Spiders & Wolves deal no damage as they're leaping
The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect mobs under version 14w06a when it got the new AI.
This actively affects both mobs ability to land hits in combat.
Note: This bug does not differ with the mob attack changes with 23w33a
How to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they jumped no damage was dealt.
--------------------------------------
"Spiders and Wolves use the class LeapAtTargetGoal which handles the leaping at their target. This class calls Goal::setFlags in its constructor with the values of Goal.Flag.MOVE and Goal.Flag.LOOK. These flags prevent other AI goals with the same flags from executing. The MeleeAttackGoal handles the melee attack and has the same goal flags set. To fix this, remove the call to Goal::setFlags from the LeapAtTargetGoal to allow it to run at the same time as MeleeAttackGoal."
Linked Issues
- Unresolved
OrbicPaul Smith
- 32
- 12
- Confirmed
Low
- Gameplay
- Mob behaviour
- Damage Jump Spider Wolf
14w06b - 25w02a
14w06b 14w07a 14w08a 14w10b 14w10c 14w11b 14w17a 14w18a 14w18b 14w19a 14w20b 14w21b 14w29b 14w31a 14w32a 14w34d 1.8-pre1 1.8-pre2 1.8-pre3 1.8 1.8.1-pre1 1.8.1-pre4 1.8.2-pre5 15w35b 15w45a 1.11.2 17w13b 1.12.2 18w03b 18w07c 18w08a 18w09a 18w10c 18w10d 18w11a 18w14a 18w14b 18w15a 18w16a 18w19b 18w21a 1.13-pre1 1.13-pre2 1.13-pre5 1.13-pre10 1.13 18w30b 18w31a 18w32a 18w33a 1.13.1-pre1 1.13.1 1.13.2-pre1 1.13.2 18w43c 18w44a 19w02a 19w03c 19w04a 19w04b 19w05a 19w06a 19w07a 19w08a 19w08b 19w09a 19w11a 19w11b 19w12b 19w13a 1.14-pre2 1.14-pre3 1.14-pre4 1.14-pre5 1.14 1.14.1-pre1 1.14.1 1.14.2-pre1 1.14.3 1.14.4 19w34a 19w35a 19w37a 19w39a 19w40a 19w42a 1.15-pre1 1.15.2 20w09a 20w10a 20w11a 20w12a 20w18a 20w19a 1.16-pre3 1.16.3-rc1 1.16.3 1.16.4 20w46a 20w48a 20w51a 21w05b 21w06a 21w10a 21w11a 21w13a 21w15a 21w17a 21w18a 1.17 1.18-pre1 22w05a 1.18.2 22w13a 22w18a 22w19a 1.19-pre1 1.19-pre2 1.19-pre3 1.19-pre4 1.19-pre5 1.19 1.19.2 1.19.3-pre2 1.19.3 23w03a 23w04a 1.19.4 1.20-pre1 1.20.1 23w33a 1.20.2 1.20.3-pre4 1.20.4 24w05b 24w09a 24w10a 1.20.5-pre1 1.21.1 24w35a 1.21.3 1.21.4-rc3 25w02a
Created Issue:
Spiders/Wolves deal no damage as they're leaping
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similer to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
To reproduce:
1.) Spawn spider/wolf
2.) Walk up to it, aggro it, and wait until it pounces
3.) Notice its head point straight forward while it pounces and it deals no damage while it's in midairEnvironment
Any
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similer to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
To reproduce:
1.) Spawn spider/wolf
2.) Walk up to it, aggro it, and wait until it pounces
3.) Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, and deal no damage until they hit the ground.
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similer to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
To reproduce:
1.) Spawn spider/wolf
2.) Walk up to it, aggro it, and wait until it pounces
3.) Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, and deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they did no damage was dealt.
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similer to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
To reproduce:
1.) Spawn spider/wolf
2.) Walk up to it, aggro it, and wait until it pounces
3.) Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping,anddeal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they did no damage was dealt.When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similer to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
To reproduce:
1.) Spawn spider/wolf
2.) Walk up to it, aggro it, and wait until it pounces
3.) Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping,but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they did no damage was dealt.
