Soul fire sets entities on normal fire
The bug
Soul fire sets entities on normal fire.
One would expect the blue fire to accordingly set the mob on blue fire, but the fire appears as normal instead.
Possible idea for a correction
Could potentially be fixed by making being on fire a status effect, with level 0 being regular fire and level 1 soul fire. This change would also be helpful for mapmaking and custom potions.
Linked Issues
is duplicated by57
- Works As Intended
Connor Steppie
- 135
- 53
- Confirmed
Low
- Gameplay
- Entities
- fire mob player soul_fire
20w06a - 1.20.5
20w06a 20w07a 20w08a 20w09a 20w10a 20w11a 20w12a 20w13a 20w13b 20w15a 20w16a 20w17a 20w18a 20w19a 20w20a 20w20b 20w21a 20w22a 1.16-pre1 1.16-pre2 1.16-pre3 1.16-pre4 1.16-pre5 1.16-pre6 1.16-pre7 1.16-pre8 1.16-rc1 1.16 1.16.1 20w27a 20w28a 20w29a 20w30a 1.16.2-pre1 1.16.2-pre3 1.16.2-rc1 1.16.2-rc2 1.16.2 1.16.3-rc1 1.16.3 1.16.4-pre1 1.16.4-pre2 1.16.4-rc1 1.16.4 20w45a 20w46a 20w48a 20w51a 21w03a 1.16.5 21w05a 21w05b 21w06a 21w07a 21w11a 21w14a 21w19a 21w20a 1.17-pre1 1.17-pre2 1.17 1.17.1 21w40a 21w44a 1.18-pre5 1.18-pre7 1.18-rc1 1.18.1 1.18.2 1.19 1.19.2 22w45a 1.19.3-rc1 1.19.3 1.19.4 23w12a 23w14a 1.20-pre4 1.20.1 1.20.2 1.20.3-rc1 1.20.4 1.20.5-pre4 1.20.5
Created Issue:
Blue fire sets mobs on normal fire
One would expect the blue fire to accordingly set the mob on blue fire, but the fire appears as normal instead.
is duplicated by
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Bluefire sets mobs on normal fireSoul fire sets mobs on normal fire
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Soul fire setsmobs on normal fireSoul fire sets entities on normal fire
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One would expect the blue fire to accordingly set the mob on blue fire, but the fire appears as normal instead.
Could potentially be fixed by making being on fire a status effect, with level 0 being regular fire and level 1 soul fire.
Soul soil burns blue. Player burns red. Expecting otherwise would be like expecting soul fire to spread blue fire into adjacent oak
relates to
That would need to be decided by Mojang still. I don't think it's safe to say that this is intended.
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One would expect the blue fire to accordingly set the mob on blue fire, but the fire appears as normal instead.
Could potentially be fixed by making being on fire a status effect, with level 0 being regular fire and level 1 soul fire. This change would also be helpful for mapmaking and custom potions.
relates to
is duplicated by
relates to
One would expect the blue fire to accordingly set the mob on blue fire, but the fire appears as normal instead.
Could potentially be fixed by making being on fire a status effect, with level 0 being regular fire and level 1 soul fire. This change would also be helpful for mapmaking and custom potions.
The bug
Soul fire sets entities on normal fire.
One would expect the blue fire to accordingly set the mob on blue fire, but the fire appears as normal instead.Possible idea for a correction
Could potentially be fixed by making being on fire a status effect, with level 0 being regular fire and level 1 soul fire. This change would also be helpful for mapmaking and custom potions.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MC-170828.
It has been linked to this report. If you have additional information, please add it to the duplicated report.
Please search before reporting, as it's likely that one exists already.
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Can you check the report again? I have reported a bug quite different to the one described in MC-170828.
Hey Campbell,
Your issue looks like it relates to Minecraft Java Edition but has accidentally been raised against Bedrock Dedicated Server.
To make sure the issue you've discovered has the best chance of being seen and resolved, please ensure that, for issues with an already existing report, you upvote that rather than creating a new ticket. In this case the ticket you're looking for is MC-170828
Ionic
Could a mod please close this issue.
Thank you for your report!
We're actually already tracking this issue in MC-170828, so I resolved and linked this ticket as a duplicate.
