Zombies always kill villagers
When a villager is killed by a zombie on hard difficulty, the converted zombie villager dies immediately due to having zero health.
Reproduction:
- Spawn a zombie and a villager in a room on hard difficulty and let nature take its course.
Expected result:
- Villager is converted to a zombie villager at full health.
Observed result:
- Villager converts and you see a zombie villager fall over.
Created Issue:
Zombies always kill villagers
When a villager is killed by a zombie on hard difficulty, the converted zombie villager dies immediately due to having zero health.
Reproduction:
- Spawn a zombie and a villager in a room on hard difficulty and let nature take its course.
Expected result:
- Villager is converted to a zombie villager at full health.
Observed result:
- Villager converts and you see a zombie villager fall over.
relates to
is duplicated by
is duplicated by
is duplicated by
Thank you for your report!
We're tracking this issue in MC-276295, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Duplicates MC-276295 ![]()
Thank you for your report!
We're tracking this issue in MC-276295, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MC-276295, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Fixed. Please check the Fix Version/s field in that ticket to see in which version this behavior was or will be fixed.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

Can confirm.
Somewhat related, keeping the health during conversion seems like a bad change for lightning-based conversions, since the lightning strike itself usually deals a bunch of damage already, making survival of the converted mob less likely than it already is. The change should probably be restricted to non-damaging conversions like drowning zombies or freezing skeletons.