Drowned mobs run for water during the day, even when it rains or when they are under a roof.
When rain lasts from night into the day, Drowned run back for the water instead of staying on land even when they are chasing villagers. They don't catch fire, but act like they do. Regular zombies will continue to chase villagers.
Environment
Windows 10, PC
Linked Issues
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Created Issue:
Drowned mobs run for water when it rains during the day.
When rain lasts from night into the day, Drowned run back for the water instead of staying on land even when they are chasing villagers. They don't catch fire, but act like they do. Regular zombies will continue to chase villagers.
Environment
Windows 10, PC
Drowned mobs run for water when it rains or when they are under a roof during the day.
Drowned mobs run for water when it rains or when they are under a roofduring the day.Drowned mobs run for water during the day, even when it rains or when they are under a roof.
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I think the cause for this is MC-127294; I resolved this report as a duplicate of that one (I hope you don't mind, [Mod] Les3awe) because I'm able to reproduce this bug at day, but not at night.
Stay in front of it - it won't attack
Did you test that when it was daytime? That might have been MC-127294.
If you keep a Zombie Villager in the water, they don't turn into Drowned. They also act like normal zombies did before this update. They bob in the water and chase and attack villagers (night and day).
However normal Zombies now act like Drowned. They walk on the bottom of the water instead of bobbing and they are super slow (MC-127248). They will chase villagers and will attack them and turn them into Zombie Villagers, unlike Drowned who won't actually attack villagers unless it is night (MC-127247 & MC-127294).
Duplicate of MC-127294.
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-127294, which has been marked as Works as Intended - this is an intentional game feature. If you have a different opinion, please visit the Feedback website.
Please use the search function in the future to prevent duplicate reports.
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Thank you for your report!
We're tracking this issue in MC-127294, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Actually is duplicates MC-127294.
Thank you for your report!
We're tracking this issue in MC-127294, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

Confirmed. Best way to reproduce this is to set the time to night and the weather to rain, drown a zombie (edit: or spawn a drowned), and then spawn a villager. The drowned will now chase the villager.
Now set the time to day, while it is still raining. The drowned will immediately run towards the next water puddle.
Keep in mind thatActually, this bug is the cause ofMC-127247exists when testing this.MC-127247.