Pillagers don't pathfind around obstacles & out of water
Linked Issues
is duplicated by8
relates to4
Created Issue:
Stupid pillager please fix
fix please
Environment
he's can't attack me and can't jump out on a water
this's a link for watch stupid pillager https://youtu.be/_6sTPLbjU0k
he's can't attack me and can't jump out on a water
this's a link for watch stupid pillager https://youtu.be/_6sTPLbjU0k
Stupid pillager please fixPillagers don't pathfind around obstacles
Pillagers don't pathfindaround obstaclesPillagers don't pathfind out of water
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is duplicated by
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Pillagers don't pathfindout of waterPillagers don't pathfind around obstacles
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is duplicated by
is duplicated by
is duplicated by
Pillagers don't pathfind around obstacles& out of waterPillagers don't pathfind around obstacles
Pillagers don't pathfind around obstaclesPillagers don't pathfind around obstacles & out of water
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is duplicated by
You have posted a feature request or a suggestion. This site is for bug reports only.
For suggestions, please visit Minecraft Suggestions on Reddit.
Also, if you mean that they can't travel well in water, see MC-147844.
Duplicate of MC-147844 - please use the search engine when you report a bug to the bug tracker, thank you!
I was messing around with a pillager raid captain and my frost walker boots when the ice melted and the pillager fell into the water but couldn't get back onto the frosted ice. I tried searching this, but it's so niche, and I'm not sure what exactly is causing the issue, so it is still possible this is a duplicate. Either pillagers or other mobs struggle in water, or they struggle getting out onto frosted ice for some reason. I don't know whether it is related to frosted ice, or whether it is just pillagers or not.
My guess is that mobs have trouble climbing out of water onto [frosted] ice for some reason.
I've done some research, and the closest I could find to this is MC-147844, which was fixed around 1.14 and regards pillagers and other illagers getting stuck in water. Possibly related to MC-104631, but the pillager is still pathfinding properly and is not rotating except when it looks at me while I move around (so normally).
However, it is definitely a cause of the blocks being ice. The pillager managed to get out on a corner, but then immediately slipped back into the water.
Confirmed. The pillager not being able to get out of the water is
MC-147853.Confirmed for 1.14 pre2
Yes. This also happens to mobs that can swim. It kind of looks like they will drown, but they won't because of their eye position are about 2 pixels above the water.
Confirmed in 1.14 Pre-Release 2
The bug
When Pillagers are in water and when they have a target, they do not move anymore.
This can break raids and make them not very fun.
How to reproduce
Or else: you can just spawn a Pillager with an egg directly in water and see what happens
Example
Here is an example in video: Pillagers in water with a target do not move anymore.mp4
Relates to MC-136318
It also happened to vindicators, evokers, illusioners, witches, wandering traders and creepers, see
MC-148061Sometimes, Pillagers do not find their way and get stuck. So, it breaking raids.
Example: Pillagers do not find their way sometimes and they get stuck.mp4
Did a raid yesterday and all of the raiders were stuck in the water and weren't able to attack the player.
Can not reproduce in pre3, maybe it has been fixed
Still in 1.14 pre-3, 1.14 pre-4 and 1.14 pre-5
I've been investigating some other issue with illager patrols not spawning in some cases and then these appeared. This is one of the silliest AIs I've ever seen:
https://www.youtube.com/watch?v=Z-VYG2Y3_wI
I speeded up the video in some places. Originally it took them around 6 minutes to finally do something and die.
I decided to add this to this post as I am pretty sure creating another one would be considered as a duplicate of this one. The AI seems to be bad in general.
Still in 1.14 Release
Still in 1.14.1 Release
Still in 1.14.2 Pre-Release 1 and 1.14.2 Pre-Release 2
Is this still an issue in 1.14.3?
Confirmed for 1.14.3. The pillagers get confused by landforms and don't try to get out of the water when pathfinding in raids (they prioritize pathfinding in water over land even in non waterlogged blocks).
It's also worth noting that Patrols do not move at all unless the player is within range and/or hits the pillager patrol with a bow or trident. It might deserve its own bug report but is related to this bug.