B
- Sachari
- sachari
- America/New_York
- Yes
- No
But the hands are consistent with the old zombie hand texture while they should follow the new texture. Also, cooked cod's texture was changed after 1.13's update of that texture, so it's possible ^^
There were no bubble columns in the area. I will attempt to recreate the issue later today and record it.
Attached video file showing bug
I believe this is resolved in 1.15.2 Pre-2? Can somebody else try to replicate this to confirm?
The loading animation does not display a visualization like it is supposed to. Instead, it forms a white square with a black border rather than the other colors seen when it functions normally. This only happens after a world is optimized using the "Optimize World" tool.When opening a world save, the loading animation does not display a visualization like it is supposed to. Instead, it forms a white square with a black border rather than the other colors seen when it functions normally. This only happens after a world is optimized using the "Optimize World" tool.
When opening a world save, the loading animation does not display a visualization like it is supposed to. Instead, it forms a white square with a black border rather than the other colors seen when it functions normally.
This only happens after a world is optimized using the "Optimize World" tool.When opening a world save after optimizing it using the "Optimize World" tool, the loading animation does not display a visualization like it is supposed to. Instead, it forms a white square with a black border rather than the other colors seen when it functions normally.
Affects 20w07a
Blue nether particles look like water dropletsblocksat low altitudes
Blue nether particleslook like water droplets at low altitudesBlue nether particles get stuck on blocks at low altitudes
The blue nether particles present in the Warped Forest biome appear to try to fly to surface levelandget stuck on the bottoms of blocks,giving themthe appearance of water droplets.When the player is at a very low altitude in the nether, possibly underground, the blue nether particles present in the Warped Forest biome appear to try to fly to surface level but get stuck on the bottoms of blocks, similar to the appearance of water droplets in the overworld.
All in title
When items are dropped into lava, the burning sound effect will sometimes not play
Compared to Java, skeletons shoot at an
insanerate which is often too fast for the player.Compared to Java, skeletons shoot at an very fast rate which is often too fast for the player to react.
@B, you have added version 1.17 Release Candidate 1, despite saying that this was fixed in 1.17 Pre-release 3. Has this been re-introduced in 1.17 Release Candidate 1, or have you added the version by mistake?













































I have spatial sound turned off
Still reporting it just in case, you never know if it was an oversight
The leather horse armor, iron horse armor, crafting table, and iron ore all recieved tweaks in 1.14.1 after the initial texture update was released.
So theoretically, it could still be done, and that's why I'm reporting it.
Attached images, compare the hands. The drowned hands mirror those of the old zombie texture and ignore the updated hands of the new zombie texture.
No bubble columns nearby. Attached video file as well.
This has happened on two different computers on two different worlds.
I also noticed that if I bob above water and go back down and repeat this a few times, the bar will sporadically fill and deplete even when completely submerged*
I believe the trigger is what you said, the game gets confused when killing fish or breaching and reentering a water source very quickly.
Thank you for your help
I also discovered that this happens while cutting Seagrass as well
I don't understand how this is marked as trivial when it breaks an essential feature that was recently added to the game, and could even be used as a cheat.
I have this issue as well while running the latest AMD drivers, so it is a game issue rather than a driver issue.
Nevermind lol I retested and it works now
Still happening in 1.14 all the way to the 1.15 beta
Still happening as of the 1.15.51 beta version
Confirmed in 20w07a
Confirmed in 20w07a
Still happening in 1.15.2
Affects 1.15 beta too
Still happening in the 1.15.xx beta versions!
Affects 1.15.0.53
In 1.15.0.53
The old dirt texture (pre - 1.0) is incorrectly used for these.
Affects 1.15.0.53 and 1.15.0.54 beta versions
20w10a as well
https://www.dropbox.com/sh/d7ceirnfexpe54h/AAC4726GbwuiN2CDAQOlrxuza?dl=0
Examples of this happening^ (note that this is on a brand new world save without any food being eaten, Normal difficulty for both video tests)
– Summary –
Bedrock: 1:38 full depletion while sprint jumping in straight line
Java: 8:20 full depletion while sprint jumping in straight line
Seems like it isn't a parity issue, it's broken
I discovered that Java edition has this too, but the sounds are less loud and annoying so it's unnoticeable
It's just because the sounds are unbalanced on Bedrock vs Java. I have a ticket for that specifically too,
MCPE-51049.Believe this was fixed in 20w11a
I would leave it open just to see if Mojang sees it and if they do, I want to see what they have to say. (Also thank you for being so nice lol a lot of other mods here are ruthless.)
Could possibly relate to MC-165802?
This is happening in 20w12a
Isnt this a WAI? I mean the player isn't covered in Soul Soil or Sand so they would ignite normally.
EDIT: Mark as invalid, I was seeing things. Sorry for the inconvenience haha.
Players aren't covered in soul sand/soil so they burn normally
This should be reopened
ty mojang <3
This is one ticket for everything and describes the issue in detail while describing bugs that aren't included in those tickets.
Connor, your logic would apply to fossils with coal ore too, which they haven't fixed because it isn't a bug.
By your logic, fossils should be complete and not have any blocks that interfere, such as coal ore. I get what you're saying about misleading players but you would think Mojang knows this about their blocks and why they generate in specific places. Plus this is a natural way to obtain the new block, so its a win in my eyes.
Oh, joy!
Had no idea this was intentional not gonna lie, I've never used a golden pick before.
I think you might be right, I marked it as not fixed because I figured Mojang didn't fix it lol.
Also in regards to the previous comment, I didn't make the information for the description.
...does this also mean that MC-129568 was fixed?
All Piglins also have a similar bug with their limbs and ears
I had this happen as well, it is confirmed.
This is fixed in 20w48a
They're both cobble related blocks and the original one does not rotate while the new one does. If it is WAI, so be it, and I would like to see what the devs think of it.
My bad, thank you!
Looks like they patched it
They did not generate there prior to 1.17, before they changed what could be placed, so it is likely that the natural generation of these on mycelium is unintentional.
This was fixed in 1.17 pre-release 3
Possibly relates to MC-165802 ?
That must've been a mistake on my end, sorry about that, it is still fixed in the final release.
I can confirm this, the arms do not go down even if you are an obscene distance away.
Unable to reproduce in 1.17.1, looks like this might have been patched?
Can confirm 1.17.1
I don't think this is intentional because I can't see my player icon if the X overlaps it.
The existing code that gives the block an age needs to be fixed, which is what CalXee is reporting, Star. We acknowledge that the code works, but it does not work in an efficient way.
Can confirm
yes
I updated the description (thanks Avoma) and added quite a few new photos
These are all brand new worlds
Please reopen, this happens in 1.18 pre-1
Rechecked, turns out this bug was fixed in 1.18 pre-6.
It would make more sense for it to not move at all, wouldn't it? Either way a confirmation from Mojang would be appreciated, hence why I created this ticket.