tutacat
- tutacat
- tutacat
- Europe/London
- Yes
- No
This project is for java realms, submit to minecraft (bedrock codebase) i believe, instead
When fireworks without NBT tags (defaults, i.e. the /give command with no other parameters) are fired from dispensers, they always
face upward rather than facing the same as the dispenser is.When fireworks without NBT tags (defaults, i.e. the /give command with no other parameters) are fired from dispensers, they always move upward rather than facing the same as the dispenser is.
Differently, with a down facing dispenser, the rocket faces downward, while moving upward.
When fireworks without NBT tags (defaults, i.e. the /give command with no other parameters) are fired from dispensers, they always move upward rather than facing the same as the dispenser is.
Differently, with a down facing dispenser, the rocket faces downward, while moving upward.
When fireworks without NBT tags (defaults, i.e. the /give command with no other parameters) are fired from dispensers, they always face and move upward rather than facing the same as the dispenser is.
When fireworks without NBT tags (defaults, i.e. the /give command with no other parameters) are fired from dispensers, they always face and move upward rather than facing the same as the dispenser is.
When fireworks without NBT tags (defaults, i.e. the
/give commandwith no other parameters) are fired from dispensers, they always face and move upward rather than facing the same as the dispenser is.Edit: This issue has been patched and should be closed
While the /give command was patched to add flight duration to new rockets
If it is edited (NBT) to have no tag for flight duration, it still happens
When fireworks without NBT tags (defaults, i.e. the
/give commandwith no other parameters) are fired from dispensers, they always face and move upward rather than facing the same as the dispenser is.Edit: This issue has been patched in version 1.16.201 and should be closed
I have added a json file to recommend a change
From at least version 1.9.0 and possibly earlier (from analysing youtube videos of minecraft), the hotbar has been uncentred in both classic and pocket GUI styles. The GUI position of the hotbar is the problem, and not the actual textures. In relation to the centre of the screen, and to the other GUI elements (health, armour, saturation), the hotbar is positioned one 2d texture pixel to the left
(not my post) https://redd.it/fz34la
The hotbar is uncentered
Elytra retain fireworks flight after deathFireworks still active after death during flight
Fireworks still active after death during elytra flight
Note:
using immediate respawn.I believe if you respawned quickly enough normally, the same would happenWhen fireworks are activated / used during flight, and you die during flight, the fireworks stay active for a short time when you respawn. This means that firework particles stay active, explosions still happen (at your player position now) and deal you damage, and flight velocity is kept if you start flying again.
Note: Using immediate respawn.
I believe if you respawned quickly enough normally, the same would happenWhen fireworks are activated / used during flight, and you die during flight, the fireworks stay active for a short time when you respawn. This means that firework particles stay active, explosions still happen (at your player position now) and deal you damage, and flight velocity is kept if you start flying again.
Note: Using immediate respawn.
I believe if you respawned quickly enough normally, the same would happenWhen fireworks are activated / used during flight, and you die during flight, the fireworks stay active for a short time when you respawn. This means that firework particles stay active, explosions still happen (at your player position now) and deal you damage, and flight velocity is kept / retained if you start flying again.
Fireworks still active after death during elytra flight.
Fireworks still active after deathduringelytra flight.Fireworks are still active after dying during flight and respawning.
Note: Using immediate respawn.I believe ifyou respawned quickly enough normally, the same would happenWhen fireworks are activated / used during flight, and you die during flight, the fireworks stay active
for a short timewhen you respawn. This means that firework particles stay active, explosions still happen (at your player position now) and deal you damage, and flight velocity is kept / retained if you start flying again.When you die whilst fireworks are used / activated, and you are flying with elytra, the fireworks effects remain for a short time after respawning.
What I expected to happen was...
When you press space whilst flying, you should not stop you flyingWhat actually happened was...
I stopped flying and fell.Steps to Reproduce:
1. Start flying
2. Press space
3. You stop flying and fall
When you die whilst fireworks are used / activated, and you are flying with elytra, the fireworks effects remain for a short time after respawning.
What I expected to happen was...
When you press space whilst flying, you should not stop you flyingWhat actually happened was...
I stopped flying and fell.Steps to Reproduce:
1.Start flying
2.Press space
3.You stop flying and fallWhen you die whilst fireworks are used / activated, and you are flying with elytra, the fireworks effects remain for a short time after respawning.
What I expected to happen was...
