Accumulating fall damages due to rapid pistons
I made this "death machine" a long time ago, and I thought it got fixed but when I tried it again, it still occurs. It seems that it accumulates fall damage of a hearts or so and can kill someone. The max damage that occurred for me was 3.5 hearts.
YouTube Video: http://youtu.be/F1JlYjJU8j0
It didn't really occur well in the video. When I wasn't recording the machine was more effective (happening more often and more damage)
Steps To Reproduce:
Remake the machine I set up in the picture. (all one layer)
Then give it a 1 tick pulse. (place a redstone torch on the redstone block)
Stand between the 4 pistons
After a few moments you will randomly take fall damage (indicated by the falling particles)
Created Issue:
Accumulating fall damages due to rapid pistons
I made this "death machine" a long time ago, and I thought it got fixed but when I tried it again, it still occurs. It seems that it accumulates fall damage of a hearts or so and can kill someone. The max damage that occurred for me was 3.5 hearts.
YouTube Video: http://youtu.be/F1JlYjJU8j0
It didn't really occur well in the video. When I wasn't recording the machine was more effective (happening more often and more damage)Steps To Reproduce:
Remake the machine I set up in the picture. (all one layer)
Then give it a 1 tick pulse. (place a redstone torch on the redstone block)
Stand between the 4 pistons
After a few moments you will randomly take fall damage (indicated by the falling particles)Environment
Java 7
I made this "death machine" a long time ago, and I thought it got fixed but when I tried it again, it still occurs. It seems that it accumulates fall damage of a hearts or so and can kill someone. The max damage that occurred for me was 3.5 hearts.
YouTube Video:
http://youtu.be/F1JlYjJU8j0
It didn't really occur well in the video. When I wasn't recording the machine was more effective (happening more often and more damage)Steps To Reproduce:
Remake the machine I set up in the picture. (all one layer)
Then give it a 1 tick pulse. (place a redstone torch on the redstone block)
Stand between the 4 pistons
After a few moments you will randomly take fall damage (indicated by the falling particles)I made this "death machine" a long time ago, and I thought it got fixed but when I tried it again, it still occurs. It seems that it accumulates fall damage of a hearts or so and can kill someone. The max damage that occurred for me was 3.5 hearts.
YouTube Video: http://youtu.be/F1JlYjJU8j0
It didn't really occur well in the video. When I wasn't recording the machine was more effective (happening more often and more damage)Steps To Reproduce:
Remake the machine I set up in the picture. (all one layer)
Then give it a 1 tick pulse. (place a redstone torch on the redstone block)
Stand between the 4 pistons
After a few moments you will randomly take fall damage (indicated by the falling particles)
is duplicated by
is duplicated by
Java 7
is duplicated by
is duplicated by
Duplicate of MC-62492.
Duplicates MC-62492
Thank you for your report!
We're tracking this issue in MC-62492, so this ticket is being resolved and linked as a duplicate.
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MC-62492, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.

Duplicate of
MC-70954.Is this still an issue in the most recent versions (i.e. 1.10.2, or 16w42a) of Minecraft?
Can confirm in 1.17.1.
I tested this in 24w46a; the fall damage or particles don't happen anymore, but the "hard fall" sound plays when the player exits the machine.