Dispenser and Dropper shooting out when updated
How to reproduce this bug:
1. place a dispenser with about 64 items in it
2. power it; shoots out one.
3. Place redstone (not connected to the input that is powering the dispenser) or any other block near the diespenser (radius of 2 or 3 blocks)
4. It shoots out another item.
ATTENTION!
screenshot-1.jpg is the bug I'm talking about, not others! Comparators are intended to make constant updates, and dispenser BUD.jpg is acutally not BUD, because the redstone dust is powering the block and that powers the dispenser. I would like to remove the picture but I don't know how and I don't even know if I can.
Linked Issues
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Created Issue:
Dispenser Shooting out when updated
How to reproduce this bug:
1. place a dispenser with about 64 items in it
2. power it; shoots out one.
3. Place redstone (not connected to the input that is powering the dispenser) or any other block near the diespenser (radius of 2 or 3 blocks)
4. It shoots out another item.Not sure if it's a bug; if it isn't, do leave a comment about it and remove this post. thank you!
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DispenserShooting out when updatedDispenser and Dropper shooting out when updated
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How to reproduce this bug:
1. place a dispenser with about 64 items in it
2. power it; shoots out one.
3. Place redstone (not connected to the input that is powering the dispenser) or any other block near the diespenser (radius of 2 or 3 blocks)
4. It shoots out another item.Not sure if it's a bug; if it isn't, do leave a comment about it and remove this post. thank you!
How to reproduce this bug:
1. place a dispenser with about 64 items in it
2. power it; shoots out one.
3. Place redstone (not connected to the input that is powering the dispenser) or any other block near the diespenser (radius of 2 or 3 blocks)
4. It shoots out another item.screenshot-1.jpg is the bug I'm talking about, not others! Comparators are intended to make constant updates, and dispenser BUD.jpg is acutally not BUD, because the redstone dust is powering the block and that powers the dispenser. I would like to remove the picture but I don't know how and I don't even know if I can.
How to reproduce this bug:
1. place a dispenser with about 64 items in it
2. power it; shoots out one.
3. Place redstone (not connected to the input that is powering the dispenser) or any other block near the diespenser (radius of 2 or 3 blocks)
4. It shoots out another item.screenshot-1.jpg is the bug I'm talking about, not others! Comparators are intended to make constant updates, and dispenser BUD.jpg is acutally not BUD, because the redstone dust is powering the block and that powers the dispenser. I would like to remove the picture but I don't know how and I don't even know if I can.
How to reproduce this bug:
1. place a dispenser with about 64 items in it
2. power it; shoots out one.
3. Place redstone (not connected to the input that is powering the dispenser) or any other block near the diespenser (radius of 2 or 3 blocks)
4. It shoots out another item.ATTENTION!
screenshot-1.jpg is the bug I'm talking about, not others! Comparators are intended to make constant updates, and dispenser BUD.jpg is acutally not BUD, because the redstone dust is powering the block and that powers the dispenser. I would like to remove the picture but I don't know how and I don't even know if I can.
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Is the actually fixed now?Unable to render embedded object: File (? I'm so happy if it is I can finally get on to building my PVP map now) not found.! WOO HOO!!
@William Pearson
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This is as much of a bug as quasiconnectivity. (AS IN NOT ALL BUG)
The behavior shown in that video is definitely a bug, but dispensers and droppers should still fire on red stone updates. This way, you can make it so that you change a dispenser to be dual-edge, but also not effect anything else. (If you think it will effect something, I'd like to know). But the current fix breaks a ton of stuff. Top of the list: Hyperspawners.
A setup like this will dispense 2 items on button click. If this is supposed to be the bug, it's a duplicate of MC-846
Duplicate of MC-846.
Edit: Please do not mark issues as private, unless your bug report is a security issue containing information that may compromise your server/client.
This is not necessarily a duplicate, because in MC-846 the dispenser shoots when a block near it is updated. Here the button is too far away for that issue.
Duplicate of MC-846 and MC-108 , please use the search function to see if your bug has already been submitted. Currently over 40% of tickets are being closed as duplicate.
Duplicate of MC-846 and MC-6077, please use the search function to see if your bug has already been submitted. Currently over 42% of tickets are being closed as duplicate.
Duplicate of MC-846 and MC-6077, please use the search function to see if your bug has already been submitted. Currently over 42% of tickets are being closed as duplicate.
Duplicate of MC-846, please use the search function to see if your bug has already been submitted. Currently over 42% of tickets are being closed as duplicate.
14th duplicate of MC-846, please use the search function to see if your bug has already been submitted. Currently over 45% of tickets are being closed as duplicate.
Duplicate of MC-846 and MC-6077, please use the search function to see if your bug has already been submitted. Currently over 45% of tickets are being closed as duplicate.
Duplicate of MC-846 and MC-6077, please use the search function to see if your bug has already been submitted. Currently over 45% of tickets are being closed as duplicate.
Duplicate of MC-846, please use the search function to see if your bug has already been submitted. Currently over 50% of tickets are being closed as duplicate.
Duplicate of MC-846, please use the search function to see if your bug has already been submitted. Currently over 50% of tickets are being closed as duplicate.
Duplicate of MC-846 and MC-6077, please use the search function to see if your bug has already been submitted. Currently over 51% of tickets are being closed as duplicate.
I think this bug is a little diffrent than MC-846 because it constantly fires the Dispensers and not just a single pulse
Duplicate of MC-846, please use the search function to see if your bug has already been submitted. Currently over 51% of tickets are being closed as duplicate.
I cannot reproduce. One item will always stay in the second dropper and the rest will go to the chest, which is expected behavior. See MC-846 for an explanation.
But it is not always staying in the second dropper. On some it will go straight through the second dropper and into the chest, and will always do it. I did see MC-846, this bug is nothing like that.
