Client render distance doesn't adjust to server render distance if they are different, causing faulty chunk loading
If Client has default (Render Distance: 12 chunks) and Server has (View-Distance: 8 chunks) or something less than client's render distance, the client will see bugged and unloaded chunks, chunks will load in wrong order, or slowly / not at all.
Resolution: If Server has View-Distance: X -> set Client to Render Distance: X
Created Issue:
Render Distance (Client) and View Distance (Server)
If Client has default (Render Distance: 12 chunks) and Server has (View-Distance: 8 chunks) or something less than client's render distance, the client will see bugged and unloaded chunks, chunks will load in wrong order, or slowly / not at all.
Resolution: If Server has View-Distance: X -> set Client to Render Distance: X
is duplicated by
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RenderDistance(Client) and View Distance (Server)Client render distance doesn't adjust to server render distance if they are different, causing faulty chunk loading
relates to
relates to
Dupe of MC-54545
MC-54545 is talking about a different issue. It is talking about visual glitches. This one is about performance.
You do not see more chunks
That's still MC-54545
Related to MC-54545.
How about MC-54545?
This seems intentional due to the fix of MC-54545: the rendering is now limited to the server render distance.
Wow, longest record since this was resolved as "Awaiting Response" and didn't get reopened nor given another resolution.
15w43a
Can reproduce in 21w13a.