Sculk sensors are not activated upon breaking shulker bullets
The Bug:
Sculk sensors are not activated upon breaking shulker bullets.
Steps to Reproduce:
- Summon a shulker bullet by using the command provided below.
/summon minecraft:shulker_bullet ~ ~3 ~ {NoAI:1b,NoGravity:1b} - Place down a sculk sensor nearby.
- Break the shulker bullet by punching it and watch the sculk sensor closely as you do this.
- Take note as to whether or not sculk sensors are activated upon breaking shulker bullets.
Observed Behavior:
Sculk sensors aren't activated.
Expected Behavior:
Sculk sensors would be activated.
Created Issue:
Sculk sensors are not activated upon breaking shulker bullets
The Bug:
Sculk sensors are not activated upon breaking shulker bullets.
Steps to Reproduce:
- Break a shulker bullet.
→Notice how the sculk sensor does not activate upon doing this.
Additional Information:
Quote from the 20w49a Changelog, "A vibration is anything that causes physical motion". I would definitely consider this as physical motion, as you are physically breaking the shulker bullet.
relates to
The Bug:
Sculk sensors are not activated upon breaking shulker bullets.
Steps to Reproduce:
- Break a shulker bullet.
→Notice how
thesculk sensordoesnot activate upondoing this.Additional Information:
Quote from the 20w49a Changelog, "A vibration is anything that causes physical motion". I would definitely consider this as physical motion, as you are physically breaking the shulker bullet.
The Bug:
Sculk sensors are not activated upon breaking shulker bullets.
Steps to Reproduce:
- Summon a shulker bullet.
/summon minecraft:shulker_bullet ~ ~3 ~ {NoAI:1b,NoGravity:1b}
- Place down a sculk sensor nearby.
- Break the shulker bullet by punching it.
- →
Notice how sculk sensors are not activated upon breaking shulker bullets.
The Bug:
Sculk sensors are not activated upon breaking shulker bullets.
Steps to Reproduce:
- Summon a shulker bullet.
/summon minecraft:shulker_bullet ~ ~3 ~ {NoAI:1b,NoGravity:1b}
- Place down a sculk sensor nearby.
- Break the shulker bullet by punching it.
- →
Notice how sculk sensors are not activated upon breaking shulker bullets.
The Bug:
Sculk sensors are not activated upon breaking shulker bullets.
Steps to Reproduce:
- Summon a shulker bullet.
/summon minecraft:shulker_bullet ~ ~3 ~ {NoAI:1b,NoGravity:1b}
- Place down a sculk sensor nearby.
- Break the shulker bullet by punching it.
- →
Notice how sculk sensors are not activated upon breaking shulker bullets.
The Bug:
Sculk sensors are not activated upon breaking shulker bullets.
Steps to Reproduce:
- Summon a shulker bullet.
/summon minecraft:shulker_bullet ~ ~3 ~ {NoAI:1b,NoGravity:1b}
- Place down a sculk sensor nearby.
- Break the shulker bullet by punching it.
- →
Notice how sculk sensors are not activated upon breaking shulker bullets.
Expected Behavior:
The expected behavior would be that sculk sensors are activated upon breaking shulker bullets.
The Bug:
Sculk sensors are not activated upon breaking shulker bullets.
Steps to Reproduce:
- Summon a shulker bullet.
/summon minecraft:shulker_bullet ~ ~3 ~ {NoAI:1b,NoGravity:1b}
- Place down a sculk sensor nearby.
- Break the shulker bullet by punching it.
- →
Notice how sculk sensors are not activated upon breaking shulker bullets.
Expected Behavior:
The expected behavior would bethat sculk sensors areactivated upon breaking shulker bullets.The Bug:
Sculk sensors are not activated upon breaking shulker bullets.
Steps to Reproduce:
- Summon a shulker bullet.
/summon minecraft:shulker_bullet ~ ~3 ~ {NoAI:1b,NoGravity:1b}
- Place down a sculk sensor nearby.
- Break the shulker bullet by punching it.
Observed Behavior:
Sculk sensors are not activated upon breaking shulker bullets.
Expected Behavior:
Sculk sensors would be activated upon breaking shulker bullets.
The Bug:
Sculk sensors are not activated upon breaking shulker bullets.
Steps to Reproduce:
- Summon a shulker bullet.
/summon minecraft:shulker_bullet ~ ~3 ~ {NoAI:1b,NoGravity:1b}
- Place down a sculk sensor nearby.
- Break the shulker bullet by punching it.
Observed Behavior:
Sculk sensors are not activated upon breaking shulker bullets.
Expected Behavior:
Sculk sensors would be activated upon breaking shulker bullets.
The Bug:
Sculk sensors are not activated upon breaking shulker bullets.
Steps to Reproduce:
- Summon a shulker bullet.
/summon minecraft:shulker_bullet ~ ~3 ~ {NoAI:1b,NoGravity:1b}
- Place down a sculk sensor nearby.
