Water color on maps ignores biomes
The colour used by water seems to much more closely resemble the default water colour from 1.12.2 and prior, rather than the updated 1.13 palette (and even in 1.12.2 and prior, would not respect swamp tinting). Expected behaviour would be that it would change on maps to respect its actual appearence, but it does not.
Bedrock Edition is unaffected by this bug. For example, here's a visible divide between two different ocean biomes:
Linked Issues
relates to7
Created Issue:
Water color on maps ignores biomes
Closely relates to MC-130658.
The colour used by water seems to much more closely resemble the default water colour from 1.12.2 and prior, rather than the updated 1.13 palette. Expected behaviour would be that it would change on maps to respect its actual appearence, but it does not.
Closely relates to MC-130658.
The colour used by water seems to much more closely resemble the default water colour from 1.12.2 and prior, rather than the updated 1.13 palette. Expected behaviour would be that it would change on maps to respect its actual appearence, but it does not.
Bedrock Edition is unaffected by this bug. For example, here's a visible divide between two different ocean biomes:
![]()
Closely relates to MC-130658.
The colour used by water seems to much more closely resemble the default water colour from 1.12.2 and prior, rather than the updated 1.13 palette. Expected behaviour would be that it would change on maps to respect its actual appearence, but it does not.
Bedrock Edition is unaffected by this bug. For example, here's a visible divide between two different ocean biomes:
![]()
The colour used by water seems to much more closely resemble the default water colour from 1.12.2 and prior, rather than the updated 1.13 palette (and even in 1.12.2 and prior, would not respect swamp tinting). Expected behaviour would be that it would change on maps to respect its actual appearence, but it does not.
Bedrock Edition is unaffected by this bug. For example, here's a visible divide between two different ocean biomes:
![]()
relates to
relates to
For water, see MC-201151.
The colour used for grass blocks on maps is constant and does not at all change even when crossing into other biomes. Vexingly this color appears to be the same as the alpha grass, meaning that the color maps use for grass is well over a decade out of date.
Foliage (trees, etc.) is affected similarly, and is also just as outdated.
This bug is not present at all in Bedrock Edition, and as such maps respect biomes. The following is an example with savanna, plains and forest biomes visible:





Hi there!
I can confirm. Clones
MC-151932, so may be seen as a feature request.I can confirm for 20w46a.
Can confirm in 20w51a.
Can confirm in 21w03a.
Affects 1.17 Release Candidate 1.
Can confirm in 1.17.1.
I would label this a feature request, because biome is also ignored for grass/leaves, and dark forest/swamp colours don't display.
This was already triaged by Mojang and has been assigned a Mojang Priority, which means it is considered a valid bug.
Affects 21w39a
Can confirm in 21w42a.
Confirmed with 1.18 Pre-release 1
Confirmed with 1.18 Pre-release 4
Can confirm in 1.18.2 and 22w12a.