15-pre4 1.15.1 1.15.2-pre2 1.15.2 20w15a 20w16a 20w21a 1.16-pre2 1.16-pre3 1.16-pre4 1.16-pre5 1.16-pre6 1.16-pre7 1.16.1 20w27a 20w28a 20w29a 20w30a 1.16.2-pre1 1.16.2-pre2 1.16.2-rc1 1.16.2 1.16.3-rc1 1.16.3 1.16.4-pre2 1.16.4 20w46a 20w48a 20w49a 20w51a 21w03a 1.16.5 21w05a 21w05b 21w06a 21w07a 21w08b 21w11a 21w14a 21w17a 1.17-rc1 1.17 1.17.1 21w39a 21w40a 21w42a 21w44a 1.18 1.18.1 22w05a 1.18.2 22w15a 22w18a 1.19 1.19.1 1.19.2 1.19.3 23w03a 23w04a 1.19.4 1.20 1.20.1 23w32a 23w33a 1.20.2 23w43a 23w46a 1.20.3-pre1 24w11a 1.20.5-pre1 1.20.5 1.20.6 1.21-rc1 1.21 1.21.1 1.21.2-pre3 1.21.3- 1.4.3 1.9.3-pre3 24w45a
Created Issue:
Faulty fall damage when logging out and logging back in while falling
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on PvP servers.
is duplicated by
is duplicated by
relates to
Just checked it, it is still a bug in 1.6.1 single player, again, I didn't test MP, sp is enough for it to be a bug.
Oddly enough I tested this in the first 1.3 snapshot and it WASN'T a bug
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
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Singleplayer
Survival Singleplayer
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Still an issue in 15w43b
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on PvP servers.
Additional note from Marcono1234: This seems to not only affect FallDistance but also Motion. This can be seen when having a command block clock that teleports the player constantly upwards (for example /tp @p ~ ~1 ~), because of
MC-79938the player appears to "bounce", however when reopening the world the player is at a higher position than before.
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on PvP servers.
Additional note from Marcono1234: This seems to not only affect FallDistance but also Motion. This can be seen when having a command block clock that teleports the player constantly upwards (for example /tp @p ~ ~1 ~), because ofMC-79938the player appears to "bounce", however when reopening the world the player is at a higher position than before.Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on PvP servers.
Additional note from Marcono1234: This seems to not only affect FallDistance but also Motion. This can be seen when having a command block clock that teleports the player constantly upwards (for example /tp @p ~ ~1 ~), because of
MC-79938the player appears to "bounce", however when reopening the world the player is at a higher position than before.
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on PvP servers.
Additional note from Marcono1234 : This seems to not only affect FallDistance but also Motion. This can be seen when having a command block clock that teleports the player constantly upwards (for example /tp @p ~ ~1 ~), because of
MC-79938the player appears to "bounce", however when reopening the world the player is at a higher position than before.
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on PvP servers.
While I have not had a chance to check this in multiplayer, it's definitely still an issue in Single Player
Faulty fall damage when logging out and logging back in while falling (Multiplayer Only)
Faulty fall damage when logging out and logging back in while falling(Multiplayer Only)
Mod EditThis issue is fixed in Multiplayer, however still exists as a way to easily drop hundreds of blocks in single player.
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on PvP servers.
Mod EditThis issue is fixed in Multiplayer, however still exists as a way to easily drop hundreds of blocks in single player.
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on
PvP servers.Mod EditThis issue is fixed in Multiplayer, however still exists as a way to easily drop hundreds of blocks in single player.
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on single-player maps.
A comment with security level 'global-moderators' was removed.
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Mod EditThis issue is fixed in Multiplayer, however still exists as a way to easily drop hundreds of blocks in single player.
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on single-player maps.
Mod EditThis issue is fixed in Multiplayer, however still exists as a way to easily drop hundreds of blocks in single player.
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on single-player maps.
Code analysis by Marcono1234 can be found in this comment.
Mod EditThis issue is fixed in Multiplayer, however still exists as a way to easily drop hundreds of blocks in single player.