When you press space whilst flying, you should not stop you flyingWhat actually happened was...
I stopped flying and fell.Steps to Reproduce:
1. Wear elytra
2. Fall or use fireworks
3. Start flying
4. Press space
5. You stop flying and fall
When you die whilst fireworks are used / activated, and you are flying with elytra, the fireworks effects remain for a short time after respawning.
What I expected to happen was...
When you press space whilst flying, you should not stop you flyingWhat actually happened was...
I stopped flying and fell.Steps to Reproduce:
1. Wear elytra
2. Fall or use fireworks
3. Start flying
4. Press space
5. You stop flying and fall
I don't think this is a bug. Entities are not affected by gravity when riding another entity
Wh
ilstflyingwithan elytra,pressing spacewill canceltheflight and you stop flyingand fall.When you press space while flying an elytra, it will cancel your flight and you will stop flying.
What I expected to happen was...
When you press space whilst flying, you should not stop you flyingWhat actually happened was...
I stopped flying and fell.Steps to Reproduce:
1. Start flying
2. Press space
3. You stop flying and fall
Pressing spacecancels elytra flightPressing space while flying using elytra will cancel the flight and make you fall.
When you press space while flying an elytra, it will cancel your flight and you will stop flying.
What I expected to happen was...
When you press space whilst flying, you should not stop you flyingWhat actually happened was...
I stopped flying and fell.Steps to Reproduce:
1.Start flying
2.Press space
3. You stop flying and fallWhen you press space while flying an elytra, it will cancel your flight and you will stop flying.
What I expected to happen was...
When you press space whilst flying, you should not stop you flyingWhat actually happened was...
I stopped flying and fell.Steps to Reproduce:
0. Go into survival mode
1. Start flying
2. Press space
3. You stop flying and fall
Make sure that you move the custom music to above the old textures, so the old textures do not overwrite the custom music
I thought that this would be clear for anybody using this link
The resource pack template link, has to always stay up to date with the latest version
(They change it each time they add the resources to their server)But it is fair to take it as given that it will only be a release version, and because textures
did not change in the Hotfix version 1.14.60, they would not need to update that...
Its probably not a bug, its probably NAT type
https://support.xbox.com/en-GB/help/hardware-network/connect-network/xbox-one-nat-error
The new launcher (tarball) is only a Linux executable, and thus not usable on BSD or other platforms.
By removing support for the legacy java launcher (Minecraft.jar), all other platforms than (Windows, macOS, Linux) are ruled out until binary support or source code release.
Third party launchers can still support mc, but officially it "won't be available", (due to adding ms accounts?)
Thank you @nothing999 , but the "fixed" version is older than my "affects" version. I understand it might be a lot to ask, but I can be helpful even for the helpers marking issues as duplicates, to glance at the different issues to see if they are actually duplicates.
Microsoft account session error Linux[deleted]
The link for Sign In goes to (https://feedback.minecraft.net)/hc/(locale)/signin(?return_to)
Instead of https://www.minecraft.net/(locale)/
signin(?return_to)The link for Sign In goes to (https://feedback.minecraft.net)/hc/(locale)/signin(?return_to)
Instead of https://www.minecraft.net/(locale)/login(?return_to)
Wrong login link on MinecraftFeedback site[feedback.minecaft] No login screen
The link for Sign In goes to (https://feedback.minecraft.net)/hc/(locale)/signin(?return_to)
Instead ofhttps://www.minecraft.net/(locale)/login(?return_to)The link for Sign In goes to (https://feedback.minecraft.net)/hc/(locale)/signin(?return_to)
Being sign https://www.minecraft.net/(locale)/login(?return_to)
The link for Sign In goes to (https://feedback.minecraft.net)/hc/(locale)/signin(?return_to)
Being sign https://www.minecraft.net/(locale)/login(?return_to)
The link for Sign In goes to (https://feedback.minecraft.net)/hc/(locale)/signin(?return_to)
Being signed in from minecraft.net doesn't work https://www.minecraft.net/(locale)/login(?return_to)
The link for Sign In goes to (https://feedback.minecraft.net)/hc/(locale)/signin(?return_to)
Being signed in from minecraft.net doesn't work https://www.minecraft.net/(locale)/login(?return_to)
The link for Sign In goes to (https://feedback.minecraft.net)/hc/(locale)/signin(?return_to) which is dead
Being signed in from minecraft.net doesn't work https://www.minecraft.net/(locale)/login(?return_to)