Any
Windows 7
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similer to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
To reproduce:
1.) Spawn spider/wolf
2.) Walk up to it, aggro it, and wait until it pounces
3.) Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping,but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they did no damage was dealt.When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similer to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
To reproduce:
1.) Spawn spider/wolf
2.) Walk up to it, aggro it, and wait until it pounces
3.) Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping,but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they did no damage was dealt.
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similer to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
To reproduce:
1.) Spawn spider/wolf
2.) Walk up to it, aggro it, and wait until it pounces
3.) Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping,but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they did no damage was dealt.When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similer to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
To reproduce:
1.) Spawn spider/wolf
2.) Walk up to it, aggro it, and wait until it pounces
3.) Notice its head point straight forward while it pounces and it deals no damage while it's in midairIn the pictures, the mobs are touching me as they're leaping,but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they did no damage was dealt.
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, simil
er to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.To reproduce:
1.) Spawn spider/wolf
2.) Walk up to it, aggro it, and wait until it pounces
3.) Notice its head point straight forward while it pounces and it deals no damage while it's in midairIn the pictures, the mobs are touching me as they're leaping,but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they did no damage was dealt.
The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
How to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping,but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they did no damage was dealt.
Windows 7
The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
How to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they did no damage was dealt.
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time.
Still in 18w10d
Affects 18w10b
Still in 18w09a
Confirmed for 18w08a
Still in 18w07c
Orbic, ticket is yours now. You can now update the affected version list yourself. Also might want to delete all of the last comments here to keep the ticket clean.
relates to
For some reason this bug does not show up in my "reported" category and does not show up in search results unless I use the specific number which I thankfully had written down elsewhere. Is there a reason this is happening?
The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
How to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they
did no damage was dealt.The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
How to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they jumped no damage was dealt.
The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
How to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they jumped no damage was dealt.
--------------------------------------
**Potential Fix from Chumbanotz:Spiders and Wolves use the class LeapAtTargetGoal which handles the leaping at their target. This class calls Goal::setFlags in its constructor with the values of Goal.Flag.MOVE and Goal.Flag.LOOK. These flags prevent other AI goals with the same flags from executing. The MeleeAttackGoal handles the melee attack and has the same goal flags set. To fix this, remove the call to Goal::setFlags from the LeapAtTargetGoal to allow it to run at the same time as MeleeAttackGoal.
The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
How to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they jumped no damage was dealt.
--------------------------------------
**Potential Fix from @Chumbanotz:Spiders and Wolves use the class LeapAtTargetGoal which handles the leaping at their target. This class calls Goal::setFlags in its constructor with the values of Goal.Flag.MOVE and Goal.Flag.LOOK. These flags prevent other AI goals with the same flags from executing. The MeleeAttackGoal handles the melee attack and has the same goal flags set. To fix this, remove the call to Goal::setFlags from the LeapAtTargetGoal to allow it to run at the same time as MeleeAttackGoal.
The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
How to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they jumped no damage was dealt.
--------------------------------------
**Potential Fix from@Chumbanotz:Spiders and Wolves use the class
LeapAtTargetGoal which handles the leaping at their target. This class calls Goal::setFlags in its constructor with the values of Goal.Flag.MOVE and Goal.Flag.LOOK. These flags prevent other AI goals with the same flags from executing. The MeleeAttackGoal handles the melee attack and has the same goal flags set. To fix this, remove the call to Goal::setFlags from the LeapAtTargetGoal to allow it to run at the same time as MeleeAttackGoal.
The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
How to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they jumped no damage was dealt.
--------------------------------------
**Potential Fix from Chumbanotz:"Spiders and Wolves use the class LeapAtTargetGoal which handles the leaping at their target. This class calls Goal::setFlags in its constructor with the values of Goal.Flag.MOVE and Goal.Flag.LOOK. These flags prevent other AI goals with the same flags from executing. The MeleeAttackGoal handles the melee attack and has the same goal flags set. To fix this, remove the call to Goal::setFlags from the LeapAtTargetGoal to allow it to run at the same time as MeleeAttackGoal."
The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
How to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they jumped no damage was dealt.
