Ancient City is buried when I use the "/place" command
I used the "/place" command so I could generate an ancient city, so after I used it I went down in spectator mode and I noticed that it was buried. It's not like when it's naturally generated without the "/place" command. I will put screenshots in the issue to show you the difference.
What I expected to happen was...:
The ancient city would generate the same way it would naturally.
What actually happened was...:
The ancient city was generated differently and was buried.
Steps to Reproduce:
- Type the following into chat: /place structure ancient_city.
- Go down below Y=0 in spectator mode.
- Notice that the Ancient city is buried.
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Created Issue:
Ancient City is buried when I use the "/place" command
I used the "/place" command so I could generate an ancient city, so after I used it I went down in spectator mode and I noticed that it was buried. It's not like when it's naturally generated without the "/place" command. I will put screenshots in the issue to show you the difference.
What I expected to happen was...:
The ancient city would generate the same way it would naturally.What actually happened was...:
The ancient city was generated differently and was buried.Steps to Reproduce:
- Type the following into chat: /place structure ancient_city.
- Go down below Y=0 in spectator mode.
- Notice that the Ancient city is buried.
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Thank you for your report!
We're tracking this issue in MC-251309 and MC-251339, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're tracking this issue in MC-251339, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Relates to MC-251339, which is also an issue with structures not carving out any air spaces when placed.
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Duplicate of MC-251339 which was later resolved as "Works As Intended".
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Thank you for your report!
We're tracking this issue in MC-251339, so this ticket is being resolved and linked as a duplicate.
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The air pockets aren't part of the structure, just like the land masses generated underneath village houses.
Duplicate of MC-251339.
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We're actually already tracking this issue in MC-251339, so this ticket is being resolved and linked as a duplicate.
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MC-251332This should not be "Works as intended," because the ancient city isn't generating correctly. The /place command should place structures as if they were to have generated naturally. And this isn't something that wouldn't be to hard to change, either, considering how structures such as mineshafts, end cities, and nether fortresses overwrite blocks. I don't get why ancient cities don't overwrite blocks. Ocean Monuments won't even generate unless you are in an ocean biome, so why can't ancient cities generate how they should generate!?
The structures you listed create air differently; the air is part of the structure pieces for them; the ancient cities create air blobs in generation not part of the actual structures. /place only creates the structure, not additional generation around it.
i would definatly say it needs some tweaking, while the air isnt part of the structure (like the land generated under village houses) the land still generates, as should the air. that same land generation occurs under mansions from what iv seen if we reference the same land generation under houses. therefore shouldnt the ancient city be able to generate air the same way?
Not the same land, pieper, if you ever see villages spread onto water, you'll see houses have blobs on terrain underneath, that's part of terrain generation and not the structure, unlike the cobblestone foundation of woodland mansions. The air in ancient cities are like the village land blobs, not like the mansion foundation.