Ridden mob does not move in sync with player
When a user looks around while on a horse, it takes more time for the horse to turn than the player, resulting in slower turns.
The video shows evidence of this and it can be easily reproduced. Just tame a horse and use a saddle with it.
Notes: Affects all mounts, it's even more noticeable on pigs and striders.
Created Issue:
Horses do not move in sync with player
When a user looks around while on a horse, it takes more time for the horse to turn than the player, creating slower turns.
The video shows evidence of this, and it can be easily reproduced. Just tame a horse and use a saddle with it.
When a user looks around while on a horse, it takes more time for the horse to turn than the player,
creating slower turns.The video shows evidence of this
,and it can be easily reproduced. Just tame a horse and use a saddle with it.When a user looks around while on a horse, it takes more time for the horse to turn than the player, resulting in slower turns.
The video shows evidence of this and it can be easily reproduced. Just tame a horse and use a saddle with it.
is duplicated by
is duplicated by
When a user looks around while on a horse, it takes more time for the horse to turn than the player, resulting in slower turns.
The video shows evidence of this and it can be easily reproduced. Just tame a horse and use a saddle with it.
Notes: Affects all mounts, it's even more noticeable on pigs and striders.
Horsesdo not move in sync with playerRidden mob does not move in sync with player
is duplicated by
Thank you for your report!
We're actually already tracking this issue at MCPE-26439, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-26439, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-26439, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Reopening and updating ticket.
Affects 1.11.4.
Affects 1.12.1.
Affects 1.13.0.9.
Noticed it in the Nether Update.
This does not just affect horses. It also affects pigs and striders when controlled using carrot on a stick or warped fungus on a stick.
Please do not use the MCPE project for Java Edition bugs.
But @leo190, it is a Bedrock bug?
@leo190 - This bug was originally reported on bedrock edition. there is no history of java edition tags in here, at least from what I changed about the bug.
This affects all rideable mobs including custom ones. For custom vehicles especially this can make them difficult to control precisely because of the generally higher speeds. It's also possible to complete a full turn before the mob even starts rotating
Affects 1.16.200.56 Beta
Affects 1.17.2
Affects 1.17.30
still the issue is not fixed and we are now 1.20...
and here is a fast comparison between different editions: comparison between editions.mp4