Redstone and stairs
As for the redstone update it would be great to have that stuff fixed.
The numbers of the bugs listed here equal the numbers in screenshot 1.
1. Redstone dust / machines on top of stairs can't be powered by torches underneath (maybe that's intented because of that missing part?).
2. Single Redstone wires don't visually connect to wires on top of stairs.
3. Redstone wires connected with wires on top of stairs aren't visually connected on the side of the stair ...
3a. ... while they should, at least when the back of the stair is adjacent to the redstone wire (like if it was a full block).
3. Redstone wires on top of stairs visually connect to redstone on blocks below while the wire on the block below does not.
4. Redstone signals can't get sent from stairs to lower blocks while they can be sent from blocks to stairs above.
5. Redstone torches can't be placed on the back of stairs
Linked Issues
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Created Issue:
Redstone and stairs
As for the redstone update it would be great to have that stuff fixed.
The numbers of the bugs listed here equal the numbers in screenshot 1.1. Redstone dust / machines on top of stairs can't be powered by torches underneath (maybe that's intented because of that missing part?).
2. Single Redstone wires don't visually connect to wires on top of stairs.
3. Redstone wires connected with wires on top of stairs aren't visually connected on the side of the stair ...
3a. ... while they should, at least when the back of the stair is adjacent to the redstone wire (like if it was a full block).3. Redstone wires on top of stairs visually connect to redstone on blocks below while the wire on the block below does not.
4. Redstone signals can't get sent from stairs to lower blocks while they can be sent from blocks to stairs above.
5. Redstone torches can't be placed on the back of stairs
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Duplicate of MC-7335
Hi there!
This looks like a duplicate of MC-7335. This is an intentional feature, and you shouldn't expect it to be patched as a bug. You can suggest a change to this on the feedback website at https://feedback.minecraft.net/hc/en-us.
Thank you for your report!
We're tracking this issue as MC-7335, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Invalid, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.
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I don't think that issue correctly matches this one. MC-7335 was talking about it not visually connecting whereas here I'm talking about it visually connecting but not working as if it was connected. I mainly bring this up because there were recently some redstone changes based on making the visual connections match with the actual connection.
Is this a duplicate of MC-7335?
And since the stairs are not a full block, they have no problem behaving the same as a half block or glass
Thank you for your report!
We're tracking this issue in MC-7335, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as invalid. Please take a look at the parent ticket (MC-7335) and see if an explanation is provided there in the description of the ticket or in the comments for why this issue is invalid.
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Stairs are transparent blocks and do not transfer redstone power. See MC-7335.
Would MC-7335 describe your issue? If not, please be completely specific what your issue is here. The image does not help as much because the middle block is occluded, I don't know its orientation.
No this is not MC-7335. Stairs should act solid on their solid side -> pull Redstone as seen in first Image, and transparent on the other 3 sides. WHich means if a redstone signal touches the back of the stair (SignalStrength 1) with a redstone dust on top (SignalStrength 0), the repeater should activate.
Thank you for your report!
We're tracking this issue in MC-7335, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as invalid. Please take a look at the parent ticket (MC-7335) and see if an explanation is provided there in the description of the ticket or in the comments for why this issue is invalid.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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All seem to work as intended. Much of this is a duplicate of
MC-4118. These all stem from the fact that stairs are transparent, yet upside stairs can still have redstone dust on them.I know that transparent blocks don't allow redstone signals to be sent through yet fact 4 shows inconsistend behaviour. Also I hoped the redstone update may be a chance to get that fixed/improved. Making changes and exceptations on existing systems is always possible.
If they change it there also may be exceptions on where signals get sent depending on which face of the stair is complete (compare with "Possible solution.jpg")
Redstone actually travels differently when going up and down. It has to pass through the block it is on to go down, but it doesn't to go up. I don't know why this is the case, but it is. And currently, a block either conducts redstone or doesn't. It can't be that some faces do and some don't. Perhaps resolve as Won't Fix?
Redstone can power the block it is sitting on, or pointing to, and it can be powered from every direction. Stairs are transparent, which means redstone pointing to it won't power it and redstone running on top won't power it either; However, if you point redstone to a stair which has dust on top, you're powering the block below the dust and this transmits power. This is mostly intended, and also a zero-tick diode, super useful.
As I said, they are working on the Redstone update so maybe they change current behaviours and allow new ones which would maybe improve the confusing behaviour of stairs. You can't just say "it's like that".
I hope you understand what I try to tell you
The only things in this ticket that are a valid bug report are: 2 and 3a. The rest is feature request and should be posted on the MineCraft Forums: Suggestions.
Resolving this since 60% of this ticket works as intended / feature request. If you want the other 40% to be fixed (2 and 3a) please open a new ticket.