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Thank you for your report!
We're actually already tracking this issue in MC-170828, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're actually already tracking this issue in MC-170828, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're actually already tracking this issue in MC-170828, so I've resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Standing on top of soul fire would set any mobs including players on normal fire.
See MC-170828 for the possible idea for a correction.
Steps to Reproduce:
- Place soul soil.
- Light the soul soil on soul fire using a flint and steel or fire charge.
- Stand in the soul fire.
Observed Results:
The player is set on normal fire.
Expected Results:
The player should be set on soul fire.
Duplicate of MC-170828
Thank you for your report!
We're actually already tracking this issue in MC-170828, so I've resolved and linked this ticket as a duplicate.
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Duplicate of MC-170828
The bug
Not a duplicate of MC-170828, or even MC-177870.
After standing on soul fire for 3 seconds or less, you are still on fire, but the damage is not doubled.
To reproduce
- Use a flint and steel on soul sand/soil to create soul fire
- Stand on soul fire for 3 seconds
- Walk away from the soul fire
→
You'll continue burning, but the damage isn't doubled as you would expected. (Half a heart damage)
@bugsbugsbugs You mean MC-170828 right?
Relates to or could be a duplicate of MC-170828 since arrows are also entities, meaning they also don't have soul fire tips.
Hi This problem is because the soul fire has no color it only has a red color thank you ![]()
I found this problem from one guy
MC-170828
Thank you for your report!
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Thank you for your report!
We're tracking this issue in MC-170828, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-170828, which remains a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it. Please also use the search function in the future to prevent duplicate reports.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-170828, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
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Thank you for your report!
We're tracking this issue in MC-170828, so this ticket is being resolved and linked as a duplicate.
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Hey there!
This seems to be a duplicate of MC-170828. Make sure to do a good search before posting a bug, as that would make the jobs of the moderators much, much easier.
Hey there!
This seems to be a duplicate of MC-170828. Make sure to do a good search before posting a bug, as that would make the jobs of the moderators much, much easier.
Duplicate of MC-170828.
Thank you for your report!
We're tracking this issue in MC-170828, so this ticket is being resolved and linked as a duplicate.
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Hi there!
This is a duplicate of MC-170828. Make sure to search for same issues and upvote/comment on them. That is the best way to make sure that the bug is fixed faster.
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-170828, which is a report that has not been resolved yet.
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Hi there!
This is a duplicate of MC-170828. Make sure to do a quick search before posting a bug and then vote for, follow, and comment on the bug if you find it; it's the best way to get it noticed by Mojang.
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-170828, which is a report that has not been resolved yet.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-170828, which is a report that has not been resolved yet.
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Duplicate of MC-170828
Thank you for your report!
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um wut i know this is a dupe but its not a dupe of MC-170828 that is completely unrelated
Thank you for your report!
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Thank you for your report!
We're tracking this issue in MC-170828, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-170828, which is a report that has not been resolved yet.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-170828, which is a report that has not been resolved yet.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-170828, which is a report that has not been resolved yet.
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Thank you for your report!
We're tracking this issue in MC-170828, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
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Duplicate of MC-170828
Thank you for your report!
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Thank you for your report!
We're tracking this issue in MC-170828, so this ticket is being resolved and linked as a duplicate.
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Duplicate of MC-170828
Duplicate of MC-170828
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This appears to be a duplicate of MC-170828, which hasn't yet been resolved. If you have any additional information to provide regarding this issue, feel free to comment on the parent ticket. If you feel that this issue is affecting you, feel free to vote for the duplicated ticket, to give Mojang a basic idea of how many people are impacted by the problem. Just to further inform you, this will not determine how quickly the bug gets handled or fixed.
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Duplicate of MC-170828
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Thank you for your report!
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Duplicate of MC-170828.
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Duplicate of MC-170828.
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Duplicate of MC-170828.
sorry Dhranios but i didnt wanted to Duplicate MC-170828. i didnt know other people made feedbacks of this.
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I think it is just a little forgetting of the developers ^^
Confirmed for 20w06a
Probably not a bug. The blue fire burning texture probably hasn't been added yet but they're planning on adding it.
