Extinguishing fire plays fizz.ogg twice
The bug
Extinguishing fire by punching it while in creative mode plays fizz.ogg twice instead of once.
How to reproduce
Punch fire in creative mode. This may be easier to notice by creating a resource pack and replacing the extinguish sound (block.fire.extinguish) with a very short sound (such as random/wood_click):
- Create a folder in .minecraft/resourcepacks with any name (e.g. FireTest)
- In .minecraft/resourcepacks/FireTest, create a pack.mcmeta file with the following content (replace "3" with "4" for 1.13 snapshots):
{ "pack":{ "pack_format":3, "description":"Test extinguishing fire sound bug (MC-19112)" } } - In .minecraft/resourcepacks/FireTest/assets/minecraft, create a sounds.json file with the following content:
{ "block.fire.extinguish": { "replace": true, "sounds": [ "random/wood_click", "mob/chicken/plop", "random/orb", "random/fizz" ] } }
Linked Issues
Created Issue:
Extinguishing fire plays fizz.ogg twice
Extinguishing fire by punching it plays fizz.ogg twice instead of once.
Environment
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Extinguishing fire by punching it while in creative mode plays fizz.ogg twice instead of once.
relates to
is duplicated by
relates to
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
The bug
Extinguishing fire by punching it while in creative mode plays fizz.ogg twice instead of once.
To reproduce
Punch fire in creative mode. This may be easier to notice by creating a resource pack and replacing the extinguish sound (block.fire.extinguish) with a very short sound (such as random/wood_click):
- Create a folder in .minecraft/resourcepacks with any name (e.g. FireTest)
- In .minecraft/resourcepacks/FireTest, create a pack.mcmeta file with the following content (replace "3" with "4" for 1.13 snapshots):
{ "pack":{ "pack_format":3, "description":"Test extinguishing fire sound bug (MC-19112)" } }- In .minecraft/resourcepacks/FireTest/assets/minecraft, create a sounds.json file with the following content:
{ "block.fire.extinguish": { "replace": true, "sounds": [ "random/wood_click" ] } }
The bug
Extinguishing fire by punching it while in creative mode plays fizz.ogg twice instead of once.
To reproducePunch fire in creative mode. This may be easier to notice by creating a resource pack and replacing the extinguish sound (block.fire.extinguish) with a very short sound (such as random/wood_click):
- Create a folder in .minecraft/resourcepacks with any name (e.g. FireTest)
- In .minecraft/resourcepacks/FireTest, create a pack.mcmeta file with the following content (replace "3" with "4" for 1.13 snapshots):
{ "pack":{ "pack_format":3, "description":"Test extinguishing fire sound bug (MC-19112)" } }- In .minecraft/resourcepacks/FireTest/assets/minecraft, create a sounds.json file with the following content:
{ "block.fire.extinguish": { "replace": true, "sounds": [ "random/wood_click" ] } }The bug
Extinguishing fire by punching it while in creative mode plays fizz.ogg twice instead of once.
How to reproduce
Punch fire in creative mode. This may be easier to notice by creating a resource pack and replacing the extinguish sound (block.fire.extinguish) with a very short sound (such as random/wood_click):
- Create a folder in .minecraft/resourcepacks with any name (e.g. FireTest)
- In .minecraft/resourcepacks/FireTest, create a pack.mcmeta file with the following content (replace "3" with "4" for 1.13 snapshots):
{ "pack":{ "pack_format":3, "description":"Test extinguishing fire sound bug (MC-19112)" } }- In .minecraft/resourcepacks/FireTest/assets/minecraft, create a sounds.json file with the following content:
{ "block.fire.extinguish": { "replace": true, "sounds": [ "random/wood_click" ] } }
is duplicated by
The bug
Extinguishing fire by punching it while in creative mode plays fizz.ogg twice instead of once.
How to reproduce
Punch fire in creative mode. This may be easier to notice by creating a resource pack and replacing the extinguish sound (block.fire.extinguish) with a very short sound (such as random/wood_click):
- Create a folder in .minecraft/resourcepacks with any name (e.g. FireTest)
- In .minecraft/resourcepacks/FireTest, create a pack.mcmeta file with the following content (replace "3" with "4" for 1.13 snapshots):
{ "pack":{ "pack_format":3, "description":"Test extinguishing fire sound bug (MC-19112)" } }- In .minecraft/resourcepacks/FireTest/assets/minecraft, create a sounds.json file with the following content:
{ "block.fire.extinguish": { "replace": true, "sounds": [ "random/wood_click"] } }The bug
Extinguishing fire by punching it while in creative mode plays fizz.ogg twice instead of once.
How to reproduce
Punch fire in creative mode. This may be easier to notice by creating a resource pack and replacing the extinguish sound (block.fire.extinguish) with a very short sound (such as random/wood_click):
- Create a folder in .minecraft/resourcepacks with any name (e.g. FireTest)
- In .minecraft/resourcepacks/FireTest, create a pack.mcmeta file with the following content (replace "3" with "4" for 1.13 snapshots):
{ "pack":{ "pack_format":3, "description":"Test extinguishing fire sound bug (MC-19112)" } }- In .minecraft/resourcepacks/FireTest/assets/minecraft, create a sounds.json file with the following content:
{ "block.fire.extinguish": { "replace": true, "sounds": [ "random/wood_click", "mob/chicken/plop", "random/orb", "random/fizz" ] } }
Not getting issue in 1.8-pre2. (Also dupe of MC-19112).
Yes, 1326 days later, this somehow remains unfixed. And unassigned! Just like MC-19112. So the burden of verifying the continued existence of these bugs falls to me once again, because I happened to be the one to report them first. Luckily for you, I'm still willing to waste 10 minutes of my day doing this for you whenever you happen to ask me to. I don't really play Minecraft anymore, let alone try to create resource packs for it (which is how I found these two bugs), so there's no reason for me to keep maintaining these reports besides charity. I'm sure many other issues didn't have OPs that were dedicated enough to maintain them for so long, so I hate to think of how many bugs were reported but won't get fixed because of the unsustainable system here. Seriously, my two issues should've been assigned literally years ago.
Confirmed for creative.
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Yes, this is still an issue in 1.6.1.
Tested in 14w29b, appears to still be an issue.
Seems fixed in 1.8-pre2.
Regressed in 1.8 creative mode.
Also still in 1.8.1-pre2.
Regression still occurs in 1.8.1.
Confirmed for 1.8.2-pre1.
Confirmed for 1.8.7 (Creative mode).
Is this still an issue in the latest snapshot 16w44a?
Yes, 1229 days later, this somehow remains unfixed.
Fixed since at least 1.11.2.Nvm, it just got a lot more subtle.
This does not appear to be fixed in either latest stable (1.11.2) or latest snapshot (1.12 pre-3).
Confirmed for 1.12-pre5
Confirmed for 1.12.1
No longer able to reproduce since at least 20w21a. Using a test resource pack that gives 4 distinct sounds to block.fire.extinguish, I can hear multiple sounds playing over each other in 1.15.2, but not anymore in recent snapshots/pre-releases. If anyone else is still able to reproduce this, please leave a comment here.