Mobs de-aggro After Punching Them
After a mob aggros onto you, then you punch the mob, it de-aggros for a short time. This appears to happen with all mobs except the Ender Dragon, slimes, magma cubes, ghasts, and neutral mobs with the exception of Endermen after initiating the staring behavior. Curiously, it also does not effect creepers, although they do experience MC-48532.
I've also noticed something peculiar about this glitch. If you hit a mob, and it de-aggros, then you hit the mob while it is de-aggroed, the mob with chase you as normal and will not de-aggro again after hitting it more. But, after hitting the mob, letting it de-aggro, and waiting for it to aggro onto you again, it will de-aggro after hitting it.
This may or may not be related to my other ticket, MC-48532.
Environment
Windows 7
Linked Issues
is duplicated by9
Created Issue:
Mobs de-aggro After Punching Them
After a mob aggros onto you, then you punch the mob, it de-aggros for a short time. This appears to happen with all mobs except the Ender Dragon, slimes, magma cubes, ghasts, and neutral mobs with the exception of Endermen after initiating the staring behavior. This may be linked with my other ticket.
Environment
Windows 7
After a mob aggros onto you, then you punch the mob, it de-aggros for a short time. This appears to happen with all mobs except the Ender Dragon, slimes, magma cubes, ghasts, and neutral mobs with the exception of Endermen after initiating the staring behavior. This may be linked with my other ticket.
After a mob aggros onto you, then you punch the mob, it de-aggros for a short time. This appears to happen with all mobs except the Ender Dragon, slimes, magma cubes, ghasts, and neutral mobs with the exception of Endermen after initiating the staring behavior. This may be linked with my other ticket,
MC-48532.
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
After a mob aggros onto you, then you punch the mob, it de-aggros for a short time. This appears to happen with all mobs except the Ender Dragon, slimes, magma cubes, ghasts, and neutral mobs with the exception of Endermen after initiating the staring behavior. This may be linked with my other ticket,
MC-48532.After a mob aggros onto you, then you punch the mob, it de-aggros for a short time. This appears to happen with all mobs except the Ender Dragon, slimes, magma cubes, ghasts, and neutral mobs with the exception of Endermen after initiating the staring behavior.
This may be related to my other ticket,
MC-48532.
After a mob aggros onto you, then you punch the mob, it de-aggros for a short time. This appears to happen with all mobs except the Ender Dragon, slimes, magma cubes, ghasts, and neutral mobs with the exception of Endermen after initiating the staring behavior.
This may be related to my other ticket,
MC-48532.After a mob aggros onto you, then you punch the mob, it de-aggros for a short time. This appears to happen with all mobs except the Ender Dragon, slimes, magma cubes, ghasts, and neutral mobs with the exception of Endermen after initiating the staring behavior.
I've also noticed something peculiar about this glitch. If you hit a mob, and it de-aggros, then you hit the mob while it is de-aggroed, the mob with chase you as normal and will not de-aggro again after hitting it more. But, after hitting the mob, letting it de-aggro, and waiting for it to aggro onto you again, it will de-aggro after hitting it.
This may be related to my other ticket,
MC-48532.
After a mob aggros onto you, then you punch the mob, it de-aggros for a short time. This appears to happen with all mobs except the Ender Dragon, slimes, magma cubes, ghasts, and neutral mobs with the exception of Endermen after initiating the staring behavior.
I've also noticed something peculiar about this glitch. If you hit a mob, and it de-aggros, then you hit the mob while it is de-aggroed, the mob with chase you as normal and will not de-aggro again after hitting it more. But, after hitting the mob, letting it de-aggro, and waiting for it to aggro onto you again, it will de-aggro after hitting it.
This may be related to my other ticket,
MC-48532.After a mob aggros onto you, then you punch the mob, it de-aggros for a short time. This appears to happen with all mobs except the Ender Dragon, slimes, magma cubes, ghasts, and neutral mobs with the exception of Endermen after initiating the staring behavior. Curiously, it also does not effect creepers, although they do experience
MC-48532.I've also noticed something peculiar about this glitch. If you hit a mob, and it de-aggros, then you hit the mob while it is de-aggroed, the mob with chase you as normal and will not de-aggro again after hitting it more. But, after hitting the mob, letting it de-aggro, and waiting for it to aggro onto you again, it will de-aggro after hitting it.
This may be related to my other ticket,
MC-48532.
After a mob aggros onto you, then you punch the mob, it de-aggros for a short time. This appears to happen with all mobs except the Ender Dragon, slimes, magma cubes, ghasts, and neutral mobs with the exception of Endermen after initiating the staring behavior. Curiously, it also does not effect creepers, although they do experience
MC-48532.I've also noticed something peculiar about this glitch. If you hit a mob, and it de-aggros, then you hit the mob while it is de-aggroed, the mob with chase you as normal and will not de-aggro again after hitting it more. But, after hitting the mob, letting it de-aggro, and waiting for it to aggro onto you again, it will de-aggro after hitting it.
This may or may not be related to my other ticket,
MC-48532.
relates to
is duplicated by
is duplicated by
is duplicated by
Dupe of MC-69652
Dupe of MC-69652
Dupe of MC-69652
This issue is a duplicate of MC-69652. It has been linked to the original bugreport.
Please search before reporting any bugs, as it's likely that one exists already.
Dupe of MC-69652
Duplicate of MC-69652 (the zombie de-aggro's when you punch it, then happens to find a different target and attack it instead).
Dupe of MC-69652
Sounds like MC-69652
Duplicate of MC-69652.
Fixed in 1.9. MC-69652


Still in final release.
I can confirm.
Still an issue in 1.8 pre-release 3. Mobs will become de-aggrovated for anywhere from a brief moment to several seconds. I found this is the case in both single player and multiplayer.
Confirmed.
Confirmed for 1.8.1.
Can confirm, still an issue in 1.8.1 through 1.8.2 pre-4
Here are videos exemplifying the issue.
http://youtu.be/g4NA23GKuE8 (Zombie)
http://youtu.be/QqfQIkIiFT0 (Spider) [This was a test during daytime too, it forgot it was even after me... as if it's AI was reset]
http://youtu.be/EG7oCi9Z5I8 (Baby Zombie)
Joshua, thanks for the videos, they really help. But the spider one in daytime is inaccurate, as spiders normally stop attacking after a few seconds during daytime. Try it again at nighttime, but be wary that spiders' AI has changed in 1.8, making it so when it de-aggros, it will move forward blindly for a second or two then stop.
I also noticed a spider bug in 1.8 that applies to the wolf too. It is my report here: MC-49129. Somebody please check it out, nobody has viewed it at all and I reported it months ago.
Confirmed for
MC-84342confirms for 1.8.8 and 15w31c.Still buggy. Confirmed for 1.8.8.
1 year later.
Still in 15w34a. It's more obvious than ever now with the Zombie animations, as you can see their arms go back to their "non aggro" position while you're attacking them.
Looks like this was fixed in 15w35b, finally.
Yeah, as of now, Mojang seems to have fixed this bug. Man, this bug was annoying.
Endermen are still broken though
Joel, Endermen are not broken. They are broken in a different way, you are talking about how they lose their speed boost after you hit them if you stare at them to attack you. They do not de-aggro after you hit them. This bug is indeed fixed.
Fixed in 36c
actually its fixed in 36a
Thank goodness this has finally been fixed