Boat placement ignores custom "block_interaction_range" attribute
The player is unable to place boats with an extended block_interaction_range value, and is also able to place them with a reduced value. This is not the case when placing minecarts.
How to reproduce
- Use the next command:
/attribute @s minecraft:generic.block_interaction_range base set 10 - Try to place a boat further than 4.5 blocks.
- Notice you can't.
Linked Issues
is duplicated by2
Created Issue:
Boat placement ignores custom "block_interaction_range" attribute
The player is unable to place boats with an extended block_interaction_range value, and is also able to place them with a reduced value. This is not the case when placing minecarts.
How to reproduce
- Use the next command:
/attribute @s minecraft:generic.block_interaction_range base set 10- Try to place a boat further than 4.5 blocks.
- Notice you can't.
is duplicated by
is duplicated by
relates to
relates to
Thank you for your report!
We're tracking this issue in MC-267420, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-267383 and MC-267420, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
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When a player with a high entity interaction range tries to attach a lead to an entity far away from them, the lead instantly breaks and drops as an item, making the action entirely redundant.
Steps to Reproduce:
- Modify the player's entity_interaction_range attribute
/attribute @p minecraft:player.block_interaction_range base set 100
- Try and attach a lead to a far away entity (~20 or more blocks away)
Observed Behavior:
The lead attaches and then instantly breaks, making the action redundant.
Expected Result:
The lead would either not attach in the first place (not a great solution, as the player expects an action to occur), or more likely would attach and then pull the entity towards the player first before later snapping when the entity falls out of range.
Screenshots/Videos:
Notes:
Related to MC-268945 MC-267380 MC-267921 MC-267420 MC-267383



Relates to
MC-267383.Issue does not occur.
The command provided in repro steps seems to be changed to:
/attribute @s minecraft:player.block_interaction_range base set 10
Retested on:
Platform: Win 11
Java snapshot version: 24w03a