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on single-player maps.
Code analysis by Marcono1234 can be found in this comment.
Mod EditThis issue is fixed in Multiplayer, however still exists as a way to easily drop hundreds of blocks in single player.
The bug
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on single-player maps.
Code analysis
Code analysis by Marcono1234 can be found in this comment.
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relates to
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relates to
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Confirmed/Reproduced in MC 20w29a.
is duplicated by
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Mod EditThis issue is fixed in Multiplayer, however still exists as a way to easily drop hundreds of blocks in single player.
The bug
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless onsingle-playermaps.Code analysis
Code analysis by
Marcono1234 can be found in this comment.The Bug:
Fall damage is ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Please note that multiplayer server worlds are not affected by this issue.
Steps to Reproduce:
- Summon a large tower of blocks.
/fill ~3 ~ ~ ~3 ~45 ~ minecraft:polished_andesite
- Stand on top of the tower and switch into survival mode.
- Jump off the edge of the tower, but before you hit the ground, hit the ESC key and exit the world.
- Load into the world once again.
- Pay close attention to your health and to whether you receive any damage or not.
Observed Behavior:
Fall damage is ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Expected Behavior:
Fall damage would not be ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Code Analysis:
Code analysis by Marcono1234 can be found in this comment.
The Bug:
Fall damage is ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Please note that multiplayer server worlds are not affected by this issue.
Steps to Reproduce:
- Summon a large tower of blocks.
/fill ~3 ~ ~ ~3 ~45 ~ minecraft:polished_andesite
- Stand on top of the tower and switch into survival mode.
- Jump off the edge of the tower, but before you hit the ground, hit the ESC key and exit the world.
- Load into the world once again.
- Pay close attention to your health and to whether you receive any damage or not.
Observed Behavior:
Fall damage is ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Expected Behavior:
Fall damage would not be ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Code Analysis:
Code analysis by Marcono1234 can be found in
this comment.The Bug:
Fall damage is ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Please note that multiplayer server worlds are not affected by this issue.
Steps to Reproduce:
- Summon a large tower of blocks.
/fill ~3 ~ ~ ~3 ~45 ~ minecraft:polished_andesite
- Stand on top of the tower and switch into survival mode.
- Jump off the edge of the tower, but before you hit the ground, hit the ESC key and exit the world.
- Load into the world once again.
- Pay close attention to your health and to whether you receive any damage or not.
Observed Behavior:
Fall damage is ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Expected Behavior:
Fall damage would not be ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Code Analysis:
Code analysis by Marcono1234 can be found in this comment.
Faulty fall damagewhen logging out and logging back in while fallingFall damage is ignored for a couple of seconds when reloading into a LAN or singleplayer world
The Bug:
Fall damage is ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Please note that multiplayer server worlds are not affected by this issue.
Steps to Reproduce:
- Summon a large tower of blocks.
/fill ~3 ~ ~ ~3 ~45 ~ minecraft:polished_andesite
- Stand on top of the tower and switch into survival mode.
- Jump off the edge of the tower, but before you hit the ground, hit the ESC key and exit the world.
- Load into the world once again.
- Pay close attention to your health and to whether you receive any damage or not.
Observed Behavior:
Fall damage is ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Expected Behavior:
Fall damage would not be ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Code Analysis:
Code analysis by Marcono1234 can be found in this comment.
The Bug:
Fall damage is ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Please note that multiplayer server worlds are not affected by this issue.
Steps to Reproduce:
- Summon a large tower of blocks.
/fill ~3 ~ ~ ~3 ~45 ~ minecraft:polished_andesite- Stand on top of the tower and switch into survival mode.
- Jump off the edge of the tower, but before you hit the ground, hit the ESC key and exit the world.
- Load into the world once again.
- Pay close attention to your health and to whether you receive any damage or not.
Observed Behavior:
Fall damage is ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Expected Behavior:
Fall damage would not be ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Code Analysis:
Code analysis by Marcono1234 can be found in this comment.
