Entities do not tilt in the direction of a killing blow upon death
Not sure if this was ever the case in game previously but is definitely worth consideration if MC-26678 ever gets reopened.
Note how the chicken in the provided images falls down towards the left when killed, instead of falling in the direction away from the player since the arrow hit them from the opposite of that direction.
Linked Issues
Created Issue:
Entities do not tilt in the direction of a killing blow upon death
Closely relates to
MC-26678. Not sure if this was ever the case in game but is definitely worth consideration if that ticket ever gets reopened.Note how the chicken in the provided images falls down towards the left when killed, instead of falling in the direction away from the player since the arrow hit them from the opposite of that direction.
relates to
relates to
Closely relates to
MC-26678.Not sure if this was ever the case in game but is definitely worth consideration ifthat ticket ever gets reopened.Note how the chicken in the provided images falls down towards the left when killed, instead of falling in the direction away from the player since the arrow hit them from the opposite of that direction.
Not sure if this was ever the case in game previously but is definitely worth consideration if
MC-26679ever gets reopened.Note how the chicken in the provided images falls down towards the left when killed, instead of falling in the direction away from the player since the arrow hit them from the opposite of that direction.
Not sure if this was ever the case in game previously but is definitely worth consideration if
MC-2667ever gets reopened.9Note how the chicken in the provided images falls down towards the left when killed, instead of falling in the direction away from the player since the arrow hit them from the opposite of that direction.
Not sure if this was ever the case in game previously but is definitely worth consideration if
MC-26678ever gets reopened.Note how the chicken in the provided images falls down towards the left when killed, instead of falling in the direction away from the player since the arrow hit them from the opposite of that direction.
This is not a feature request. Let me explain; in versions prior to Indev, (specifically Classic Survival Test), entities used to tilt in the direction of the killing blow. After this version, Notch removed lot of the animation code because MD3 pre-generated models. Afterwards, after bringing back the old mob models, this feature was missing. Also after the fix of
MC-26678, this will create an inconsistency.


Hi there!
I can confirm this for 1.16.3.
I can confirm for 20w46a. It did take me quite a while to reproduce, however, the issue still occurs.
This "bug" is here since Indev 0.31. Mobs used to fall to the side where they are knocked from in Classic version. It is unknown if this is intended, but it is likely, since Notch tested mobs falling to their back during a short time (when he added back Humans in 0.31) but he ended up in the final design where mobs would fall to their left.
Can confirm in 20w51a.
Can confirm in 21w03a.
Can confirm in 21w05b. This can be seen almost all of the time.
Can confirm in 21w06a.
Can confirm in 21w07a.
Can confirm in 21w08b. Video attached.
Can confirm in 1.16.5.
Can confirm in 21w11a.
Can confirm in 21w13a.
Can confirm in 21w16a.
Can confirm in 1.17.
This is a feature request.