Cauldron water does not put out fire / damage blaze
If you (or any other entity) are on fire and stand in a cauldron with water in it, the fire will not go out. Also when this is fixed, AI should count cauldrons as a water source when trying to avoid burning.
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Cauldron water does not count as water
If you (or any other entity) are on fire and stand in a cauldron with water in it, the fire will not go out. Also when this is fixed, AI should count cauldrons as a water source when trying to avoid burning.
Cauldron water does notcount as waterCauldron water does not put out fire
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Cauldron water does not put out fire / damage blaze
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Not an exact duplicate of MC-3871 , but the same cause.
Technically cauldrons do not contain water blocks, therefore no splashing sound.
Duplicate of MC-3871, please use the search function to see if your bug has already been submitted. Currently over 56% of tickets are being closed as duplicate.
Duplicate of MC-3871
Confirmed. Clones MC-3871.
Since MC-3871 has been fixed, can this be reopened? This still affects 18w16a.
Edited title for clarity
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Is there a guideline for what is and isn't considered a suggestion? I consider water not putting out fire to be a bug.
Here ya go: Bug: A mistake in a software project. Any observed reproducible behavior not consistent with the behavior intended by the developers may be classified as a bug.
So then this is a bug, standing in water normally puts out fire and this is not consistent with that behavior.
Cauldrons do not contain a water block (source or flowing).
Yes, that's why the glitch happens. Cauldrons are a special case that Mojang forgot to account for.
Reopened.
There is no "real" water in the cauldron, it is simply showing that there is still water stored in it. You cannot put yourself out with water that isn't there.
If you change the cauldron's texture so that it is transparent, you will see that the water you see in it is just a flat square textured to look like water.
Please, stop speaking about how the game is made technically...
Ask this questions to you:
What is in the cauldron? Water
What water does on entities on fire? It extinguishes it
What water filled cauldrons do on entities on fire? Nothing = This is a functional bug (but not a technical bug)
It's not a bug if it's not programed to do it, it's a sugestion.
The same way that there's water on a water bucket and it burns. The same way that there's lava inside the bucket and it don't burn naturally but burns if thrown in lava.
If a new player looks at a cauldron, he can see water in it. It's not that important to know that what he see is not technically a water block... What is important is that the water he looks at doesn't extinguishes fire... That's an inconsistent behavior which can be called a "functional bug".
Functional bug = A feature which works well technically but has an inconsistent behavior vs other features (like a furnace which would not be able to use charcoal when he can use coal as fuel)
Technical bug = A feature which doesn't work well technically (like a memory leak or a missing polygon in a 3D model)
This report IS a functional bug but is not a technical bug. Then it's up to Mojang team to decide on what they do with it.
So you want the lava bucket removed from the game?
Minecraft have some "Functional bugs" (according to you) for a long time, floating blocks, animals without grender but still breeding, you can get lava with a bucket (and hold it in your hand!), infinite water, trees grow instantly. And you say that the water in the cauldron not vanishing fire should be fixed because it's water inside.
Gabriel: Minecraft has some illogical features by gamedesign...
Sphax: The same for the cauldron... If cauldrons should vanish fire (I think it's totally pointless), lava bucket should burn because when you throw a bucket at lava it burns!
And BTW, why you want the cauldron vanishing entities on fire? As I said, it's pointless...
Well, I'm pretty sure they have more important things that really need to be fixed
I thought Mojang decided not to do this. If I remember correctly, they were originally going to do this, but decided not to. I'm probably wrong, however.
Whoo implemented =)
But it only works 3 times, as it uses up the water
@Grum:
Btw., what about adding a fizz sound if a burning entity enters water? Would be the perfect time to do this