The Bug:
Fall damage is ignored for a couple of seconds when reloading into
aLAN or singleplayer world.Please note that multiplayer server worlds are not affected by this issue.
Steps to Reproduce:
- Summon a large tower of blocks.
/fill ~3 ~ ~ ~3 ~45 ~ minecraft:polished_andesite- Stand on top of the tower and switch into survival mode.
- Jump off the edge of the tower, but before you hit the ground, hit the ESC key and exit the world.
- Load into the world once again.
Pay close attention to your health and to whether you receive any damage or not.Observed Behavior:
Fall damage is ignored for a couple of seconds when reloading into
aLAN or singleplayer world.Expected Behavior:
Fall damage would not be ignored for a couple of seconds when reloading into
aLAN or singleplayer world.Code Analysis:
Code analysis by Marcono1234 can be found in this comment.
The Bug:
Fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds.
Please note that multiplayer server worlds are not affected by this issue.
Steps to Reproduce:
- Summon a large tower of blocks.
/fill ~3 ~ ~ ~3 ~45 ~ minecraft:polished_andesite
- Stand on top of the tower and switch into survival mode.
- Jump off the edge of the tower, but before you hit the ground, hit the ESC key and exit the world.
- Load into the world once again and as you do this, watch your health closely.
- Take note as to whether or not fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds.
Observed Behavior:
Fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds.
Expected Behavior:
Fall damage would not be ignored for a couple of seconds when reloading into LAN or singleplayer worlds.
Code Analysis:
Code analysis by Marcono1234 can be found in this comment.
Fall damage is ignored for a couple of seconds when reloading intoaLAN or singleplayer worldFall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds
The Bug:
Fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds.
Please note that multiplayer server worlds are not affected by this issue.
Steps to Reproduce:
- Summon a large tower of blocks.
/fill ~3 ~ ~ ~3 ~45 ~ minecraft:polished_andesite
- Stand on top of the tower and switch into survival mode.
- Jump off the edge of the tower, but before you hit the ground, hit the ESC key and exit the world.
- Load into the world once again and as you do this, watch your health closely.
- Take note as to whether or not fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds.
Observed Behavior:
Fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds.
Expected Behavior:
Fall damage would not be ignored for a couple of seconds when reloading into LAN or singleplayer worlds.
Code Analysis:
Code analysis by Marcono1234 can be found in
this comment.The Bug:
Fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds.
Please note that multiplayer server worlds are not affected by this issue.
Steps to Reproduce:
- Summon a large tower of blocks.
/fill ~3 ~ ~ ~3 ~45 ~ minecraft:polished_andesite
- Stand on top of the tower and switch into survival mode.
- Jump off the edge of the tower, but before you hit the ground, hit the ESC key and exit the world.
- Load into the world once again and as you do this, watch your health closely.
- Take note as to whether or not fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds.
Observed Behavior:
Fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds.
Expected Behavior:
Fall damage would not be ignored for a couple of seconds when reloading into LAN or singleplayer worlds.
Code Analysis:
Code analysis by Marcono1234 can be found in this comment.
Duplicate of MC-212, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
Duplicate of MC-212, please use the search function to see if your bug has already been submitted. Currently over 58% of tickets are being closed as duplicate.
The bug
If you see a creeper, you save the game when you hear the hissing sound. When you return to the world, the creeper will explode in front of you and you will not take any damage or die.
This affects all kinds of damage (arrows, potions etc.)
Note: MC-212 and MC-160051 should remain separate for now as they both have different implications/exploits and different situations attributed to causing them
Duplicate of MC-212 - If you have not, please use the search function in the future, to see if your bug has already been submitted. If you could not find the original report, please comment with the keywords you searched for.
Duplicate of MC-212 - If you have not, please use the search function in the future, to see if your bug has already been submitted. If you could not find the original report, please comment with the keywords you searched for.
