Flint & Steel use durability even if no fire can be placed
Let me explain: when you click with the f&s it loses 1 durability even if it is not generating fire,
(Sorry for the lag, and sorry if i made some grammatical mistakes, i don't speak english :c)
Linked Issues
is duplicated by7
- Unresolved
DiegoNya- 16
- 7
- Confirmed
- 387274, 438108, 751681
- Multiple
1.18.30.29 Preview - 1.21.51 Hotfix
1.18.30.29 Preview 1.18.30.28 Beta 1.18.0.22 Beta 1.17.10 1.16.210.55 Beta 1.16.210.50 Beta 1.16.200.53 Beta 1.16.20.50 Beta 1.16.0.66 Beta 1.16.0.61 Beta 1.14.1 Hotfix 1.2.13.5 1.12.1 1.16.0 1.16.100 1.16.101 Hotfix 1.16.200 1.16.201 Hotfix 1.17.2 Hotfix 1.18.1 Hotfix 1.18.12 Hotfix 1.18.31 1.20.81 Hotfix 1.21.51 Hotfix
Created Issue:
Fishing rod, flint & steel lose durability when they shouldn't
Let me explain: when you click with the f&s it loses 1 durability even if it is not generating fire, and with the fishing rod is something like that, it only should lose durability when you fish something like fishes (Obioulsy xd) and entities, but it loses when it hit a block :/
I attached two videos showing this
(Sorry for the lag, and sorry if i made some grammatical mistakes, i don't speak english :c)
Let me explain: when you click with the f&s it loses 1 durability even if it is not generating fire, and with the fishing rod is something like that, it only should lose durability when you fish something like fishes (Obiou
lsy xd) and entities, but it loses when it hit a block :/
I attached two videos showing this
(Sorry for the lag, and sorry if i made some grammatical mistakes, i don't speak english :c)Let me explain: when you click with the f&s it loses 1 durability even if it is not generating fire, and with the fishing rod is something like that, it only should lose durability when you fish something like fishes (Obviously xd) and entities, but it loses when it hit a block :/
I attached two videos showing this
(Sorry for the lag, and sorry if i made some grammatical mistakes, i don't speak english :c)
Fishing rod,flint & steel lose durability when they shouldn't
Let me explain: when you click with the f&s it loses 1 durability even if it is not generating fire, and with the fishing rod is something like that, it only should lose durability when you fish something like fishes (Obviously xd) and entities, but it loses when it hit a block :/
I attached two videos showing this
(Sorry for the lag, and sorry if i made some grammatical mistakes, i don't speak english :c)Let me explain: when you click with the f&s it loses 1 durability even if it is not generating fire,
(Sorry for the lag, and sorry if i made some grammatical mistakes, i don't speak english :c)
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flint &steellose durabilitywhen they shouldn'tFlint & Steel use durability, fire charges are consumed even if no fire can be placed.
relates to
is duplicated by
is duplicated by
is duplicated by
Flint & Steel use durability, fire charges are consumedeven if no fire can be placed.
This is really a special case of MCPE-31324.
Duplicate of MCPE-31324.
Thank you for your report!
We're tracking this issue in MCPE-31324, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCPE-31324, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Duplicates MCPE-31324
Thank you for your report!
We're tracking this issue in MCPE-31324, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
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Editing to only have the flint and steel taking durability, since fishing rod taking durability when hitting a block is Working as Intended. Please see
MC-29768Sorry, i didnt know that xd, i thought it was a bug, because in the 1.2.10 version you don't receive any penalty for that xd (In my device only, i guess xd), so the 1.2.10 is the bugged version and the 1.2.13.5 fixed that, hahaha.
Thanks :3
Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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Reopening as this can still be reproduced.
Affects 1.17.2
Affects 1.17.10
Affects 1.18.1
Fire charges now work properly but flint & steel still lose durability
Affects 1.18.31