[feedback.minecaft]Nologinscreen[feedback.minecaft] Wrong login link
The link for Sign In goes to
(https://feedback.minecraft.net)/hc/(locale)/signin(?return_to)which is deadBeing signed in from minecraft.net doesn't work
https://www.minecraft.net/(locale)/login(?return_to)The link for Sign In goes to (https://feedback.minecraft.net)/hc/(locale)/signin(?return_to)
Instead of (https://feedback.minecraft.net)/hc/(locale)/login(?return_to)
The link for Sign In goes to (https://feedback.minecraft.net)/hc/(locale)/signin (?return_to)
Instead of (https://feedback.minecraft.net)/hc/(locale)/login (?return_to)
The link for Sign In goes to
(https://feedback.minecraft.net)/hc/(locale)/signin (?return_to)Instead of
(https://feedback.minecraft.net)/hc/(locale)/login (?return_to)
The link for Sign In goes to
/hc/(locale)/signin (?return_to)Instead of /hc/(locale)/login (?return_to)
The link for Sign In goes to /hc/(locale)/signin (?return_to)
Instead of /(locale)/login (?return_to)
The link for Sign In goes to /hc/(locale)
/signin (?return_to)Instead of
/(locale)/login (?return_to)The link for Sign In goes to /hc/(locale)/signin (?return_to)
Instead of /(locale)/login (?return_to)
[feedback.minecaft] Wrongloginlink[duplicate] Wrong Login Link
[duplicate] Wrong Login Link[Feedback Site] Wrong Login Link
[FeedbackSite] Wrong Login Link[feedback.minecraft] Wrong Login Link
[feedback.minecraft] WrongLogin Link[duplicate] Wrong login Link Feedback
[duplicate] Wrong loginLinkFeedback[duplicate] Wrong login link, feedback.minecraft
tutacat, compasses are not required to be in inventories to point somewhere. For example, a compass held by a mob will point from the mob's location to wherever it tries to point to (which is used in the reproduction steps of MC-108598) and a compass placed in an item frame will point from the item frame's location to wherever it tries to point to (as seen in MC-1229 and MC-133049).







There is no problem, you have simply changed the GUI Scale.
All you have to do is go to "Options...", then "Video Settings..." and click on the "GUI Scale" button until the size is desirable.
Are you right clicking on the side of the block? It may take a while to learn how the placing works, but I'm am pretty sure the behaviour you are experiencing is intended.
I don't think this is a bug, and rather a limitation of the text boxes that are currently implemented in bedrock
Works as intended. In creative mode, buckets do not fill up, to save inventory space. You have to select the water or lava bucket seperately to place them.
I don't believe that this is a bug, just because of where items go to when picked up, though the behaviour could be changed.
Works as inteded.Map compasses aren't supposed to work in the Nether. Only the position of players is shown and you can't see anything from the world (not even the bedrock ceiling)
https://minecraft.gamepedia.com/Map#Mapping
Maybe not intended
It says that "the player pointer rapidly spins and is not a good indicator of direction"
But also "the map shows the player's position and direction when they were last in the dimension of the map"
Duplicates
MC-138046When reproducing, make sure to check from different angles if you don't see it, as well as moving the camera up and down
This issue is similar to one that was in java previously
This issue seems to be present on all bedrock platforms
Honey bottles only remove the Poison effect, and Fatal Poison is a different value, so it might not be a bug
What seed?
@Kranberri
Please don't necropost.
Also, this works as intended, buckets aren't supposed to fill up in creative (so you can remove water/lava easily...)
Does not crash when firing downwards into a block. And shows bonemeal particles as it should. Could be trouble detecting which blocks above grass are air
This issue is already tracked at
MCPE-67169You can add a vote and any extra information to the main ticket.
In future, you might like to search to see if your issue was already mentioned.
Cannot reproduce on Android.
Thid ticket should be under "Minecraft (Bedrock Codebase)"
To check you are using the correct version, make sure on the start screen it says just "Minecraft" at the top of the start screen, and not "Playstation® 4 Edition"
Also make sure the version at the bottom right says 1.14.30 (latest)
Server downloads are now linked in the launcher, simply go to edit profile, select the version of minecraft, and then click on "Download Server" next to the version in the edit window
MIght be too late for you, but go to [account.mojang.com|account.mojang.com] and sign in, then go to Minecraft, and select redeem code
You want Minecraft Crowdin translation project
Contact customer support?