Not taking damage after respawning is because you get 3 seconds of invulnerability when you login. See Grum's second comment in the simular issue MC-212. https://bugs.mojang.com/browse/MC-212?focusedCommentId=13028&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-13028
Dupe of MC-212
Dupe of MC-212
Dupe of MC-212
Duplicate MC-212 – If you have not, please use the search function in the future, to see if your bug has already been submitted.
Dupe of MC-212
[Mod] FVbico : just as a suggestion, maybe when Marcono1234 wants to have his code/fix/analysis linked in the description, it should be made more obvious, like redstonehelper did in MC-212. That small 'The code' link can be read over very quick, so you might want to make it more obvious/readable.
Ok, prepare for something... Could please a mod mark the versions for every bug I tell you here? That would be nice.
I have a world set up for fast bug testing. That means that going into each bug report and saying "Confirmed for 1.10.1" is way more work than actually testing it. So I want to confirm for 1.10.1 with this comment:
MC-4, MC-9, MC-14, MC-87, MC-112, MC-201, MC-212, MC-234, MC-258, MC-460, MC-577, MC-667, MC-679, MC-696, MC-697, MC-849, MC-868, MC-926, MC-957, MC-997, MC-1040, MC-1127, MC-1133, MC-1168, MC-1207, MC-1218, MC-1297, MC-1390, MC-1429, MC-1530, MC-1531, MC-1538, MC-1541, MC-1555, MC-1578, MC-1673, MC-1685, MC-1691, MC-1981 and MC-2023.
All of these are tested in 1.10.1. For some others I have additional information:
MC-711 not testable with my setup because of a crash that's new in 1.10.1.
MC-779: At least some appear outside, didn't test all. What's sure is that no general solution got introduced.
Confirmed MC-1511 for stone button, lever, torch, redstone dust, normal rail, end rod, tripwire hook, ladder and flower pot. Others are untested.
Confirmed MC-1874 for chest, brewing stand, enchanting table and flower pot. Others are untested. It's apparent that there isn't a general solution here either.
Duplicate of MC-212
Duplicate of MC-212
Thank you for your report!
However, this issue is a Duplicate of MC-212.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Single player or multi player ?
If the former, then this is a duplicate of MC-212
Duplicate of MC-212.
By the way, when recording the video you were in Creative mode, where you can't take fall damage.
Thank you for your report!
However, this issue is a Duplicate of MC-212.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue is a Duplicate of MC-212.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-212, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Duplicate of MC-212
Thank you for your report!
We're tracking this issue in MC-212, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MC-212, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Duplicate of MC-212
Steps to Reproduce:
- Be in survival, with cheats to speed up the process
- Stand on solid ground
- /tp @s ~ ~50 ~
- Hit Alt + F4 just before hitting the ground
- Log back in
Observed Results:
You take at most a few hearts of damage, depending on when you force-closed the app
Expected Results:
You die, i.e. take full damage from the fall
Affects 1.16.100
Note: In earlier versions this was reproducible simply by logging out before hitting the ground, but as of 1.16.100 it seems the pre-logout loading screen has made this much harder/impossible to reproduce without force-closing the app.
Relates to MC-212
Hey there!
This looks to be a duplicate of MC-212
Hey there!
This looks to be a duplicate of MC-212.
Duplicates MC-212
This appears to be a duplicate of MC-212, which hasn't yet been resolved. If you have any additional information to provide regarding this issue, feel free to comment on the parent ticket. If you feel that this issue is affecting you, feel free to vote for the duplicated ticket, to give Mojang a basic idea of how many people are impacted by the problem. Just to further inform you, this will not determine how quickly the bug gets handled or fixed.
Duplicate of MC-212
Thank you for your report!
We're tracking this issue in MC-212, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Duplicate of MC-212.
Thank you for your report!
We're tracking this issue in MC-212, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MC-212, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Duplicate of MC-212. Please search for already-created bug reports before making a new one.
In addition, you should only report bugs experienced in the vanilla version of the game.
