Parrots do not dismount when jumping 1 block
Just a Minor bug but if I have a parrot on my shoulder it doesnt dismount when I jump anymore, this is annoying because if he rests on my shoulder i cant use my nether teleporter.
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Parrot wont dismount when jumping
Just a Minor bug but if I have a parrot on my shoulder it doesnt dismount when I jump anymore, this is annoying because if he rests on my shoulder i cant use my nether teleporter.
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Parrotwont dismount when jumpingParrots do not dismount when jumping 1 block
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it happens to me if a parrot is perched on my shoulder i cannot teleport in or out of the nether. and there seems to be a new bug in 1.4 or 1.5 that its a real pain to get a parrot off my shoulder once its on there. (i reported this bug MCPE-33440)
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However, this issue has been closed as a Duplicate of MCPE-33440.
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Thank you for your report!
However, this issue is Invalid.
Please put only one bug report in each ticket. It is very difficult to keep track of bugs when they are not in their own tickets, and it is easier for you to make multiple tickets than for the mods to separate them.
Please search before reporting the issues as separate tickets. As they might have been reported already.
Most likely these reports resemble some of the issues you have come across: MCPE-32414 Door textures, MCPE-32391 Walking sound is heard when flying and player is moving at a slow pace (walking speed), MCPE-33440 relates to Parrots don't dismount when jumping, last issue mentioned might be caused by MCPE-32175.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-33440.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-33440.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-33440.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
We're actually already tracking this issue at MCPE-33440, so I will resolve and link this ticket as a duplicate.
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Thank you for your report!
We're actually already tracking this issue at MCPE-33440, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Duplicate of MCPE-33440
Thank you for your report!
We're tracking this issue in MCPE-27950 and MCPE-33440, so this ticket is being resolved and linked as a duplicate.
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Update, i can get it to dismount if i jump off something high. i didnt have to do that before
I also made a report similar to this because they also prevent fall damage . However it was only fixed in beta versions
You can swim to dismount the parrot :/
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This ticket has not received a response or been updated recently, so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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Please reopen. Still occurs in 1.13.1. A workaround is to build up next to where you want the bird to land, then fall down.
Still occurs 1.14.30 (Even when using Elytra and flying, the Parrot does not dismount.
This happens, because you need to fall 2 blocks instead of only 1 to make them dismount, this means that, like Mountain Cat already mentioned, you can build up by one block and then jump of it and the parrot will dismount.
It would be annoying if my parrot left my shoulder every time I dropped down by 1 block. For example, when descending a hill or using a carpet-on-fence to leave an animal pen. So I think this may be working as intended.
I did some testing and looking with an NBT viewer, and parrots leave your shoulder when you drop 1.75 blocks (from an enchanment table on top of a block), but not when you drop 1.5625 blocks (from a stonecutter on top of a block).
[Mod] GoldenHelmet On java they do dismount when falling down 1 block, which why it is probably not intended.
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Still an issue in 1.20.80.23 preview