Frost walker deletes waterlogged blocks
reproduction step:
- Place a rail in the water
- Walk in water with Frost Walker enchantment
- Rails no longer exist
Linked Issues
Created Issue:
The frost walker enchantment destroys some waterlogged stuff, like rails.
reproduction step:
- Place a rail in the water
- Walk in water with Frost Walker enchantment
- Rails no longer exist
The frost walkerenchantment destroys some waterlogged stuff, like rails.Frost walker deletes waterlogged blocks
is duplicated by
relates to
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Summary:
If you equip frost walker boots while not moving, this causes frosted ice to be generated once, even though it is only supposed to generate ice when moving. This didn't happen in 1.20.6. Possibly relates to MC-271459, due to it being another frost walker issue that didn't happen in 1.20.6.
Steps to reproduce:
- Obtain frost walker boots.
- Stand close to a body of water.
- Make sure that you don't move.
- Equip the frost walker boots.
Observed result:
Frosted ice was generated.
Expected result:
Frosted ice should not be generated.
Video:
24w18a.mp4![]()
1.20.6.mp4
Previously, frost walker would only replace source blocks. Now, it replaces all water. Lower levels will freeze and then thaw as source blocks, potentially spilling water everywhere.
Cause
When data driving this enchant, the check for specifically the default state of the water block was replaced with a check for the water fluid. This caused MC-271459, so it was replaced in this snapshot with a check for the water block. But now this includes lower levels of water, since, when not updating, they are water blocks and flowing_water fluid. So a fix should either check for level=0, or check for both the block and fluid.
This behavior is entirely new to 24w18a:
1.20.6.mp4
24w18a.mp4