HubbiGamingTV Could you please not go through tons of tickets, making either obvious/redundant (MC-201, MC-1531, MC-3266, MC-1673, …) or incorrect (MC-180, MC-212, MC-2157, MC-2112, MC-2791, MC-1297, …) statements? I got lots of mails from your comments over night, followed by a bunch of mails of people correcting you. Please only contribute if you actually have new and relevant information, not baseless speculation. Also, if you want go through all currently open bugs, prepare some meals first, because you'll need a really long time for 8375 reports…
Does MC-212 describe your issue?
Can confirm in 23w32a, related to MC-212
I have tried several times and was unable to reproduce this behavior except when it was caused by MC-212.
The bonemealing is unrelated, this is MC-212. The player isn't taking fall damage from reloading the world.
2023-11-19_19-21-49.mp4
Thank you for your report!
We're tracking this issue in MC-212, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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When you respawn you no longer get damage immunity. This can cause an infinite death cycle with no escaping. This is likely caused from a patch to no damage after reloading a world, MC-212.
Steps to Reproduce:
- Set your spawn point at a bed with lava nearby
- Jump in the lava to die
- Jump into the lava after respawning
You do not have spawn immunity and take damage
Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended as per the recently fixed reports MC-212 and MC-21650.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
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This bug belongs to the MC-212 series (it doesn't seem to belong either)
In 1.21.4 snapshot 24w45a, the method of exiting re-entry to avoid fall/fire damage no longer works, as it has been fixed.
Evidence: See the new wiki: https://minecraft.wiki/w/Java_Edition_24w45a#Fixes 
The Bug:
When attempting to repoduce MC-212 the motion of the player's screen clearly indicates that their velocity has been reset to zero, however once hitting the ground, fall damage is still taken based on the would-be velocity from the original fall.
Steps to Reproduce:
Attempt to reproduce MC-212 in Minecraft Java 1.21.4.
Take note of the motion of the player's screen when quiting and then reloading/rejoining the world.
Observed Behavior:
Fall Damage is not ignored when reloading/rejoining a world, however the apparent player velocity is. (There is a mismatch between the players observed velocity and resultant fall damage)
Expected Behavior:
When reloading/rejoining the world, the players apparant velocity agrees with the fall damage. For example the player joins the world with the same instantaneous velocity as when quiting the world from before, observed by the falling motion of the player's view.
Additional Notes:
This bug does not appear in Java 1.21.3 or earlier versions.
Might consider ignoring fall damage instead of fixing the player's velocity. This was the normal behavior in all previous versions and players, including myself have grown accustomed to it as a feature of the game.

mattabase has reported this on his stream as well
Falldamage can occur on a remote server with pvp turned on.
Grum, the bug is that fall-damage gets re-calculated when you login.
Yes, that is the point. Falldamage gets re-calculated after logging out/logging in. So if you logg out if you're three or four blocks above the ground, you won't get any fall damage at all when logging back in! Not sure if Grum misunderstood this issue.
This applies to single- as well as multiplayer, btw.
No, the data is stored and loaded correctly, the only reason you do not get damage is because you get 3 seconds of invulnerability when you login. I spend a good 45 minutes with a debugger jumping of a pole seeing what happened
Does this mean you no longer get invulnerability upon login? Because the 2-5 seconds it takes to load a server texture would become brutal. I hope this fix only applies to fall damage.
I think a good fix would be to give you invulnerability only if you are on the ground, but if you were in the air, you dont get it. Just an idea, dont get mad if it is a bad one.
also, this bug applies to singleplayer in 1.5.2, too
Reopened as this is still an issue in 1.6 Singeplayer.
@[Mod] Ezekiel (ezfe)
Tails already has put them up, he just hasn't taken off the fix version, probably because it was confirmed in multiplayer in 1.4.3 (but I haven't tested it yet, it could still be a bug in multiplayer)
I think that the 3 seconds of invulnerability needs to be kept, except for fall damage. Or have a very large invisible health shield upon login, which would only be ignored by fall damage.
I think the current code rewrites are going to seperate certain kinds of damage and not into 1 category. It's just an guess, but that would make it possible to make invulnerability not count on fall damage.
Still exists in 1.7.10 single player.
