Chest: Not saved properly when copied by other player
1) Person A is hosting the server.
2) Person B plays it and wants to host it on their phone/tablet.
3) B clicks "save & quick to title".
4) When B opens the world, chests are empty.
It's an annoyance because if someone's battery is running out then there's no option to continue the full world on other phone.
The host was running Samsung Galaxy S and I have HTC Desire S.
I will try to reproduce it tomorrow.
Linked Issues
is duplicated by9
Created Issue:
Person A is hosting the server. Person B plays it and wants to host it on their phone/tablet. B clicks "save & quick to title". When B opens the world, chests are empty.
Basically what is in the summary. It's an annoyance because if someone's battery is running out then there's no option to continue the full world on other phone.
The host was running Samsung Galaxy S and I have HTC Desire S.
Basically what is in the summary. It's an annoyance because if someone's battery is running out then there's no option to continue the full world on other phone.
The host was running Samsung Galaxy S and I have HTC Desire S.
I will try to reproduce it tomorrow.
is duplicated by
is duplicated by
is duplicated by
Basically what is in the summary.It's an annoyance because if someone's battery is running out then there's no option to continue the full world on other phone.The host was running Samsung Galaxy S and I have HTC Desire S.
I will try to reproduce it tomorrow.
1) Person A is hosting the server.
2) Person B plays it and wants to host it on their phone/tablet.
3) B clicks "save & quick to title".
4) When B opens the world, chests are empty.It's an annoyance because if someone's battery is running out then there's no option to continue the full world on other phone.
The host was running Samsung Galaxy S and I have HTC Desire S.
I will try to reproduce it tomorrow.
Person A is hosting the server. Person B plays it and wants to host it on their phone/tablet. B clicks "save & quick to title". When B opens the world, chests are empty.Chest: Not saved properly when copied by other player
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
relates to
is duplicated by
Given that the point of an issue tracker is to organize and track individual issues, don't you think lumping several issues into one is a bit counterproductive? How do you expect something like this to be resolved?
Everything you mention here duplicates another ticket already filed (roughly, see below).
duplicates MCPE-1
duplicates MCPE-184
duplicates MCPE-25
duplicates MCPE-23
duplicates MCPE-131 ![]()
WRT ticket 131, it's unclear from your description whether this is the same issue, but I suspect that it is is.
In any case, please make sure you're not reporting issues that have been reported already; instead, if you have information to add, add it in the appropriate ticket... and please only report one issue per ticket; there's no way for the devs to effectively resolve tickets like this.
Troy, from what you described, the chest issue sounds identical to the one reported in MCPE-184, so I'll close this. If it's actually a separate issue, a new ticket can be opened.
Bug already submitted in MCPE-184
Can you provide steps to reproduce this behavior?
Edit - what do you mean by "other servers?" Other MCPE worlds/maps/games saved on your device? Is this a duplicate of MCPE-184?
I first thought it was a duplicate of MCPE-184, but I encountered this bug in SSP too. All my diamonds ![]()
Duplicate of MCPE-184, please use the search function to see if your bug has already been submitted. Currently over 55% of tickets are being closed as duplicate.
Duplicate of MCPE-184, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
Happening on iPhone 4 <-> iPad 2. Seems only the original host keeps the chest contents. If you want to save items you need to remove them from chests and be carrying them when you Save and Quit the game, but this removes them from the hosted game.. and if you re-join the hosted game you start with nothing again. Only your local games have inventory and chests full.
Would be nice to be able to use Save and Quit to save your own inventory for the game, so you can re-join with it later, rather than emptying a chest to save the contents for later play.
\Is there some way to save the inventory and your chests for a particular multiplayer game, so you get them back on login to same game/host combo? You can put them in a chest, but relies on host being available next time you want to play
Johan said that the server does not identify players, that's why inventory is not saved between logouts/logins. I dunno what's the thing with chests, probably similar.
I noticed this too on ipod 4g where like you said after playing together in multi-player only the host's chests will contain items regardless of who put them in the chest. If player B saves the world to their own device and quits then the chests are empty and all they have was what was in their inventory when it was saved. I saw that comment also about since the servers can't remember specific players they will always join the host server empty-handed until resolved.
This is not the intended behavior. We will look into it. (It is actually very bad)
Hopefully this will be fixed soon for the next update?
Other tickets marked as duplicate report this also affects furnaces (in 0.5.0).
Very annoying behavior. It makes copying survival maps less ideal.
This is an Invalid issue since the devs removed the "Quit and Copy Map option"