I believe this should be filed under "Realms" jira project
I am fairly sure that compasses only work in inventories, and that is processed by the client position and not the server (i.e. in the recipe book or creative inventory)
Make sure you are both using Microsoft accounts and Bedrock edition (doesn't say "Playstation ® 4")
If you have nat type 3, then you need to port forward for bedrock/ps4 ports (which currently seem hard to find)
Otherwise your friend has issues connecting
They could be deemed as hard to read in chat
500 is an HTTP error - corresponding to an internal server error. You may want to try rebooting your internet router, or contacting Mojang Support
1. This is the wrong jira project, make sure to submit to Minecraft (Bedrock Codebase)
2. Make sure to read the Minecraft wiki on netherite first (here)
The splashes were changed recently due to a pandemic.
It seems like you may have a resource pack or broken options.txt overriding the correct textures.
Hoppers have a block data attribute for their item transportation speed/delay, try running
And checking / reporting the value
Make sure you use the built in java version (it will always be correct)
While 1.8.9 is outdated and it may not be worth filing new but reports for, this sounds like a hardware or settings issue
Minecraft wiki
_
_
it is normal behaviour for any villager to take any job if they don't have one
you likely wont see experience at the end of the bar at lower levels, because it takes so few experience points to level up (and the bar would reset then)
I have found a way to fix it, attached json now, with an mcpack to show it as well
Could not find this ticket from a search, please make sure to add some better keywords to the original post so that is can be found by other people
Sounds like an issue with ps4 keyboard entering the character
This seems like a realms issue, which would need to be reported on the REALMS Jira project
Dualshock 4 is supported on android: https://www.androidcentral.com/how-use-playstation-4-controller-android
This issue is already tracked at
MCPE-40344Most flying machines work based on piston quasi-connectivity, which was an unintended part of Java edition, but was added to the Java version of the game because of how it got used. Bedrock does not have piston quasi-connectivity.
Bedrock development is still behind for the snapshots, so you may have to wait for some features to be available
You should check Xbox networking to see that Xbox live multiplayer is not Strict or Moderate NAT
Reproduced
Refine keywords so that this issue can be more easily found?
Maybe this was because of explosions lagging the game, causing the particles to be delayed
Needs a more specific title. i.e. pathfinding errors
This issue tracker is for issues in English, please edit this issue to be in English or submit the issue again in English
This issue tracker is for issues in English. Please update this issue to be in English or submit again in English.
This issue tracker is for issues in English. Please update the issue to be in English or submit it again in English
This issue tracker is for issues in English. Please update the issue to be in English or submit it again in English
Please make your title and description more specific/informative
This is not a game issue. PBR is defined by the resource pack, and all of the current PBR resource packs are made by third parties.
This is not a game issue. PBR is defined by the resource pack, and all of the current PBR resource packs are made by third parties.
This is not a game issue. PBR is defined by the resource pack, and all of the current PBR resource packs are made by third parties.
Have you tried updating the lava by playing a block next to it, this issue is not one from the RTX beta specifically
Have you tried this in the release or 1.16 beta of the game
Have you checked your brightness setting in video options?
Path tracing is a completely different rendering technique that relies on lights, so the environment light will have to be changed
Insider ring changes take some time to propogate store servers.
Sounds like you are still on the rtx beta. Make sure in insider hub, you go to content (top left), minecraft, change, and opt out,
and wait for a while before reinstalling
This is a realms issue, you should probably report it in the realms jira section rather than the minecraft section
Make a backup before opening the world if this persists
Have you tried restoring the realms backup?
1) Custom skins do not sync across devices
2) I am not sure if you are allowed custom skins on console, but you would have to put the skin directly on the console and import it through minecraft
Put that detail in the title. Vague issue names make them less visible
This is not a bug. Go and enable the option
Settings -> Video -> Display Names
Did you force the move using developer options? if so you may just not be able to play it from SD card
@Clarrnce magante That is not what they wrote in the issue report
Try disabling any resource packs you have enabled.
If didn't work, Go to your home screen and hold down on minecraft, then tap App Info and Force Stop
If not working still, Go back to those settings, and go to Storage -> Clear Cache
Finally if still not working, you can try exporting all of the worlds you want to keep, then in Those settings again, Clear Data; and import worlds again
Were you wearing gold armour? Otherwise piglins will be aggressive unless bartering or running from Zoglins
That is not a bug, that is a feature request. Do not put feature requests as an issue.