In multiplayer, a player will fall to his death but in single player he will land without falldamage.
NOTE: this issue only appears in singleplayer. When playing in multiplayer, everything works as expected.
Still in 1.8.1
Confirmed for Snapshot 15w31a
Confirmed for 15w47a
Confirmed for 15w47b
Confirmed for 15w49a
Confirmed for 1.8.9 and 15w51b.
Confirmed forThis seems to not only affect FallDistance but also Motion. This can be seen when having a command block clock that teleports the player constantly upwards (for example /tp @p ~ ~1 ~), because ofMC-79938the player appears to "bounce", however when reopening the world the player is at a higher position than before.Cannot confirm for 15w51b
The fact that the player takes no damage is because he is always resistent against any kind of damage for the first seconds after entering a world.
To see that the fall damage is correct you can do this:
/effect @p resistance 10000 3 trueYou should die from the fall damage, this means the damage was not calculated from where you logged out / in
Sorry for the confusion and please remove the note
People who have recently reproduced this: Please describe your test setup.
[Mod] Michael Wobst please describe your test setup
What test setup? It's explained very well in the description. Log out/exit just before you hit the ground. Log back in and you won't get any fall damage.
That is very likely caused by the resistance against all damage after logging in, see my comment
Well, it works as expected in SMP, so there's inconsistency between SSP and SMP. Also as mentioned, if this was intended behavior, you could completely remove fall-damage from the game since you can cheat around with ease. i.e. fall-damage gets rendered completely meaningless.
Please link to this comment in the description of the report.
The following is based on decompiled version of Minecraft 1.8 using MCP. All method and class names are the names used in the decompiled version.
The way fall damage is handled while the respawn resistance is active is kind of strange. There are two requirements that have to be met to apply fall damage after the player logged in:
This seems not intended to me. To fix this the public boolean attackEntityFrom(DamageSource source, float amount) method of the net.minecraft.entity.player.EntityPlayerMP class needs to be modified.
Excellent work as always, Marcono1234. :thumbs up:
I can still confirm this bug for the 1.9 Pre-Release 4. Maybe this is also the reason why Villager Golems aren't aggressive anymore after relogging (at least in Singleplayer).
Block twenty-eight In 1.8.9 VillagerGolems are not aggressive after reopening the world as well
Appears to be fixed in 1.9.1-pre3.
Testing results:
Can anyone confirm the fix in 1.9.1-pre3 ?
No, it's not fixed at all in 1.9.1-pre3
Cannot reproduce on 1.9.3-pre3...
Can anyone confirm?
[Mod] Michael Wobst, when you still can confirm this issue, please provide steps to reproduce.
At least I can still confirm it in Singpleplayer, however I didn't test it in Multiplayer. (Version 1.9.3 Pre-Release)
Steps to reproduce:
1. Build some sort of high tower.
2. Fly/Climb on top of that tower. Then go into Survival Mode.
3. Jump down once to test if you would die when you hit the ground.
4. If you die, jump down again from top of the tower and log out right before you hit the ground.
5. Log back into the world.
6. See how you don't take any fall damage.
Block twenty-eight: This ticket is about multiplayer, see the description.
No, it's not about multiplayer. Also it's still an issue in 1.10. So why exactly has this ticket been marked as fixed?
Maybe the description should be reworked a bit since it's mainly an issue for map makers who intend to integrate fall traps into their singleplayer maps
This issue is only currently present in single player, and as such I have reopened the ticket and edited it accordingly
Still cannot reproduce in 1.10:
[Mod] Michael Wobst Could you please provide a list of steps to reproduce?
null: Block twenty-eight already explained it very well how to reproduce.
Block twenty-eight: you can remove that "EDIT: Irrelevant as I misunderstood the ticket. I'm sorry for that." from your latest post, as you totally understood the issue, and explained very well on how to reproduce it.
Ok, did that, thanks for mentioning.
Just something regarding the description of the bug: "This basically makes fall traps useless on PvP servers." is now actually useless since this ticket now is about a singleplayer bug.
