Game crash when an item is thrown into a nether portal.
Throwing a snowball through a Nether portal in the overworld will cause a game crash. Multiple tests. Makes me sad.
Happy Halloween! ![]()
Environment
Model Name: iMac
Model Identifier: iMac14,2
Processor Name: Intel Core i7
Processor Speed: 3.5 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 8 MB
Memory: 16 GB
Java: Java OSX 2014-001
Display Type: LCD
Resolution: 2560 x 1440
Pixel Depth: 32-Bit Color
Chipset Model: NVIDIA GeForce GTX 780M
Type: GPU
PCIe Lane Width: x16
VRAM (Total): 4096 MB
---------------------------------------------------------------------------
Render: 12 chunks
Max fps: 150
graphics: Fast
View bobbing: false
Particles: All
Smooth Lighting: Max
Linked Issues
is duplicated by24
Created Issue:
Game crash when a snowball is thrown into a nether
Throwing a snowball through a Nether portal in the overworld will cause a game crash. Multiple tests. Makes me sad.
Happy Halloween!
Environment
Model Name: iMac
Model Identifier: iMac14,2
Processor Name: Intel Core i7
Processor Speed: 3.5 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 8 MB
Memory: 16 GB
Java: Java OSX 2014-001
Display Type: LCD
Resolution: 2560 x 1440
Pixel Depth: 32-Bit Color
Chipset Model: NVIDIA GeForce GTX 780M
Type: GPU
PCIe Lane Width: x16
VRAM (Total): 4096 MB---------------------------------------------------------------------------
Render: 12 chunks
Max fps: 150
graphics: Fast
View bobbing: false
Particles: All
Smooth Lighting: Max
Game crash when a snowball is thrown into a nether portal.
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Game crash when asnowballis thrown into a nether portal.Game crash when an item is thrown into a nether portal.
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MC-75752
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Dupe of MC-73866
Crash is a duplicate of MC-73866.
It also appears that throwing two items through* the portal 1 at a time gives me the "server closed" error and kicks everyone off the server.
That part seems similar to MC-73866 (assuming you meant "through" with "threw").
Elsyth, your issue is way different. (MC-73866)
Dupe of MC-73866
Conny, your issue is MC-73866.
Dupe of MC-73866
Dupe of MC-73866
Dupe of MC-73866
It only seems to happen the first time something is thrown into a Nether portal. See MC-73866
Fixed for 1.8.2. MC-73866
Fixed for 1.8.2. MC-73866
Could be MC-73866
Are you using a modded version? If so, this report is invalid as long as it doesn't happens with an unmodded version of Minecraft.
Is Modded: Unknown (can't tell)
Type: Dedicated Server (map_server.txt)
Confirmed for
After the crash I also got this, don't know if this is too great...
Also got this
It seems like this only happens, when the nether wasn't loaded already (but also not always)
Probably relates to:
MC-21806Also, throwing snowballs from the nether to the overworld (through a portal) causes pretty much lag
Didn't crash, but game froze for 466 ticks (23.337 seconds). As with Marcono1234, it only happened the first time.
Could you include crash reports of both the server and the client?
Well in 1.8.1-pre4 I cannot reproduce the crash anymore but there is still quite lag when throwing snowballs through portals
I can still reproduce the crash on -pre4.
This is a crash that happened today on my server. We don't know what caused it, but based on the stack trace, it looks like it may be related to this issue.
Also related to
MC-74954.ok... good. my issue linked here also...
by the way, this is still applicable to 1.8.1 stable release.
When putting any two entities through a nether portal from the same dimension consecutively within a short period of time, the game will crash. This occurs with players as well when a player quickly travels through the portal to the nether, then back to the overworld, then back through to the nether again, but instead of crashing, the game will stay stuck on the downloading terrain screen. There also does seem to be lots of lag on the first time an entity goes through as well. This isn't limited to a single nether portal, as if the first entity enters a portal, and the second enters another, the game will still crash.
I experienced the same bug.
I attached the cras hreport and the part of the log file indicating the last event, maybe related (or not) to the crash.
THe fall from the high place was made by jumping into a block of water from a high place, which normally slows you down and avoids getting killed... I do no know if I died resulting from a bug or if my fall triggered it, but that death was unexpected/not normal, as tested multiple times.