Think of chemical fire. Maybe it could start blue, and move to the normal red. Humans don’t burn red.
Same bug on dropped items. Although it is expected since dropped items are technically entities.
Please remove 1.15.2 from the affect versions list.
I would expect mobs to burn orange regardless of whether they are positioned in soul fire or normal fire. Soul Soil is what burns blue. Netherrack and other substances burn orange. Soul Soil is used to create soul fire torches. I agree with jonathan schaudt.
A ghast could fire an orange-burning ball, setting soul soil ablaze blue. Anything the blue fire catches should burn orange unless it is crafted from soul soil or is a "soul mob".
This issue is in Bedrock Beta 1.16.0.51 as well
Isnt this a WAI? I mean the player isn't covered in Soul Soil or Sand so they would ignite normally.
@Bryan Workiewicz then soul fire should deal regular amount of damage.
Bryan and Chris why y’all defending this bug?
I mean, we can argue that the soul fire burns hotter than regular fire and therefore could burn the player dealing more hearts of damage than a regular fire would. This would in turn also allow the fire to have an excuse for burning blue.
Maybe souls are a fuel source for the fire and stepping in the fire gets your soaked/covered in that fuel source?
Either way, realism or not, potentially a lot of people including myself would like to see the player burn in blue as we step in a blue flame.
This makes it have a nicer color to the player burning animation as well as matching up the color to the fire we stepped in.
I'm just confused why people brings up science to the logic of soul fire being a physical flame or a mystical flame that does magical damage.
Confirmed for 20w19a
Confirmed for 20w20b
I do not understand why people perceive a bug. I do not understand how it appears that there is something wrong with the game. Either way, I couldn't really say that there is something wrong with the game. The dumb game can have its own rules for fire, realistic or not.
Happens in 1.16 pre 2
Hey Chris, just wanted to let you know you’re wrong. The Fire burning us is blue, it makes sense that the fire that is on us from said blue fire should be blue, not orange. This is pretty common sense stuff guys, why are you making this complicated?
I just set fire to soul sand with flint and steel and it burns blue. I set an oak tree on fire with flint and steel and it burns orange. What started the fire was irrelevant. The fuel decides what colour the fire is. Pretty easy to understand.
@robbage no real point in discussing it anymore, mojang has acknowledged the bug and has it marked as low priority. they're getting to it at some point, whether it meshes with irl chemistry or not. i understand the science of it, but honestly it looks dumb walking into a soul flame and burning orange. plus, from a gameplay perspective, there's no visual difference between normal burning and soul burning, which do different amounts of damage
this problem is also in pre release 6
Affects 1.16 Prerelease 7
The player is being damaged from two sources:
@Devu: The player takes more damage because they are standing in soul fire instead of regular fire. However, the player is not made of soul soil/sand, so burns normally (orange).
Yeah, I don't think Mojang will do it that way since 1.13.
Bug is also active in first person.(normal fire animation seen when in blue fire). I would say the solution is just duplicating the fire animation but then with the blue colors.
And higher damage
Can confirm in 20w51a.
Can confirm in 21w05b.
What would happen when stepping into normal fire when you are burning with soul fire? And vice versa? And if you are simultaneously standing in normal and soul fire?
Still occurs in 21w07a
Can confirm in 21w14a.
can confirm for 21w19a
Can confirm for 1.17
Can confirm in 1.17.1.
Can confirm in 21w44a.
Affects 1.18.1
I agree with robbage. The color of fire comes from the material that burns, if it is soul sand,the material decides that fire should be blue, and if it is player then human flesh makes the fire color to be orange. But in a game that physics is so weird, If entities take the fire properties, then I think fire should have a color property and if said entity is in contact with the fire, it will take that fire color property and burn with that color.
This makes things like being in both soul fire and regular fire possible, like how we dye leather color by combinations of different colors and make new color, being in two different color (blue and orange) will make the player burn in a color like "Eminence" for example.
This makes introducing more and custom fire colors possible
Affects 1.18.2
This behaviour is present in 1.19
Can confirm in 1.19.2.
confirm 1.19.3
i always wondered why it set me on normal fire.
This behaviour is present in 1.20.1
can confirm in 1.20.2
This behaviour is present in 1.20.4