And: Can confirm this bug for 1.10.
Confirmed for 1.10.1.
Confirmed for 1.10.2.
Confirmed for 16w36a
The bug is still there in 16w43a snapshot of 1.11.
Loek van Vucht, 16w43a is already in the list of affected versions
[Helper] SunCat I just noticed, sorry!
If you can see that, that's enough for one version. Many people have seen it before in other versions and there's not a big chance that it was fixed accidentally.
Confirmed for 17w13b (If a bug should not be confirmed for every version, I apologize)
Block twenty-eight that's totally fine and helps a lot.
Confirmed for 17w16b
Confirmed for 17w17b
Confirmed in 1.12.2
Confirmed for 18w11a
Confirmed for 18w14a
Affects 18w14b
Affects 18w16a
Confirmed for 18w22a
Confirmed for 1.13-pre1
Confirmed for 1.13-pre2
Confirmed for 1.13.1.
Confirmed for 1.13.2-pre2.
Confirmed for 19w13b
Maybe it's that when you log out of a game the information of the fall is not saved and/or used when you log back in. So then the game registers it as a fall from that fall level.
Confirmed in 20w15a, part of me doesn't want them to fix this bug because it has saved my life so many times lol
Confirmed in 20w16a!
Confirmed in 1.16-pre3. Quite an old bug here.
Confirmed in 1.16-pre4.
Confirmed in 1.16-pre5.
Confirmed in 1.16-pre6.
Hi there!
Can confirm for 1.16.1.
Hi there!
Can confirm for 20w27a.
Can confirm in 20w48a.
Can confirm in 20w49a.
Can confirm in 20w51a.
Relates to
MC-205304andMC-105103.Can confirm in 21w03a. Requesting ownership if the reporter no longer wants to update the ticket.
Can confirm in 21w05a.
Can confirm in 21w05b.
Can confirm in 21w06a.
Can confirm in 21w07a.
Can confirm in 21w08b.
Can confirm in 1.16.5 and 21w11a.
Can confirm in 21w14a.
Can confirm in 21w17a.
Affects 1.17
Bug also applies to multiplayer in 1.17.1
In regards to the above comment, I've done some further investigating regarding this issue and it appears that this problem doesn't exist in multiplayer server worlds, but does exist in multiplayer LAN and singleplayer worlds. I'm not exactly sure why this is the case, but I've provided some attachments that demonstrate this behavior.
MC-212 - Singleplayer Behavior.mp4


MC-212 - Multiplayer LAN Behavior.mp4
MC-212 - Multiplayer Server Behavior.mp4
Can confirm this in 21w39a. As stated above by myself, this issue appears to affect only multiplayer LAN worlds and singleplayer worlds. Multiplayer server worlds are not affected by this problem. Here are some extra details regarding this issue,
The Bug:
Fall damage is ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Please note that multiplayer server worlds are not affected by this issue.
Steps to Reproduce:
Observed Behavior:
Fall damage is ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Expected Behavior:
Fall damage would not be ignored for a couple of seconds when reloading into a LAN or singleplayer world.
Code Analysis:
Code analysis by Marcono1234 can be found in this comment.
I can confirm that this does NOT happen with a Vanilla server that I just freshly set up. Interestingly, it did work many times on a server I play on that used to be on Bukkit 1.16.5 and still works now that it is on Fabric 1.17.1.
Affects 1.18.1
Affects 1.18.2
confirm for 22w15a
Can confirm in 23w03a
Can confirm in 23w04a
Can confirm in 23w06a
Can confirm in 1.20
Can confirm in 23w32a
Can confirm in 23w33a
This happens on bedrock even Sometimes its just the sound delayed other times it could be 10 seconds or more of random fall damage. Painful when moving down a mountain and the fall damage happens all at once over multiple 4 blocks drops
Can confirm in 23w43a
Can confirm in 1.20, 1.20.1
Confirmed in 1.20.3 pre 1
Can confirm in 1.20.2
Confrimed at 1.20.5 pre-release 1