--------------------------------------
**Potential Fix from Chumbanotz:"Spiders and Wolves use the class LeapAtTargetGoal which handles the leaping at their target. This class calls Goal::setFlags in its constructor with the values of Goal.Flag.MOVE and Goal.Flag.LOOK. These flags prevent other AI goals with the same flags from executing. The MeleeAttackGoal handles the melee attack and has the same goal flags set. To fix this, remove the call to Goal::setFlags from the LeapAtTargetGoal to allow it to run at the same time as MeleeAttackGoal."
The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
How to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they jumped no damage was dealt.
--------------------------------------
Potential Fix from Chumbanotz:"Spiders and Wolves use the class LeapAtTargetGoal which handles the leaping at their target. This class calls Goal::setFlags in its constructor with the values of Goal.Flag.MOVE and Goal.Flag.LOOK. These flags prevent other AI goals with the same flags from executing. The MeleeAttackGoal handles the melee attack and has the same goal flags set. To fix this, remove the call to Goal::setFlags from the LeapAtTargetGoal to allow it to run at the same time as MeleeAttackGoal."
The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
Note: This bug does not differ with the mob attack changes with 23w33a
How to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they jumped no damage was dealt.
--------------------------------------
Potential Fix from Chumbanotz:"Spiders and Wolves use the class LeapAtTargetGoal which handles the leaping at their target. This class calls Goal::setFlags in its constructor with the values of Goal.Flag.MOVE and Goal.Flag.LOOK. These flags prevent other AI goals with the same flags from executing. The MeleeAttackGoal handles the melee attack and has the same goal flags set. To fix this, remove the call to Goal::setFlags from the LeapAtTargetGoal to allow it to run at the same time as MeleeAttackGoal."
The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
Note: This bug does not differ with the mob attack changes with
23w33aHow to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they jumped no damage was dealt.
--------------------------------------
Potential Fix from Chumbanotz:"Spiders and Wolves use the class LeapAtTargetGoal which handles the leaping at their target. This class calls Goal::setFlags in its constructor with the values of Goal.Flag.MOVE and Goal.Flag.LOOK. These flags prevent other AI goals with the same flags from executing. The MeleeAttackGoal handles the melee attack and has the same goal flags set. To fix this, remove the call to Goal::setFlags from the LeapAtTargetGoal to allow it to run at the same time as MeleeAttackGoal."
The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
Note: This bug does not differ with the mob attack changes with 23w33a
How to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they jumped no damage was dealt.
--------------------------------------
Potential Fix from Chumbanotz:"Spiders and Wolves use the class LeapAtTargetGoal which handles the leaping at their target. This class calls Goal::setFlags in its constructor with the values of Goal.Flag.MOVE and Goal.Flag.LOOK. These flags prevent other AI goals with the same flags from executing. The MeleeAttackGoal handles the melee attack and has the same goal flags set. To fix this, remove the call to Goal::setFlags from the LeapAtTargetGoal to allow it to run at the same time as MeleeAttackGoal."
is duplicated by
Spiders/Wolves deal no damage as they're leapingSpiders & Wolves deal no damage as they're leaping
The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect spiders under version 14w06a when it got the new AI, but wolves have always done it.
This actively affects both mobs ability to land hits in combat.
Note: This bug does not differ with the mob attack changes with 23w33a
How to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they jumped no damage was dealt.
--------------------------------------
Potential Fix from Chumbanotz:"Spiders and Wolves use the class LeapAtTargetGoal which handles the leaping at their target. This class calls Goal::setFlags in its constructor with the values of Goal.Flag.MOVE and Goal.Flag.LOOK. These flags prevent other AI goals with the same flags from executing. The MeleeAttackGoal handles the melee attack and has the same goal flags set. To fix this, remove the call to Goal::setFlags from the LeapAtTargetGoal to allow it to run at the same time as MeleeAttackGoal."
The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect
spiders under version 14w06a when it got the new AI, but wolves have always done it.This actively affects both mobs ability to land hits in combat.
Note: This bug does not differ with the mob attack changes with 23w33a
How to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they jumped no damage was dealt.