- Break the shulker bullet by punching it.
- Take note as to whether or not sculk sensors are activated upon breaking shulker bullets.
Observed Behavior:
Sculk sensors are not activated upon breaking shulker bullets.
Expected Behavior:
Sculk sensors would be activated upon breaking shulker bullets.
The Bug:
Sculk sensors are not activated upon breaking shulker bullets.
Steps to Reproduce:
- Summon a shulker bullet.
/summon minecraft:shulker_bullet ~ ~3 ~ {NoAI:1b,NoGravity:1b}
- Place down a sculk sensor nearby.
- Break the shulker bullet by punching it.
- Take note as to whether or not sculk sensors are activated upon breaking shulker bullets.
Observed Behavior:
Sculk sensors are
not activatedupon breaking shulker bullets.Expected Behavior:
Sculk sensors would be activated
upon breaking shulker bullets.The Bug:
Sculk sensors are not activated upon breaking shulker bullets.
Steps to Reproduce:
- Summon a shulker bullet.
/summon minecraft:shulker_bullet ~ ~3 ~ {NoAI:1b,NoGravity:1b}
- Place down a sculk sensor nearby.
- Break the shulker bullet by punching it.
- Take note as to whether or not sculk sensors are activated upon breaking shulker bullets.
Observed Behavior:
Sculk sensors aren't activated.
Expected Behavior:
Sculk sensors would be activated.
The Bug:
Sculk sensors are not activated upon breaking shulker bullets.
Steps to Reproduce:
- Summon a shulker bullet.
/summon minecraft:shulker_bullet ~ ~3 ~ {NoAI:1b,NoGravity:1b}
- Place down a sculk sensor nearby.
- Break the shulker bullet by punching it.
- Take note as to whether or not sculk sensors are activated upon breaking shulker bullets.
Observed Behavior:
Sculk sensors aren't activated.
Expected Behavior:
Sculk sensors would be activated.
The Bug:
Sculk sensors are not activated upon breaking shulker bullets.
Steps to Reproduce:
- Summon a shulker bullet by using the command provided below.
/summon minecraft:shulker_bullet ~ ~3 ~ {NoAI:1b,NoGravity:1b}- Place down a sculk sensor nearby.
- Break the shulker bullet by punching it and watch the sculk sensor closely as you do this.
- Take note as to whether or not sculk sensors are activated upon breaking shulker bullets.
Observed Behavior:
Sculk sensors aren't activated.
Expected Behavior:
Sculk sensors would be activated.
relates to
relates to
can confirm in 22w19a
Summary
The Sculk sensors are not activate when breaking a shulker bullets just like MC-210816
Step to reproduce
- take shulker spawn egg or summon shulker from commands
- Place any position of sculk sensor nearby
- set /Gamemode 0 (Use command block recommended)
- set /effect @p clear they do not float from repeat command block
- break shulker bullet to see at sculk sensor
Observed result
Sculk sensor not activated from breaking shulker bullet
Expected behaviour
breaking with shulker bullet can should be activate to sculk sensor
Events not detected in Bedrock but detected on java after preview 1.20.10.20:
- Stripping oak, spruce, birch, jungle, acacia and dark oak woods (strip logs and other woods emits vibrations correctly)
- Close chest boats/rafts and minecart (
MC-210707) - Horses Kicking (
MC-207522) - Collecting fishes, axolotls and tadpoles with water buckets (
MC-212503) - Cleaning items in water cauldrons (
MC-212428) (They also don't detect dying leather armor on cauldrons, use dyes to change water cauldron coloration and use cauldrons with potions to type arrows) - Minecarts in movement (without any entity riding it)
- Nametags being used (
MC-213585fixed as WAI but cause vibrations on java) - Directly breaking fire (
MC-207417) - Throwing eyes of ender
Should not be detected while sneaking:
- Stop charging crossbow
- Stop using spyglass
- Stop using brush
- Stop charging bow
- Stop charging trident
- Stop using fishing rod
Fully Fixed:
Use goat horns (MC-250940)Composter interactions (MC-209929)Villagers working with composters (MC-237879)Villagers placing crops (MC-208759)Attaching or removing leads from entities (MC-210715)Attaching or removing leads from fences (MC-209907)Respawn anchor charging (MC-209896)Breaking shulker bullets (MC-210816)Use dyes to color sheeps (MC-210334)Item frame / glow item frame interactions (MC-209622)Harvesting glow berries (MC-213803)Endermans/shulkers teleporting (MC-213387)Tramping farmland (MC-210276)Bees entering or leaving bee hives / nests (MC-210278)Use a spawn egg on a spawnerUse hoe to turn rooted dirt into dirtChicken laying eggs (MC-210277)Turtles laying an egg (MC-215767)Frogs laying frogspawn (MC-251934)

Can confirm
Is this still an issue in snapshot 21w05a or later?
This is still an issue in 21w05a. I've updated this ticket accordingly.