24th Duplicate of MC-846, please use the search function to see if your bug has already been submitted. Currently over 52% of tickets are being closed as duplicate.
MC-846 describes the well known bug where a dispenser will fire when a block near it receives a redstone update. The point of this bug report is that normal chests are not supposed to be causing redstone updates because that's what the trapped chest is supposed to do. It's specific to normal chests since this update does not occur when other non-redstone powered blocks are placed in the area.
Please retest tomorrow with snapshot 13w10b if this issue may be co-fixed with MC-846
Steve, you are complaining about MC-846, not this bug.
@Jonathan Haas: No. I am not. That bug is about powered dispensers/droppers responding to block updates. This bug is about powered items responding to redstone updates. There is a subtle but important difference. The device I linked above was broken by MC-846 and would have been fixed with MC-846's fix if this bug had not also been fixed for dispensers.
Edit: OK. So I thought you were referring to yet ANOTHER bug. The one about powered dispensers responding to block updates. Now that I actually bothered to READ the bug you linked, turns out I was wrong. You were right. hangs head in shame





Can confirm. Redstone dust placed in positions 1 or 2 will trigger the dispenser, but not on dust removal.
Placing dust in positions 3, 4 or 5 however won't trigger dispenser, but will trigger on removal.
Position 6 has no effect
WARNING : this is a well known and useful bug. A lot of people use it to make the dispensers shoot faster. You should check with the community before fixing it.
Google "rapid fire dispenser"
https://www.google.ch/search?q=rapid+fire+dispenser
A good fix would be to simply make the dispenser fire as fast as whatever clock you're using can go. It would not only resolve the update bug but also remove the need to use a silly workaround to make the dispenser fire quickly.
@Kumasasa : Why did you update fix version to "Minecraft 1.4.5" ? Has this been fixed ?
I believe it's a request to fix version 1.4.5, not a version in which it is fixed. English is a silly language.
Corrected
Thanks for fixing the fix, I intended to set the affected version to 1.4.5, not the fixed version.
An added complication is that, if a comparator is attached to a dispenser filled with non-stacking items (e.g. potions) the comparator output changes each time an item is dispensed, causing a redstone update that triggers the dispenser again. See screen-shot for example set-up.
This even works when a redstone line two blocks below the dispenser is updated.
Same for the Dropper.
If a comparator is placed facing into a dispenser or dropper and a switch is placed on the side then flipping the switch will make the dispenser/dropper fire continuously. Even though the comparator is un-powered, it seems to cause redstone updates every tick.
This is an intended feature of dispensers and droppers.
When they receive a redstone update, as comparators do constantly, the dispenser or dropper will fire repeatedly.
This is a well known bug, but definitely not intended.
If it were intended, it would have been marked as "Works as intended" as soon as it was confirmed. But no, this report is marked as Confirmed and Unresolved.
Hey, the Bug I reported isn't the same like that one. You've to wtach the video COMPLETE not the first 10 seconds. The real Bug is that the Dispenser/Dropper is ticking despite the Dispenser/Dropper isn't connected with redstone.
This is the same bug.
screenshot-1.jpg is the bug I'm talking about, not others! Comparators are intended to make constant updates, and dispenser BUD.jpg is acutally not BUD, because the redstone dust is powering the block and that powers the dispenser. I would like to remove the picture but I don't know how and I don't even know if I can.
This bug is OLD and useful, is it really a bug, or just complicated redstone?
The rules of redstone are very simple when you know them. No other device takes a block update as an input, except piston bud switches, which is also confirmed to be a bug. It also causes more problems than it solves, as redstone that isn't pointing at the dispenser, and in some cases not even next to the dispenser, will set it off.
Have added a photo. If I power the signal, all three droppers fire one item. When I unpower the signal, a dropper will fire again if the delay between any two droppers is greater than two ticks. (so if the repeater is set to the second slot or more, it will fire an item when the signal is turned off).
Do remove the picture if you can, or tell me how to (since I started the issue). That is not a bug, or at least not what I'm trying to say anyways. If you consider this as a bug, there won't be a compact piston elevator. What I'm trying to say in this issue was screenshot-1.jpg, not other pictures from people who doesn't understand redstone.
It is actually the same problem, but we don't need tons of screenshots. Deleted.
Comparator was suppose to update blocks that are in contact with it (If my English makes sense); But this has been changed in 13w05a. But anyways thanks and hopefully people won't get confused when they see this (When the hell is Mojang going to see this?)
This bug is widely used by the community, however I believe it should be fixed. As with the 'constantly updating comparator' issue it causes far more issues than it solves. One of the stated goals of 1.5 is to make redstone logic 'more predictable and consistent', and fixing this issue is a perfect way to do that.
I couldn't have said it better myself.
um...Comparator are already fixed so that it won't constantly update blocks
Which made the redstone more consistent.
Allow me to clarify: I think that the dispenser update bug should be fixed for the same reasons that the comparator bug was fixed.
I was making a contraption with a dropper and a Comparator. The redstone dust from the comparator(changing the redstone strength) was causing a update, which messed up the timing/item count. Hopefully his bug gets fixed soon. Vote for it.
The powered dispenser dispense the lava cause of an update in front of it and don't stop until we remove the bucket from the dispenser. The dispenser act like a BUD but not only with redstone
http://youtu.be/qyzFkmp3G3c that's what it does on the latest snapshot
There is a way to rewire everything so that it works with the new behavior. It is always better to have something be larger than founded on bugs. And if you don't like the behavior, you can always run 13w10a.
@William Pearson: One of the goals of the Redstone Update was to make Redstone more reliable and self-consistent. No other block activates on redstone updates, and the behavior didn't even make sense. Yes, it IS all bug.