Texel anti-aliasing is no longer available
Texel anti-aliasing is a feature that removes the stair cased distortion effects of pixels on screen for individual blocks. A general anti-aliasing setting exists for most games, and is present in Bedrock Minecraft. However, this setting wasn't enough when block textures are right in front of the client. Some time before RTX was implemented in the betas, the texel anti-aliasing option disappeared.
Linked Issues
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is duplicated by2
- Unresolved
Makzevu- 35
- 17
- Confirmed
- 446104
- Multiple
- 2004 (19041.685)
- RenderDragon
1.19.0.25 Preview - 1.21.51 Hotfix
1.19.0.25 Preview 1.18.10.26 Beta 1.18.0.22 Beta 1.17.40.20 Beta 1.17.30.23 Beta 1.16.220.50 Beta 1.16.210.61 Beta 1.16.210.59 Beta 1.16.210.58 Beta 1.16.210.55 Beta 1.16.210.54 Beta 1.16.210.53 Beta 1.16.210.51 Beta 1.16.200 1.16.201 Hotfix 1.18.0 1.19.2 Hotfix 1.20.41 Hotfix 1.21.51 Hotfix
Created Issue:
Texel anti-aliasing is no longer available
Texel anti-aliasing is a feature that removes the stair cased distortion effects of pixels on screen for individual blocks. A general anti-aliasing setting exists for most games, and is present in Bedrock Minecraft. However, this setting wasn't enough when block textures are right in front of the client. Some time before RTX was implemented in the betas, this option disappeared.
- Unresolved
- Open
- Unconfirmed
- Windows
- 2004 (19041.685)
- 1.16.210.51 Beta 1.16.200
Texel anti-aliasing is a feature that removes the stair cased distortion effects of pixels on screen for individual blocks. A general anti-aliasing setting exists for most games, and is present in Bedrock Minecraft. However, this setting wasn't enough when block textures are right in front of the client. Some time before RTX was implemented in the betas, th
isoption disappeared.Texel anti-aliasing is a feature that removes the stair cased distortion effects of pixels on screen for individual blocks. A general anti-aliasing setting exists for most games, and is present in Bedrock Minecraft. However, this setting wasn't enough when block textures are right in front of the client. Some time before RTX was implemented in the betas, the texel anti-aliasing option disappeared.
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relates to
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This issue is being blocked by MCPE-110848.
This issue is being blocked by MCPE-110848.
Thank you for the detailed investigation you put into this report. Since we already have a very similar report confirmed (MCPE-110848), I am resolving this one as a duplicate.
Thank you for your report!
We're tracking this issue in MCPE-110848, so this ticket is being resolved and linked as a duplicate.
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Possibly related to MCPE-110848.
This issue is still awaiting resolution on MCPE-110848
This issue is still awaiting resolution on MCPE-110848
Part of this issue (on texel anti-aliasing) is still blocked by and awaiting resolution on MCPE-110848. For now I can confirm that the models for items in the inventory and the player in the UI still lacks anti-aliasing in the model. However, the highlight outline does have anti-aliasing in the newer versions, which I'll tweak in the report.


This issue directly relates to the report I made here
MCPE-110940on the texel anti-aliasing problem that I noticed. More details that I've discovered can be found in my report.I actually do remember that prior to 1.16.200, the Texel anti-aliasing option had already disappeared, but it still worked. And I know that Renderdragon was released to Windows 10 edition (the platform I use) in 1.16.200 I believe, so it's possible that the issues are caused by this new engine. Heck, it's called "Render" dragon. Sounds responsible for rendering chunks and textures of blocks.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
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The Texel Antialiasing also disappeared, but I just installed a 32 Bit Minecraft Bedrock and the option has reappeared and the 32 Bit Minecraft works much faster ...
Same, no texel option on PlayStation. Blocks with busy textures have an awful lot of "wiggle" to them. Would love to be able to enable this feature.
The setting is still not returned as of 1.20