--------------------------------------
Potential Fix from Chumbanotz:"Spiders and Wolves use the class LeapAtTargetGoal which handles the leaping at their target. This class calls Goal::setFlags in its constructor with the values of Goal.Flag.MOVE and Goal.Flag.LOOK. These flags prevent other AI goals with the same flags from executing. The MeleeAttackGoal handles the melee attack and has the same goal flags set. To fix this, remove the call to Goal::setFlags from the LeapAtTargetGoal to allow it to run at the same time as MeleeAttackGoal."
The bug
When a spider/wolf leaps at you, it deals no damage as it's in the air, but when it lands it deals damage. I've also noticed as they're leaping their heads point completely straight, as opposed to them still looking at you, similar to how creepers stare straight as they explode. Doesn't affect mobs under version 14w06a when it got the new AI.
This actively affects both mobs ability to land hits in combat.
Note: This bug does not differ with the mob attack changes with 23w33a
How to reproduce
- Spawn spider/wolf
- Walk up to it, aggro it, and wait until it pounces
- Notice its head point straight forward while it pounces and it deals no damage while it's in midair
In the pictures, the mobs are touching me as they're leaping, but deal no damage until they hit the ground. Of course I took some damage waiting for them to leap, but as they jumped no damage was dealt.
--------------------------------------
Potential Fix from Chumbanotz:"Spiders and Wolves use the class LeapAtTargetGoal which handles the leaping at their target. This class calls Goal::setFlags in its constructor with the values of Goal.Flag.MOVE and Goal.Flag.LOOK. These flags prevent other AI goals with the same flags from executing. The MeleeAttackGoal handles the melee attack and has the same goal flags set. To fix this, remove the call to Goal::setFlags from the LeapAtTargetGoal to allow it to run at the same time as MeleeAttackGoal."
Joshua, thanks for the videos, they really help. But the spider one in daytime is inaccurate, as spiders normally stop attacking after a few seconds during daytime. Try it again at nighttime, but be wary that spiders' AI has changed in 1.8, making it so when it de-aggros, it will move forward blindly for a second or two then stop.
I also noticed a spider bug in 1.8 that applies to the wolf too. It is my report here: MC-49129. Somebody please check it out, nobody has viewed it at all and I reported it months ago.
I tested again just now in 20w19a to see, and yes, Piglins, Hoglins and Zoglins are no longer affected. In fact, neither are Pandas, and Wolves. They've somehow.. stopped doing this. Don't know what could possibly cause that, but now the list is:
-Vindicators
-Zombified Piglins
-Zombies/Zombie Villagers/Husks/Drowned
-Endermen
-Wither Skeletons
-Silverfish
-Endermites
-Dolphins
I still can't confirm for spiders or cave spiders doing this. Perhaps MC-49129 is being mistaken for this bug.
Relates to MC-49129.
When spiders and wolves attack they often leap backwards and sideways at their target (which can still deal damage)
It's probably related to MC-49129.
(Bug can be seen in the clip, towards the end)
Thank you for your report!
We're tracking this issue in MC-49129, so this ticket is being resolved and linked as a duplicate.
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According to the wiki:
"Wolves attack their targets by leaping at them in exactly the same manner as spiders, but cause no damage while in midair."
However, after testing what you said, I agree that what you said has happened to me too.
so basically I can confirm this.
Confirmed in 1.16.2
I don't think the bug is as straight forward as the description says though, maybe it's been partially fixed
But in third person you can see that the damaging is not instant when they are in mid air, and they only look straight forward when jumping
edit: I think I only tested this with wolves btw
Can confirm in 20w48a.
Can confirm in 20w51a.
Can confirm in 21w05b.
Can confirm in 21w06a.
Spiders and Wolves use the class LeapAtTargetGoal which handles the leaping at their target. This class calls Goal::setFlags in its constructor with the values of Goal.Flag.MOVE and Goal.Flag.LOOK. These flags prevent other AI goals with the same flags from executing. The MeleeAttackGoal handles the melee attack and has the same goal flags set. To fix this, remove the call to Goal::setFlags from the LeapAtTargetGoal to allow it to run at the same time as MeleeAttackGoal.
Can confirm in 1.19.2.
Affects 1.20
You can collide them while they are mid air and take no damage, why wouldn't that be a bug. It often seems like when you take damage its delayed and doesnt match with their leap animation properly.