Flying through lava: if you already have enough speed it would slow you down less
Needs more information to reproduce the issue.
If you press space while the Elytra are open, they will close and stop flying
Also Bastions only have a chest and gold blocks so that conclusion seems unlikely
This is a feature request, not a bug report
This is on a realm, not a local world..... Go to Realm settings, and change to Require Approval
Also kick the players from the realm
This is not a bug. Go to Worlds, and hit edit (The pencil icon next to worlds)Go to Multiplayer and change from Friends of Friends to Invite OnlyVague title. Put the specific issue in the title, i.e. "Using bell crashes game."
I don't think this is a bug, what if you accidentally pressed emote and needed to attack
This is progress lost from syncing (which I believe is a realms issue), not items despawning
Do not play your actual worlds in betas. At least make a copy, but because it is a beta, it is unstable and features are subject to change. It is a lot safer to wait for the release version.
but also a bit crazy that the sync is breaking for multiple people
When playing in a beta, always make sure to backup worlds or not play them in betas
I do not believe that this is a bug
You have to kill the monster to get the equipment back, it may not drop also
Not a bug
@Mateo Ezequiel That is a feature, they are supposed to cause damage
@Schortan Why was this issue reopened 10 months later? Also it is an issue with Xbox Windows services before Windows 1903 that was fixed
This issue is not with texture packs at all, this is a rendering issue (you can see caves for example
Put the issue that happened (i.e. "world not rendering properly")
I believe that it duplicates
MCPE-68380Duplicates
MCPE-16946Duplicates
MCPE-16946May duplicate
MCPE-16946This is not an issue, and not a minecraft issue. You cannot connect to a world where it is set to invite only without invite, or multiplayer disabled never
Were you using silktouch - it should not drop itself - its not real ice
screenshot does not explain - do fullscreen
1.16 changed generation. worlds played in snapshots are not necessarily stable - thats why theres a warning
MC-207896You may have issues with a 3rd-party launcher that is not updated to use Microsoft accounts
Try first closing Minecraft and the launcher completely, and re-open it
Make sure you sign in to Minecraft with the same Microsoft account as the one you bought the game with
Go to start > power > Restart (not shutdown)
Make sure you choose clear meaningful names for bug reports
info status_fatal_user_callback_exception
This issue has been patched in 1.16.201 and should be closed.
@Junior Apanishile very likely unrelated. While MCPE-111632 mentions not rendering, this is different / it renders but incorrectly
You have to set
by typing it into the chat box
Try these steps in order, and stop following them if Minecraft starts working again:
Previously explored chunks can't get new geodes in
I would suggest that geodes are sparser than you expected.
You will find geodes by just more searching, but if loads of chunks were generated, you may need to go a bit farther
Or you could look in spectator mode if you like
Spectator mode Spoiler: https://pastebin.com/LuCvvZEb
But there's nothing to stop the real world generating like that? I don't think it's an issue, just like the infinite repeating worlds, or the the filled end portal worlds, are fine as well.
Duplicate of
WEB-4729WEB-5788.This appears to be working correctly
Since the block is the same, it will have the exact same properties when it tries to clone, so it will report that 0 blocks changed. It can't change anything if you copy it to the same position. You will also have an error due to clone overlap, you should have to use force and (destroy or replace). But what is the use case? output result (success/fail) is updated straight after the command is run.
The ~ refers to the location of the command runner, so in this case the command block. If you want to copy it to X entity/player, you have to use the /execute command to change the position that the command is "run at". For example, /execute at <selector> run /setblock ~ ~ ~ air
Or you can use "positioned as <selector>", or "positioned X Y Z" or "positioned ~ ~1 ~"
Hello, I am researching this issue. Is this only after you clone the command block using Ctrl+Middle click? Or After you have types in the command block, or pasted from the clipboard into the command block?
It feels like there is some bug in the text box for the android version, or at least on some devices. For example, sometimes selecting text causing it to render text twice. There is no UI for showing when text is selected, just the cursor.
I understand "那些设备" (those devices) looks a bit wrong. Since it is 《those devices》 instead of 《which devices》(哪些设备).
It could be a typo or machine translation. Though some machine translator gives you "哪些设备"
It is culturally accepted that "gamemode" or "game-mode" is an alternative form of "game mode", hence a compound word